Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 42 to 81 of 618 · Next page · Previous page · First page · Last page
(-2)

With the addition of Humble Games coming on board and picking up the slack, I'm actually (somewhat) hopeful that Project Wingman will finally be released "this summer". That's about the best news I've heard yet. So now we wait...again.

Wow ...... Guys Salute you. Game is awesome, and it’s just an Alpha demo. Can’t wait to see the game in final build. Controls setting are really good and hope to see more options in final build.

i though this was supposed to be VR supported?

The 0.4.5 Demo is very old, and was built right before the VR update. VR is going to be in the final build.

Hi ! Thanks for the reply ! I found your game from a video review for VR titles and was suprised as the reviewer made it sound like he had played the game in VR already ! Looking forward to it :)

Uh, it's not my game. It's RB-D2's. I'm just following into his development pretty deep. 

I suggest you join his Discord server for more weekly/monthly updates.

hey MX,  can you send me a Discord invite...   CapStar362 #2210

It's right up there in RB-D2's Project Wingman main page. 

https://discord.gg/9UekgVW

@tuomaspap I am the reviewer you may be mentioning. I played the game in VR using pc tools that simulated VR. Its not as good as the real thing but it was very close. 

This demo is amazing for a demo. But, there are some things that I don't like. All of this is my personal opinion so just take it lightly. It doesn't mean that the game is bad or anything. The first thing that I don't like is there is no high g maneuver and post-stall maneuver. This makes the planes feel more sluggish, made the gameplay slower, and less fun. The second thing is that the clouds are not as good as Ace Combat 7. I feel that the clouds are there just for aesthetics and don't have a gameplay purpose like in Ace Combat 7.  The clouds also feel bland because of the small size and not as fluffy as the one on Ace Combat 7. The last thing is the graphics. The graphics are not bad but the colors are just too warm for my taste. Also, the plane texture of this game is very flat with no details. There are no decals or markings or even emblems. 


Now the good things about this game that I like over Ace Combat 7. The first thing is I like the way you choose your payload and weapons. You can bring more than one SP weapons depending on the weapons and the aircraft. The other thing is the FOV and how much better is it over Ace Combat 7. The last thing is that the EXPLOSIONS in this game are AMAZING, way better than Ace Combat 7 making this game feels more alive. 


Please note that I am kinda new on this  jet combat arcade kind of games. My first game of this genre is Ace Combat 7. But, I play war thunder, FSX, X-Plane, and all kind of flight simulator except DCS because I am too lazy to learn how each planes works and I don't have a HOTAS, I play with my PS4 controller.


In conclution, I still going to prefer Ace Combat 7 over this game. But hey, it is just a demo and a very old one so.... I don't know how will the released game will be. I  hope that the story mode is going to be as good as Ace Combat 7. The biggest dealbreaker for me is that there is no high G maneuver and post stall maneuver. So I hope they will add it to the final game.

High-G/Post-Stall Maneuvers are confirmed to be in the final build half a year ago. Much of its updates are announced on the Project Wingman Discord.

Also, if you love Ace Combat 7 so much, I suggest you play all of the previous games (except Assault Horizon, Advance, Northern Wings, & Cross Rumble/Assault Horizon Legacy). Despite being the pinnacle of AC gameplay, AC7 leaves out a lot of older features that were good (massive battles in AC6, Wingman command in AC5 & Z, Wide selection of planes in AC5, etc.).

Also, AC7 has probably one of the weakest story in the series--due to its multiple change of project leads & an eventual rush in development (very evident in the Strider part of the story). Only AC6 has similar issues narratively. No doubt if Wingman sticks to its Mercenaries-type story, it'll do far better. 

Nice!
I am currently playing ace combat 4. I also have ace combat 5 ready. But... there are also no post stall maneuvers and high g turn on 4 :(

High-G exists only on 6 onwards, while Post-Stall exist on Assault Horizon (scripted) and 7 only. 

That said, at least you can experience how AC originally plays out. Despite it feeling mechanically outdated, there are some minor details in its mechanism that AC7 purposely downgraded to entice AC7 players into fully using High-G, guided weaponry, & plane modifications. 

Once you finish the PS2 trilogy, don't forget to check out the original PS1 trilogy too. Despite not having SP Weapons there, I guarantee you'll feel more sense of speed & a less Hollywood approach of storytelling in there--something we may see a return with RB-D2's Wingman. 

(-6)

will it be free ?

I don't think so, but won't have a expensive price, that I can be sure.

I love the game. Beautiful graphics, fun gamepla. I honestly like it more than Ace Combat. All I want from it now is to be able to play with the F16.

The lovely Viper is so under-appreciated in 2010s Ace Combat installments, that it now serves the same role as the old Tigers & Phantoms.

Hopefully Wingman changes this, especially with the highly customizable weapon racks.

I cant seem to open the game to play it I extracted the files and yeah

awesome simulator :)

It's an Arcade Flight game, not really a simulator.

ups, :)

Any VR in the works?

Will new aircraft be unlocked in tech trees such as AC 6 and AC7 or the old AC way unlocked by the game point when player go through each scenario. 

Is there be any the original jet made by the developer? Such as AC ADF series.

Have you read the previous messages about getting reply’s??

It needed to be said and even though many feel the same way, I doubt that a reply will be made or attempted. So sad.

The demo is awesome...but, why have the devs decided not to interact with the many hopefuls who have waited years (?) for information since the demo. They fail to stay in contact with the many who are wanting some (any) information on progress.  This "to me" is somewhat of a bad reflection on the developer who has not answered any questions or provide info on updates, and this has been reflected by many others.  Why can't they post a small update once a month (or even once every quarter) is beyond me. Sure, it's just one guy but damn, how hard is it to type a small update giving us some hope that this is still a viable product. Where they are on development? When is it expected to be released? It makes me wonder "IF" the game ever comes out, will you ever get replies to questions or problems then? Considering the history of not replying, it makes me very skeptical about future support (since it's just one guyif you have questions or problems. Love the game, and I think it may be a real winner, but it's very frustrating not to hear from them (even on Discord) over such long periods of time.  It wouldn't be the first time something (like this) got this far, and then it turned out to be vaporware. I'm hoping that isn't the case since it has so much promise, but without any information from them, who knows how long it will be.

Thank you for putting this in to words.

Even tho i thought this would be a bad ripoff of Ace combat i'm positivly suprised and have been loving it. This is a very good game that can stand for itself because it doesnt feel that much like ace combat and has its own game vibe, which i can definitly see myself playing alot :D To the devs: Dont mess it up with trying to get alot of profit out of skins and dlcs, alot of free content with a dlc here amd there that u have to pay for would be good. and listen to the community, i've been reading some comments here which mention things that are great and which are to be improved, so i'm not going to list everything i experienced because it's already been said.

Tho here are some features i'd like to see:

- A free flight mode with a big open world and alot of airports, aircraft carriers, easter eggs ,secret spots and rare occurings

- beeing able to land in free mode without having a cutscene like ace combat has (could also be implied to the campaign and other mode (maybe to get your aircraft fixed after taking some damage or even change your aircraft in game in a hangar, u just need to get there without beeing killed)

- randomly appearing ground troops in free flight that need support or randomly appearing bandits ( maybe some rare here and there unlockings, like a secret skin or something after helping them out or shooting the bandits down. And a penalty if u dont help them )

- a large variety of multiplayer modes 

- being able to play the campaign as CO-OP with a special CO-OP difficulty just for that or a seperate CO-OP mode

That's all, hope ya'll stay healthy and safe and have a good day :D looking forward to the full release ! 

(-1)

this is not DOWNLOAD admin pls hlp .d

(1 edit) (-6)

I WOULD LIKE TO HAVE THE WARTHUNDER CONTROLS AND BE MORE OPTIMIZED. 60 FPS IN HIGH GRAPHICS BUT STILL LOOKS UGLY, IT'S LIKE PUBG.  AND IN PROJECT WINGMAN YOU PUT IT LOW, IT LOOKS BAD AND IT GOES AT 45-50 FPS. OR AT LEAST ON MY PC: 

Processorr: AMD ryzen 5 1400 quad core processor  3.20 GHz.

Memory ram: Mushkin Redline Series Ddr4 Dram 8GB.

Windows: 10, 64 bits

Graphic card: PULSE RX 550 2G G5

Mother Board: Asrock A320-HDV

(+1)

Man, it's an alpha.... It WILL be prettier and more optimised for the final release...

Totally agree with ShinySky

Maybe its your GPU, a 2GB card probably can't run a game like this, maybe actually get a better modern GPU?

My 2GB card pulls locked 60 FPS, a GTX 760 2GB.

Suuuuure it does. Suuure. I highly doubt a 2GB card gets 60 FPS constant and not 15-30 FPS constant. 

(1 edit)

I had to tweak down clouds and some effects, but texture and model detail is on ultra. I get 60s with VERY few dips to 50s(I don't even feel it slowing down to 50s).

Remember it's one guy doing this in their free time not an entire dedicated game studio with dozens of PAID employees

agreed but at least he could type some info for people who are waiting for this game, its like giving a cookie for the dog and dont let him eat it lol

(1 edit)

better check your system and start with your videocart which is verry poor, i have everything on ultra and it runs like a race car

aorus 570 ultra

ryzen 7 3700

power supply: corsair 850w

16gb 3000 mhz

rtx2070 gaming 8 gb

x56 pro rhino hotas 

Runs like a racecar on mine too, just had to turn off extra features. GTX 760.

You need more RAM....min 16GB

Video card...at min RX 570 or better (2GB isn't going to cut it today)

(1 edit)

Runs fine with 8GB if you just turn off extra graphical features. And a 2GB video card can pull it off with locked 60 FPS.

Look, man. My setup is way weaker than you. I have max model and textures, only extra features on low or turned off, and I get locked 60s.

old motherboard and 2gb graphic card and you expect a stable gameplay???

time to change  your hardware

Doesn't have motion controls for anyone curious.

(+1)

Very good game!

(+1)

This looks too good for a demo. this should be a game

(+1)

It was kickstarted several years ago, but they've barely posted any updates.

they do on their Discord

(1 edit)

Please read, I keep getting the "fatalerror" please help

yeah dude this like me .d

(+1)

March 2020...still no news. Will this ever get finished??

Look up its official Discord server right above for updates.

Discord : https://discord.gg/9UekgVW 

(1 edit)

For an Itch game, it's surprisingly well built. Good job! Also, add checkpoints between objectives that you can re-spawn from.

(+2)

One of the best games i played in a while tbh, graphics are beautiful

I hope to god this game comes out soon, i just started playing this because of my love for games ike ace combat. this game is honestly so amazing, theres obviously flaws that come with the fact its only in alpha but my god i could play this alpha for hours. i honestly love this so much!

Is it possible to lower the brightness of the HUD?  It's the only thing I don't like about this game, I wish it didn't have that shine and it looked more like old betas.

·

(2 edits) (+1)

Well, here it is year 2020, what's new?

Bro, relax, whatever you need go to Discord, I'm sure they are working hard on this, but they are a really tiny group and it's their first project.

The key is just to wait and don't think much about the game, I'm pretty sure it's not, by any means, a scam, so chill.

Does it work in 4gb RAM Laptop?

(+1)

only if the Laptop is red or blue, otherwise it will stutter heavily.

Game uses 2,5GBs, but you need extra RAM for the OS, so, I think 8GB is the minimum for it.

This game absolutely whips

Is there support for Saitek X56 HOTAS and TrackIR 5?

my x56 hotas works great in this game

(1 edit)

Enjoyed your game as a suggestion can you add Track IR to the head tracking. Free track is OK but not one I use anymore. O and I much prefere this to Ace Combat 7. I hated the timer in that game.

Well, for the timer, its a substitute for the fuel meter in previous games.

It is a nice game with good graphics, i hope multiplayer will be added so i can play with my wingman

Is there a Chinese plane?

(-1)

Wanted to leave some feedback.


I love ace combat 7 a lot, but this game does 2 things that really sink it in my mind as a superior game purely from a flight perspective. 


1. The ability to look around anywhere with the mouse and not be limited to looking straight behind you left, right, and up. This game handles so effortlessly and lining up behind an enemy to blast them with the cannon is so easy and fun. 

2. Being able to turn the hud off, and have visceral chases through the clouds where you only know if its an enemy or not by using the actual hard radar on your dash. This element really makes project wingman stand out in my mind. I love the deep satisfaction of chasing a bogey and actually seeing their airplane dodge and weave trying to shake you, instead of green boxes. I would just like to say that I wish there was some way you could display ground targets and priority targets in a more meaningful way with the hud off. I know you have the radar but its really hard to spot tiny ground targets with IFR, then verfiy if its a priority target or an ally. I just dont like having to switch between hud on and off to beat the ground missions. In my opinion hud off is a far superior PW experience but I feel like its missing just a few things to make it perfect. I cant say what would make it perfect, perhaps little green arrows above ground targets and an information readout on a screen on the dash board. 

A way to hard set more information into the actual equipment of the plane would be incredible, and make the plane feel real. Make the equipment inside useful, and not just lego stickers with dials and knobs. 


Anyways, I love this game to death, and I cannot wait for its release. 

(+1)

Even before AC7 was announced I've been following this game in dev for a few years now. While we're all waiting for the 4th DLC, I finally got a chance to check this game out and man does it impress. I love everything going on so far:

  • Longer distance for weapon locks brings back the old pixel-shooting feel that AC has been shying away from in recent years for more close-up action.
  • Standard Missiles behave more like QAAMs, giving you more of that high off-boresight feel that most military short-range missiles are starting to modernize with.
  • By the same token, enemy missiles are harder to dodge which forces you to really understand the best method of evasion, which is great because you have infinite (delayed use) flares!
  • Ability to carry more than one special weapon for true multirole feeling. Multi-lock AAMs and UGBs?!

My only cons are:

  • Fictionalized names due to lack of copyright use. We know the Sk.27 is really an Su-27 but I can live with that. It's not like QAAMs are really called Sidewinders in any AC game anyway.
  • No High-G maneuvers as far as I can tell. But maybe this is why the missile incoming warning indicators are as was stated by a previous comment in that it changes shape to indicate how you should attempt to dodge it, forcing player skill into consideration.
  • No Post-stall maneuvers as far as I can tell. This was most recently introduced in AC7 though, and how its uses are questionable in real life ACM doctrine, you have to really know the best place to use it in AC7's multiplayer, and I quite frankly suck at it anyway.
  • I can't figure out how to reverse the yaw/acc-deceleration shoulder buttons on PS4 controller. I'm sort of already just getting used to this only difference in controls.

Looking forward to more development from this game, it's really promising.

ı dont know is thats a bug but everytime its does not matter after playing about 1.30 hour vision is starting to slide to the left and it makes games unplayable cuz ı cant track the enemy vision always starts to slide left 

(1 edit)

My controller suddenly stopped working on this (it has worked when I played it before). I have re-downloaded this but it still doesn't seem to work. Does anyone have a fix? Btw I'm using a 360 controller.

I can't find the answer to this, but how do you dodge missles using information from that triangle that appears when a missle is locked to hit you? I see it changing shape, but I don't understand how to use its visual shape shifting to dodge enemy missles. Any help would be awesome. Thanks!

There are two techniques you can utilize in different situations. You should have already noticed that when the missiles get closer the triangle gets larger and the alarm rings faster. The alarm sound is the most important part of missile detection.and avoidance. If the alarm is sounding off rapidly you can choose to either use your flares or you can use maneuvering. If you choose the maneuvering you can use the shape of the screen to choose the direction of your maneuver. The best practice is to overcome the maximum turn rate of the oncoming missile. This can be done be analyzing the direction the missile is homing in from. Once you have determined the angle the missile is approaching, begin turning the same direction where the missile is coming from. This will force the missile to turn sharper to strike a hit. If the missile is continuing to home in closer even while using this evasive maneuver pop flares. This combo will defeat 99.99 of missiles coming your direction.

Deleted 5 years ago

So you're basically saying "the game development is gonna stop, because I said so" do you at least know how silly that sound ?

Deleted 5 years ago

@malospam you really should backspace your entire post. 

Deleted 5 years ago
Viewing most recent comments 42 to 81 of 618 · Next page · Previous page · First page · Last page