1. It would be great to turn off controller vibration. I have a controller plugged in but fly with my HOTAS (with the controller vibrating all over the desk)
2. Add Track-IR functionality (trying to use FaceTrack/opentrack but it will not work with my webcam - too much fussing with IR filters etc)
3. Where is the indication when a missile is loaded and ready to fire? is it the click noise or is it shown on the hud?
@darkhelix when using the minimalist cockpit mode the missile reloads are indicated by the sound of a gun cocking back. its very faint at times and can get drowned out with other noises.
About the indication of missiles, there are 4 numbers on the right down side of the HUD, I still can't figure what's 1 meant for, but 2 shows how many missiles current ready for fire, and 3 shows how many missiles are in reserve. 4 shows the currently selected missile type.
Dude this game kicks ass, conquest was a lot of fun, especially running into some Ace squadrons. I think the basic missiles need a slight nerf in their tracking abilities, sometimes they're able to cut corners into turning planes that imo, are a bit too much for a basic missile. Like something a QAAM could do but maybe not the basic missiles. All in all, amazing work, will be following the game closely.
excellent work! I truly love this game. but i did notice a bug though in that the Motion Blur effect effects the UI as well is something that is fixable?
Oh boy this game had me in tears of joy. Conquest felt like playing every ace combat boss fight one after another. Conquest absolutely destroys Gauntlet mode in AC:Zero. Absolutely loved it! Once you get passed level 7 oh man oh man. And dem Su-37s! they literally had me thinking back to Ace Combat 4. Not gonna lie I thought I was gonna be able to smash the crap out of this mode with the SV-37 I did make it to the 2nd to last level then I ran out of missiles and machine gun ammo. I tried to down the HVT with my rockets as a last resort. They didn't work unfortunately lol. After that just saved up to get that F-18 and it basically put the game back on a regular difficulty. I feel like this game mode will need some tweaking though. At some points its super easy and at some points its kind of overwhelming. But I dig it. If it made it to the final game in this form id still be happy. Honestly Im overall very impressed with this update. Great work!
The gamemode does need a metric ton of tweaking and balance fixes. Hopefully I can address some of them in an upcoming final patch. That being said, please look forward to the full game!
after several attempts, finally managed to go and DL the latest version. i really enjoyed the last one and this new update with the Conquest Mode is quite fun. i was expecting some new birds, but this'll do for now. i'd really want to be able to fly the F-15C though.
also.. in Conquest Mode, imagine my shock when Showtime Squadron showed up in well... you people will find out. all i can say that it's difficult engaging them while you're stuck with the Viggen. but doable.
I have fast internet but when download this game always stuck at 0 kbps, then i should restart the download and still stuck again at 0 kbps. Is this site now have server issue ?
This game have an amazing potential, really good job guys
the game play is so smooth "caugh 1080ti", missions are amazing , graphic is good , sounds are very good and the gameplay experience is so amazing keep it up.
my suggestion is to put some kind of game currency in the game so players can purchase missiles and different weapon systems and install it on their aircraft damn this would be awesome.
Amazing game and i will differently will back you up .
could you put the F-4 and Mig-21 in the game ?, I thought it was cool to have Viggen as an option in the game and would like to see more planes with this older appearance. Can you consider having SU-24, SU-34, MIRAGE-2000D and TORNADO as well? (these last fighters are of personal taste XD).
This would be a valuable game to have on the console, I hope to get a chance to someday see Project Wingman on PSN
This is a beautiful and amazing work of art. Now don't forget the Replay Mode when you finish a mission!!! Being able to watch sweeping camera angles and the like of your craft after a successful mission would just be awesome. Especially with the beauty of the game world you've created.
Hey guys thank you for the kind words! I have a question to ask, is anyone having troubles downloading the game lately? I've been getting a lot of reports regarding that and would like people to confirm.
I failed my first download. A second attempt a minute later went fine.
Also, I couldn't load this page at all a few hours ago. I clicked the link from the Kickstarter page, and after a minute it would say the page failed to load.
Hi, Just downloaded the game and I must say that you've done a great job as an independent developer. Congratulations on exceeding the funding goals, looking forward to purchasing a copy in 2019. I'd like to make a few suggestions so please bear with me:
1) Please incorporate take offs & landings
2) The multi target long range air to air missiles (the MLAA) tend to miss.. please improve their reliability of scoring a hit and I've noticed even if they're launched head on at an oncoming target they tend to turn around and try to hit the target at the rear (engines) rather than head on. And please make the standard missiles (heat seekers) all aspect. Nowadays most if not all heat seeking missiles are all aspect (i.e. can be launched at an airborne target irrespective of whether its engine exhaust is facing the launching aircraft or not)
3) Please include the following flyable aircraft in the final version:
i) F-14D Super Tomcat
ii) F-15C Eagle
iii) F-15E Strike Eagle
iv) F-16C/E Fighting Falcon
v) F-22A Raptor
vi) Dassault Rafale
vii) Eurofighter Typhoon
viii) AV-8B Harrier II+ (with VTOL ability if possible)
ix) Sukhoi Su-35/Su-37 Super Flanker
x) MiG-35 Super Fulcrum
xi) Mikoyan MFI/1-44
xii) Sukhoi PAK-FA
xiii) JAS39 Gripen
xiv) Mitsubishi F-2A
xiv) S-37 Bekrut
4) You've created 3 weapon slots for each aircraft; That's great! in this way an aircraft can carry a standard air to air weapon, a special air to air weapon and a special air to ground weapon. Brilliant! The full potential of multirole aircraft can now be exploited! This is something the Ace Combat series missed out on but you've fixed that! Awesome!
5) A Free Flight/ Quick mission editor would be welcome
6) Single missions would also be welcome in addition to a full length campaign.
7) Would it be possible to use the actual names of the aircraft? or some thing like the F-15 Could be just called 'Eagle' or F-15E could just be called 'Strike Eagle' and after all these are military designations and you wouldn't be violating copyrights/trademarks as long as you don't mention the original manufacturer's names....
Thanks for reading such a long comment. Please consider the above. Cheers!
P.S.: Hey I was seriously thinking of funding you on Kickstarter but unfortunately Iam temporarily unemployed at the moment. Hope and pray i get a good job asap so I can fund you too. Thanks again! Cheers!
1: Take offs are confirmed in PW kick starter trailer 2: My Standard missiles hit target when fired from any axis. So Im not sure if you are targeting the flight lead who will usually evade the missiles. 3: At least a few of those aircraft are being worked on. Their outlines are shown in the kick starter funding page. 5: RB-D2 has responded to free flight in the past and stated he would put it in the game. 7: It's not safe to use names of aircraft with no licensing arrangements because of potential legal liability. Your example of F-15 Eagle as it just may seem like a military designation when its really a registered trademark from McDonald Douglas.
Not trying to interject its just that these questions have been answered before.
Thanks for the heads up and for all the clarifications provided. With regard to #2 I was talking about the special weapons like the MLAA's ( Multi-lock Air to air missiles) as even when they're launched head on at an enemy target headed straight for me; they tend to try and hit the target in the rear (towards the engines) and in most cases miss .. rather than hit the target head on...
Okay.. to make it simpler; If the hit probability of special weapons like Multi-lock Air to air missiles (MLAA'S) could be improved; great
And one more thing. Please could you consider the use of a combination of both chaff and flares for missile countermeasures? Just one button releases both chaff and flares.. thanks.
Absolutely blown away by how good this feels to play! Can't get enough. The controls are heavy but satisfying, giving a great sense of speed and also highlight the differences between the planes. Visuals are top notch as well, weather effects look gorgeous and its so much fun dogfighting in and out of the clouds. Plane models look nice but I mostly play in cockpit view (also nicely modelled). The AI is also surprisingly good, I was getting into rolling scissors with some of them, on the normal difficulty it's actually a decent challenge to shoot them down, and the fights feel drawn out in a good way. The sound I really like as well, but my one suggestion in this department is to have some sort of rattling noise when you fly through the debris cloud of a shot down enemy, like you're hitting tiny bits of plane. Can't wait to see where this goes!
Got a question as a father of young kids - is this a game with a lot of swearing and I won't be able to have around my 6 and 8 year old? I don't need some hot-shot wingman dropping the f-bomb around them. And no swearing would be a great deal to me so I could let me kids enjoy this game.
umm not true. One enemy yells oh SHIIITTTT as hes being blown up in 0.4.0b mission 3. but its not noticable and no text on screen to indicate it. Honestly sir you got nothing to worry about you can change the voices to 0 volume so you cant hear anyone talk if you think something may slip. This is a war game though. People routinely curse in war. Not meaning to down play but if someone gets shot down in a multimillion tax payer dollar state of the art fighter jet. Their last words better be FUCKING MUTHERFUCKER! lol
Oh yeah I forgot about that! I thought they yelled it as they jumped out of a plane but I might be wrong. Doesn't it also cut off so it's more of a oh shhhhiii?
No F-bombs as far as I've found. And as others have mentioned you can disable the voices. Not that it's any of my business, but I think it's great that you're encouraging your kids to use polite language.
Thanks for all of the replies. I'm downloading it right now and I will play through it with the voices sound off when my kids are watching my play. They are excited for it based on the trailer.
I really liked the game, the mobility, the graphics, the models, the action, everything very beautiful and nostalgic. I remember the time I played ace combat, aero elite, energy airforce and air force delta strike. a question I'd like to ask, wondering if Project Wingman is an alternate reality like most aerial combat games on ps2. Ever thought of creating a modernized cockpit for fighters without the HUD structure? some modern fighters do not have the hud reflector bracket on the dashboard because they have the display directly on the helmet, cleaning up some of the cockpit vision. By creating an idea of a modernized hunting plane you can rearrange the panel in the way you find most comfortable.
Sorry for any writing errors, I'm using google translator.
It's only demo, but pretty "WooHoo!!!" enough for now. Weather effects is awesome - good to know not only Project Aces succeed in that feature. I think this project have all chances to beat many current modern air combat arcades (comparison with Ace Combat is a guestion, but still better than JASF, Vector Thrust etc.)
Controls seem to change themselves, sometimes yaw bindings just stop working, camera moves along with pitch and roll and unable to fix, generally takes 15 minutes to actually make game playable.
Mr. Rahmani, all I can say is thank you. Your skill as a gamemaster parallels that of Namco's Project Aces in every way. I was wondering if you would be interested in creating the first flight game with the Avro CF-105 Arrow in it. If you include the Arrow, this will instantly become one of the most popular games in Canada. It is a dream for so many Canadians to fly the Arrow and a game that includes it cannot fail. It would make you a folk hero in Canada, I can guarantee you that.
I believe it is natively supported even though I did not see it mentioned in the settings. I can attest I was extremely surprised when I noticed the DS4 rumbling. Since update release 1 I have been using the DS4 through steam which supports it natively as well. You can button map all the PS4 controls through steam and play exactly like Ace Combat on consoles.
Just wanted to quickly say great work on this latest demo version! The new mission is nicely put together, well paced, and the voice acting and dialogue in it fit well. The Viggen is a great addition too. The model for it looks really nice, and it's a blast to fly.
Compliments on the soundtrack for the new mission too. It has a very distinct feeling to it compared to the other two missions, whose tracks were definitely good but didn't stand out from each other as well. The new track, plus the desert biome help give this mission its own character which I think is quite important.
Only bug I ran into while playing was the one I mentioned in my previous comment where the camera sometimes doesn't reset properly after tracking a target and ends up pointing at an odd angle from the plane (one time almost 90 degrees straight up). Other than that, gameplay was very smooth and solid for me.
Very excited to see where this game goes from here. Keep it up!
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Great little demo!
1. It would be great to turn off controller vibration. I have a controller plugged in but fly with my HOTAS (with the controller vibrating all over the desk)
2. Add Track-IR functionality (trying to use FaceTrack/opentrack but it will not work with my webcam - too much fussing with IR filters etc)
3. Where is the indication when a missile is loaded and ready to fire? is it the click noise or is it shown on the hud?
For point 3 which view are you using, because each view has a different way it's indicated visually.
I switch between cockpit and HUD only, hardly ever use the external view.
On a side note, I managed to get Face Track running acceptably and it transforms PW, can't wait for proper Track-IR integration!
@darkhelix when using the minimalist cockpit mode the missile reloads are indicated by the sound of a gun cocking back. its very faint at times and can get drowned out with other noises.
About the indication of missiles, there are 4 numbers on the right down side of the HUD, I still can't figure what's 1 meant for, but 2 shows how many missiles current ready for fire, and 3 shows how many missiles are in reserve. 4 shows the currently selected missile type.
Dude this game kicks ass, conquest was a lot of fun, especially running into some Ace squadrons. I think the basic missiles need a slight nerf in their tracking abilities, sometimes they're able to cut corners into turning planes that imo, are a bit too much for a basic missile. Like something a QAAM could do but maybe not the basic missiles. All in all, amazing work, will be following the game closely.
Thanks for the feedback! I'll look into it :)
please Add F35A.
excellent work! I truly love this game. but i did notice a bug though in that the Motion Blur effect effects the UI as well is something that is fixable?
Also in the Conquest gamemode, the "Choose your Loadout" Screen sometimes have a lighting bug.
Oh boy this game had me in tears of joy. Conquest felt like playing every ace combat boss fight one after another. Conquest absolutely destroys Gauntlet mode in AC:Zero. Absolutely loved it! Once you get passed level 7 oh man oh man. And dem Su-37s! they literally had me thinking back to Ace Combat 4. Not gonna lie I thought I was gonna be able to smash the crap out of this mode with the SV-37 I did make it to the 2nd to last level then I ran out of missiles and machine gun ammo. I tried to down the HVT with my rockets as a last resort. They didn't work unfortunately lol.
After that just saved up to get that F-18 and it basically put the game back on a regular difficulty. I feel like this game mode will need some tweaking though. At some points its super easy and at some points its kind of overwhelming. But I dig it. If it made it to the final game in this form id still be happy. Honestly Im overall very impressed with this update. Great work!
Glad you enjoyed it RaptorElite!
The gamemode does need a metric ton of tweaking and balance fixes. Hopefully I can address some of them in an upcoming final patch. That being said, please look forward to the full game!
after several attempts, finally managed to go and DL the latest version. i really enjoyed the last one and this new update with the Conquest Mode is quite fun. i was expecting some new birds, but this'll do for now. i'd really want to be able to fly the F-15C though.
also.. in Conquest Mode, imagine my shock when Showtime Squadron showed up in well... you people will find out. all i can say that it's difficult engaging them while you're stuck with the Viggen. but doable.
Devs, maybe you should add torrent option also? With md5 hash for security reasons
also :)
I have fast internet but when download this game always stuck at 0 kbps, then i should restart the download and still stuck again at 0 kbps. Is this site now have server issue ?
Send me an email at wingmangamedev@gmail.com and i'll give you an different link.
So hard to download right now, always stuck at 0 kbps and my internet is ok and no problem at all
Excellent game, I hope an opening to modding and a mission editor. And strongly that the F-15 is playable !
This game have an amazing potential, really good job guys
the game play is so smooth "caugh 1080ti", missions are amazing , graphic is good , sounds are very good and the gameplay experience is so amazing keep it up.
my suggestion is to put some kind of game currency in the game so players can purchase missiles and different weapon systems and install it on their aircraft damn this would be awesome.
Amazing game and i will differently will back you up .
could you put the F-4 and Mig-21 in the game ?, I thought it was cool to have Viggen as an option in the game and would like to see more planes with this older appearance. Can you consider having SU-24, SU-34, MIRAGE-2000D and TORNADO as well? (these last fighters are of personal taste XD).
This would be a valuable game to have on the console, I hope to get a chance to someday see Project Wingman on PSN
(Google translator)
Thank you very much for telling me the developer, update.
"PROJECT WINGMAN" It is fun.
Kawashima.
Please enjoy it. :)
Good evening.
Thank you very much. Also, please let me know if you have a new version.
Kawashima
good game
This is a beautiful and amazing work of art. Now don't forget the Replay Mode when you finish a mission!!! Being able to watch sweeping camera angles and the like of your craft after a successful mission would just be awesome. Especially with the beauty of the game world you've created.
Hello, just want to ask minimum requirements for the game. Thank you
Hey guys thank you for the kind words! I have a question to ask, is anyone having troubles downloading the game lately? I've been getting a lot of reports regarding that and would like people to confirm.
I failed my first download. A second attempt a minute later went fine.
Also, I couldn't load this page at all a few hours ago. I clicked the link from the Kickstarter page, and after a minute it would say the page failed to load.
Same thing happened to me. But I was trying the seconed 0.4.0 got released so I expected server issues. It worked on the second try for me as well.
download speed so slow, so hard to download
Is "project wing man" an auto update?
Since I am a Japanese, please follow variously. Please.
Hi there, the game does not auto update.
こんにちは、ゲームは自動更新されません。
Good morning.
Are you currently updating?
Kawashima.
please add paypal as a method of funding to yr kickstarter so i can fund u
Hello.
I am a Japanese, so I do not know well so please tell me a lot. Please.
Hi, Just downloaded the game and I must say that you've done a great job as an independent developer. Congratulations on exceeding the funding goals, looking forward to purchasing a copy in 2019. I'd like to make a few suggestions so please bear with me:
1) Please incorporate take offs & landings
2) The multi target long range air to air missiles (the MLAA) tend to miss.. please improve their reliability of scoring a hit and I've noticed even if they're launched head on at an oncoming target they tend to turn around and try to hit the target at the rear (engines) rather than head on. And please make the standard missiles (heat seekers) all aspect. Nowadays most if not all heat seeking missiles are all aspect (i.e. can be launched at an airborne target irrespective of whether its engine exhaust is facing the launching aircraft or not)
3) Please include the following flyable aircraft in the final version:
i) F-14D Super Tomcat
ii) F-15C Eagle
iii) F-15E Strike Eagle
iv) F-16C/E Fighting Falcon
v) F-22A Raptor
vi) Dassault Rafale
vii) Eurofighter Typhoon
viii) AV-8B Harrier II+ (with VTOL ability if possible)
ix) Sukhoi Su-35/Su-37 Super Flanker
x) MiG-35 Super Fulcrum
xi) Mikoyan MFI/1-44
xii) Sukhoi PAK-FA
xiii) JAS39 Gripen
xiv) Mitsubishi F-2A
xiv) S-37 Bekrut
4) You've created 3 weapon slots for each aircraft; That's great! in this way an aircraft can carry a standard air to air weapon, a special air to air weapon and a special air to ground weapon. Brilliant! The full potential of multirole aircraft can now be exploited! This is something the Ace Combat series missed out on but you've fixed that! Awesome!
5) A Free Flight/ Quick mission editor would be welcome
6) Single missions would also be welcome in addition to a full length campaign.
7) Would it be possible to use the actual names of the aircraft? or some thing like the F-15 Could be just called 'Eagle' or F-15E could just be called 'Strike Eagle' and after all these are military designations and you wouldn't be violating copyrights/trademarks as long as you don't mention the original manufacturer's names....
Thanks for reading such a long comment. Please consider the above. Cheers!
P.S.: Hey I was seriously thinking of funding you on Kickstarter but unfortunately Iam temporarily unemployed at the moment. Hope and pray i get a good job asap so I can fund you too. Thanks again! Cheers!
1: Take offs are confirmed in PW kick starter trailer
2: My Standard missiles hit target when fired from any axis. So Im not sure if you are targeting the flight lead who will usually evade the missiles.
3: At least a few of those aircraft are being worked on. Their outlines are shown in the kick starter funding page.
5: RB-D2 has responded to free flight in the past and stated he would put it in the game.
7: It's not safe to use names of aircraft with no licensing arrangements because of potential legal liability. Your example of F-15 Eagle as it just may seem like a military designation when its really a registered trademark from McDonald Douglas.
Not trying to interject its just that these questions have been answered before.
Thanks for the heads up and for all the clarifications provided. With regard to #2 I was talking about the special weapons like the MLAA's ( Multi-lock Air to air missiles) as even when they're launched head on at an enemy target headed straight for me; they tend to try and hit the target in the rear (towards the engines) and in most cases miss .. rather than hit the target head on...
Okay.. to make it simpler; If the hit probability of special weapons like Multi-lock Air to air missiles (MLAA'S) could be improved; great
And one more thing. Please could you consider the use of a combination of both chaff and flares for missile countermeasures? Just one button releases both chaff and flares.. thanks.
Hello.
My computer, CPU: i7-6950X, graphic board: GTX 1080, memory: 32GB, C drive: SSD.
You should be fine. I'm running this on an i3-3100, GTX 950, 16GB memory, and an HDD. The SSD'll give you faster load times I believe.
Good morning.
thank you for your comment.
I am a Japanese, I am translating at Google, so I think that the expression is ambiguous, but please.
Hi there, you should be able to run that game fine with that specification.
Google Translate : そのPC仕様でゲームを実行することができます。
Hello. It is Kawashima.
I understood that it was not auto-renewed.
"PROJECT WINGMAN" is interesting. I support you.
Kawashima
Hello. It is Kawashima.
Thank you very much. I will support "PROJECT WINGMAN" from now on.
Just ran the game with a i9-8950HK, 32GB RAM and a 1050ti.
Incredible.
Very fun!
just a quick qustion how are the graphics lol
I fell in love with this the minute I played one of the early alphas. This game is truly a piece of art.
Yo buddy still alive? ...
IM BUYING THIS NO QUESTION !!!
tho im running it on low everything and getting about 30-40fps but man DOSENT MATTER !! :D
MY SPECS
Core i5 7200U
8GB DDR4 RAM
Intel 620 HD Graphics
Absolutely blown away by how good this feels to play! Can't get enough. The controls are heavy but satisfying, giving a great sense of speed and also highlight the differences between the planes. Visuals are top notch as well, weather effects look gorgeous and its so much fun dogfighting in and out of the clouds. Plane models look nice but I mostly play in cockpit view (also nicely modelled). The AI is also surprisingly good, I was getting into rolling scissors with some of them, on the normal difficulty it's actually a decent challenge to shoot them down, and the fights feel drawn out in a good way. The sound I really like as well, but my one suggestion in this department is to have some sort of rattling noise when you fly through the debris cloud of a shot down enemy, like you're hitting tiny bits of plane. Can't wait to see where this goes!
differences? they fly and turn exactly the same, only difference being the flanker having a higher top speed.
Really? They felt different to me! Placebo is a powerful thing I guess.
Got a question as a father of young kids - is this a game with a lot of swearing and I won't be able to have around my 6 and 8 year old? I don't need some hot-shot wingman dropping the f-bomb around them. And no swearing would be a great deal to me so I could let me kids enjoy this game.
No swearing that I could hear, nothing worse than a damn anyway. Ace Combat was always fairly clean, and this seems to stick to that.
umm not true. One enemy yells oh SHIIITTTT as hes being blown up in 0.4.0b mission 3. but its not noticable and no text on screen to indicate it. Honestly sir you got nothing to worry about you can change the voices to 0 volume so you cant hear anyone talk if you think something may slip. This is a war game though. People routinely curse in war. Not meaning to down play but if someone gets shot down in a multimillion tax payer dollar state of the art fighter jet. Their last words better be FUCKING MUTHERFUCKER! lol
Oh yeah I forgot about that! I thought they yelled it as they jumped out of a plane but I might be wrong. Doesn't it also cut off so it's more of a oh shhhhiii?
No F-bombs as far as I've found. And as others have mentioned you can disable the voices. Not that it's any of my business, but I think it's great that you're encouraging your kids to use polite language.
Thanks for all of the replies. I'm downloading it right now and I will play through it with the voices sound off when my kids are watching my play. They are excited for it based on the trailer.
I really liked the game, the mobility, the graphics, the models, the action, everything very beautiful and nostalgic. I remember the time I played ace combat, aero elite, energy airforce and air force delta strike. a question I'd like to ask, wondering if Project Wingman is an alternate reality like most aerial combat games on ps2. Ever thought of creating a modernized cockpit for fighters without the HUD structure?
some modern fighters do not have the hud reflector bracket on the dashboard because they have the display directly on the helmet, cleaning up some of the cockpit vision. By creating an idea of a modernized hunting plane you can rearrange the panel in the way you find most comfortable.
Sorry for any writing errors, I'm using google translator.
Looks very fun! Does it support TrackIR yet?
It's only demo, but pretty "WooHoo!!!" enough for now.
Weather effects is awesome - good to know not only Project Aces succeed in that feature.
I think this project have all chances to beat many current modern air combat arcades (comparison with Ace Combat is a guestion, but still better than JASF, Vector Thrust etc.)
I have a problem: "project Wingman Kickstarter Demo 0.4.0b/Engiune/GlobalShaderCache-PCD3D_SM4.bin is missing"
and "Your application is build to load cooked content. No Cooked content was found"
Now, this is jet fighting!
XD your reaction on the video photo... cringe
So?
:D I just thought it was funny, nothing personal
Controls seem to change themselves, sometimes yaw bindings just stop working, camera moves along with pitch and roll and unable to fix, generally takes 15 minutes to actually make game playable.
After then that works fine other
Mr. Rahmani, all I can say is thank you. Your skill as a gamemaster parallels that of Namco's Project Aces in every way. I was wondering if you would be interested in creating the first flight game with the Avro CF-105 Arrow in it. If you include the Arrow, this will instantly become one of the most popular games in Canada. It is a dream for so many Canadians to fly the Arrow and a game that includes it cannot fail. It would make you a folk hero in Canada, I can guarantee you that.
with story line and fps talks walks on hangars this game would be awesome. do not make only flying game. put some work and make story line.
hey, just wanted to ask if a PS4 controller is compatible with the game yet
-thanks
I believe it is natively supported even though I did not see it mentioned in the settings. I can attest I was extremely surprised when I noticed the DS4 rumbling.
Since update release 1 I have been using the DS4 through steam which supports it natively as well. You can button map all the PS4 controls through steam and play exactly like Ace Combat on consoles.
Short answer yes. One way or another.
alright thanks :)
how ?
Just wanted to quickly say great work on this latest demo version! The new mission is nicely put together, well paced, and the voice acting and dialogue in it fit well. The Viggen is a great addition too. The model for it looks really nice, and it's a blast to fly.
Compliments on the soundtrack for the new mission too. It has a very distinct feeling to it compared to the other two missions, whose tracks were definitely good but didn't stand out from each other as well. The new track, plus the desert biome help give this mission its own character which I think is quite important.
Only bug I ran into while playing was the one I mentioned in my previous comment where the camera sometimes doesn't reset properly after tracking a target and ends up pointing at an odd angle from the plane (one time almost 90 degrees straight up). Other than that, gameplay was very smooth and solid for me.
Very excited to see where this game goes from here. Keep it up!