It must be pretty annoying to constantly have your hard work compared to an existing franchise. Please everybody this isn't Ace Combat. RBD has a good shot of making a better fusion of combat and arcade with what he's been doing so far. All I can say is the game is going beautifully. Make the perfect game you always dreamed of. If you keep this up it will PAY off!
sheesh, what a nostalgia trip this game is. Its a modern take on how ace combat feels, even when modern ace combats dont FEEL like ace combat anymore. i've played this game for five hours now with my joystick (Saitek F.L.Y 5) and i cant get enough! will be donating soon as well, i really want to see future developments with this game!
I run on max everything except AA and shadow set to med with no bad lag at 1080p!
The game gets really touchy at times with a joystick and occasionally stutters a bit but it never lasts very long, the only other annoyance i can think of is not being able to use esc to back out of the menu, other than that the games been great!
For a game that is in alpha stage of development, its great!. Yes theres still bugs ( well the occasional frame rate drop and such ) but its great so far, one thing to note is that the optimization is better now compared to the previous public alpha version. Which is nice .
UI looks great, I like how the UI/HUD elements is curved in a way, giving that 360 ish feel. Color customization is a good touch too! but overall what blows me away is how simple it is in terms of the style used, its not cluttered yet all the necessary info is there. Though the Center HUD lines are a bit too blurry, but aside from that its good!
Game play is more refined now , it takes me back all those times Ive played Ace Combat ( Mainly Ace combat 5 and Zero. Also AH but thats a different story lol ). The feeling is there, so is the pacing. Though theres the occasional fps drop, and the controls sometimes gets too sensitive from what I observed.
as for Weaponry, the standard missile is well good enough . SAA needs a bit of buff to its range imo, aside from that its already good ( well only to be ruined by the controls getting too sensitive lol) . Though the most lacking is the MLAA, its lock radius is a bit too narrow imo.
Finally , its a minor issue. but on the menu/pause menu in game, cant use esc to go back. A small yet annoying thing. ohh well its still alpha stage to begin with
Well so far, keep it up devs! Again for a alpha phase, this is looking very great! Also if you guys are looking for a tester for the non public builds, il gladly volunteer!
I really need to spill my love for this project right now. I seriously have a lack of words for how this game brings back so many good memories from my living room playing on my ps2. I haven't had this much fun playing Ace Combat games since 2009. This game really captures what Ace Combat did best and it made me feel like a little kid again. I was actually moving my head around like I was in the cockpit looking for jets. I'm actually lightheaded from that experience, it was almost unreal to discover a team not involved with making Ace Combat games create such a masterpiece. That's what it really is too, a masterpiece. And what blows my mind sky high is it's still only in alpha. You guys have truly managed to astonish me in such a small amount of time, with such little amounts of material. As simplistic as the state of the game is right now, it really felt like I was playing a very polished beta or something of that sort. It was beautiful, it was fun, and best of all, I didn't even get to the end of the senario, I was killed by the two last fighters. I said "That's a shame" but the smile on my face in that moment I swear to god, was ear to ear. I can't wait to see what's to come in the future. I am so confident in whatever you guys do with this game that I feel as if I don't even need to expect great things, because I know that in time, they will most certainly come. Thank you for giving us the freedom to play this
Hey!! I loved your game but I have a question... There are a version for IMac? Thanks for all and congratulations, I see videos of this game and is amazing!! Congratulations
Ridiculously huge amount of pretty basic enemies ( or is it that their missles are limited in range and useless too?), limited amount of almost useless missiles and broken mouse-keyboard control - that's what I feel about alpha demo of this game.
Does it fun and entertaining - maybe yes, until gamer realise that even the slightest maneuver will make enemy MISSile miss. Same applies to gamer's MISSiles. Consider HUGE number of enemies that gamer is going to handle with almost zero support from AI wingman - and all such things turn potentially fun game into constant boring "turn-launch your missile-get enemy lock warning signal - make Split-S/High-G barell roll -goto 1".
So I managed to destroy something around five squadrons without being a hit and after that I found myself stuck in constant loop with a great number of enemy aircrafts without any missiles and almost empty guns ammo. After ~10 minutes of such interesting gameplay without any hope to finish first mission I made a mistake that was fatal. Because of lack of any checkpoints I found absolutely no reason to start first mission again. I found this version much more tedious than hard - that's a GAME btw.
I should also note the clunky mouse control scheme - sometimes "virtual pilot" do strange things like flying upside down instead of making the roll, and that makes guns usage very hard in comparison to just keyboard.
Seems to be not my kind of game. Good luck with development.
PS. R7 1700 + GTX1070 - 120-130 fps@ FullHD max preset (as expected).
Try clearing the top 2 mouse bindings then bind mouse axes to pitch and roll. That way you can directly control the aircraft instead of controlling the "go here" cursor.
The missiles are reliable in their kill envelope, which admittedly seems quite limited. STDM seem to have great success when the target is stays within a 30-ish degree cone from the launch position. To hit, you pretty much have to be either head-on or in a tail chase.
I love it, even though it's only one mission currently playable, I'm having a ton of fun. I do have some nitpicks/suggestions about it.
Hitman 2 needs a bit of a buff, 99% of the time he doesn't do anything and I have to do the whole thing myself. Once in a while I see him try to take a shot at an enemy.
I kinda dislike that how you need to do the whole mission again if you die, is it possible to add in a checkpoint system? I feel like it should be in the middle and just before the boss (like the QF-18s). Could also be a difficulty option with no checkpoints in the future for players who want more of a challenge.
Flares needs some sort of audio que when it's fully recharged, even though the recharge timer is there in the HUD. But most of the times I'm focusing on chasing enemy jets/dodging missiles than trying to take a quick glance when the flares are ready to use.
i wish hitman 2 would do anything he just flies with me letting me do all the job and no one targets him he just watches me battle while i stall only once and over 9000 rockets come to me and im dead if this isn't the only mission please make it easier i tried for hours to do it but i still can't
At the moment that feature is not in the public demo yet. But it is in the current internal builds. Hopefully I'll be able to showcase it soon once it's finalized.
1.Does this game support the TRACK IR 5?I only see freetrack in the option menu.
2.When can we enjoy some more plane? Such as F-14 or F-15 in some demo video on youtube....Personally, F-14 is my favorite airplane.
3.The last QF-18 is really hard to take down, I can't catch them with cannon, the only way is to shoot semi-aa missile at long distance and keep lock on.
1. At the moment no, You can either use a workaround to get it to support the freetrack protocol at the moment. However I will be implementing TrackIR support in the near future as I have been in contact with them.
2. Soon, I've taken them down for now because they are not at the quality I'd like them to be at (mainly the cockpit views).
Feels amazing to play! It'd be great if there was a zoom key to switch to 55 FOV for killshot with cannon. Also, is there a way to play the older mission(s)?
Hey, thanks for the compliment! Great idea! I've added zoom function to the feature backlog list. Hopefully I'll be able to implement it soon.
At the moment there is no way to download/play the older missions. If you look around you may be able to find it again but I'm no longer providing a download link for that because it is extremely old and outdated.
Please reply buddy, I've got annoying bug that automatically disable HUD while I play the game with TPS camera and pressing the "look on enemy / change target" button, I'm using the v0.2.10a version, check out my specs on my previous comment, there's occassional stuttering on terrain even the enemy were stuttering too, my specs were too low, but I'm sure that you could optimize it to make low end pc user like me could play it smoothly.
Btw graphic settings is: everything low, clouds view distance 120, resolution 1024 x 768.
Do your best buddy, because this is the most exciting jet fighter combat sim and it's very rare, I can't play many legendary ace combat games because my parents never allowed me to buy consoles, and this is what I really wanted, with some Ace Combat 6 mechanism and other Ace Combat titles, I'll looking forward to see what you can do in the future,
I'm liking the info displayed on the hud view more than the clutter on the external view. The HUD display is good for cockpit view but is too small (looks weirdly small) in HUD view, my screen resolution is 1600x900.
Another speed issue. At no power the plane don't gain speed even at 80 degrees dive. I think it should be able to glide at 20-30 degrees but at below 40 degrees it should gain speed even with air brake. What does everyone think?
Very nice game, I love it! But I have a few questions. First, I want to know if you can change the sensitivity of steering with a joystick. Secondly, I wonder when there are going to be new planes and missions(I know this is an Alpha version, so I don't expect too many new things, but I would love it!) Great Game and Keep on!
frame rate has taken a bit of a hit for me on this one without changing any settings,high altitude 45fps,normal dogfighting 29-34fps,heavy rain and when things get a little hectic 20-24fps and things got very hectic for me so i was getting a bit of motion sickness from the low frame rate (see previous comments for spec).
graphics do look a little strange,i'm not entirely sure which i prefer more to be honest.
i did encounter a minor bug.i got to the last two planes,took out the first but the second caught me and managed to take me out.because i was using nose cam and firing the machine gun at the point of death for the final animation i could see the gyroscope hud and continuous bullet spray spinning from a third person perspective.
i'll give it another go but change the graphics settings to try and get a better frame rate.
I think the bloom is way too strong in this version. When all the HUD elements are shining like they're polished steel it's a bit much.
The player plane seems a bit too tough. What's the point of having flares when you can just facetank up to like 5 missiles while everyone else can only take 2 with the QF-18s being able to take 2 and just a bit of gunfire.
Also, unbound controls seem to reset to defaults every time I start the game which makes it a bit annoying to clear them again.
Really, HUD bloom it's too exaggerated in this version. Also, enemy plane's navigation lights are overly strong too. An option to deactivate HUD bloom should be good.
So i got to the last fighters, the QF-18s and i was on their 6 o clock, until i got a warning sign and the QF-18 fired missiles back at me. Was this intentional or something else?
Stall negative speed and climb happens when stall is not recovered quickly before speed reach 0. I tested this by lowering throttle. In dogfight I didn't pay enough attention to note specifics, it just happens suddenly and I couldn't recover in time.
QF-18 is a lot better, but there's very short reaction time between warning and missile hit. This might just be because the range is short, I'll look at it more.
XD i was looking at my speed while i was falling in air i look up and i see -253 i look at the altitude...its increasing i litteraly was going in space while i was being killed by enemies and i couldn't have done anything apparently you can fall up
Breh i just wanna try out other fuckin aircraft but this mission is so damn hard like after 10 attempted i manage to take down all aircraft then the last QF-18 is magically fires a missile backwards into me like i really need an earlier version of this game where the mission isnt impossible
I've played about an hour of the new version and it has improved a lot. Two things I will say were bad changes. I seem to stall way too quick compared to the last version. I can stall within like 3 sec of no throttle even when flying level and the stall mechanic is still a bit janky. this might be something to change because low throttle is crucial to turn-fighting and when I get pushed down by the stall in the middle of a dogfight it's quite irritating. Also the enemy missile indicator, I mean like the little yellow or red hexagon is too hard to see now and changes sizes. Just makes it harder to avoid missiles. (thanks for adding flares back though)Keep up the good work!
Thanks a lot for new demo version! For now - quick question: is there on/off switch for Vsync? It feels like it is Off, and I am not finding option to turn it "On". Thank You.
Played the mission 5 times but haven't managed to beat the QF-18 yet.
Difficulty is a lot easier with flares and for me it is just right level of easy. If the enemy maneuver more it'll be more difficult, they feel kind of tame SOMETIMES. Last version first flight of F-14 were pretty difficult to shoot because they maneuver at lower speed?
QF-18, I'll wait for others opinion but in my 3 times facing them they have a ghost missile behavior. Twice I had the last QF-18 in front of me and I'm pretty sure he wasn't facing me but I still get missile warning. Missile warning start after I just decoyed one with flare and got him on my screen and in his rear aspect, the missile hit me just about when my crosshair was trailing him and he's almost facing me. I'll have to watch for that next time to get more detailed report, It felt like the missile was launched on me on the merge by 2nd plane but there's only 1 left, unless QF-18 had off-bore locking capability.
There's a bug, with weapon selection as 1. STD 2.MLAA 3.SAA when 2 ran out and I still have 3 I wasn't able to cycle to 3 but cycling back to 1 is fine. Switching using keyboard still works.
Personal preferences
Flares I think are a little slow especially when facing QF-18.
Pre stall shake still isn't very noticeable, I like the level of shaking when plane fly through an explosion.
I found it hard to tell when STD or MLAA is selected there's isn't a HUD cue unlike SAA.
Maybe have the selected weapon ring in red? But I'd be happier if weapons selected is displayed at the corner of the altitude bar somewhere closer to center of screen. The whole bottom right of the screen is pretty cluttered. Some icons doesn't need to be as big and better spacing might help differentiate between info.
Still having a little issue with next target when current is destroyed. Same as before, targeting enemy further away and even more often not targeting anything despite having an enemy nearby.
What does everyone else think of having the camera tile a little towards the selected target when it's off screen? Would it cause motion sickness or should ti be a camera option is gameplay?
As an Ace Combat fans and only ever played Ace Combat 3 and Ace Combat Assault Horizon, this is amazing one, much like Ace Combat 6.
But unfortunately it doesn't runs very good, well my specs is very bad: Intel Core i3 1.7 GHz, Nvidia GT820M 2 GB and RAM 8 GB, I got only around 19-27 FPS, and the worse thing is the stuttering around the ground scenery, please optimized it much more, since Unreal Engine 4 is a heavy game engine for such super low end PC like me. (tested version: v2.10)
About the difficulty: This game isn't hard. As for 0.2.9, "Clear Skies" can be finished using only the machine-gun... Without taking any damage if you get skilled!
Hey as soon as i launch it it says that unreal engine crashed. no main screen no nothing just a black screen with the small window saying the game crashes.
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I have a really good computer.
i7 Intel core
Geforce 960
16 GB Ram.
For some reason, it keeps crashing right before the battle.
1920x1080 Borderless Graphics Max Settings
CPU : Intel i5-6600@3.3GHz
GPU : RX480 8gb (reference)
Last White number : 824 / 76
I'm very impressed with your project. Keep up the good work!
Version V0.2.10c
1920x1080 Borderless Graphics Max Settings
CPU: AMD FX-8320E
GPU: Sapphire Nitro R9 380 OC 4GB (Core: 1010Mhz Memory 1450Mhz) => OC to 1070Mhz and 1625Mhz
FRAPS BENCHMARK
Min: 35 Max:84 Avg:54.5
FPS FILE
https://drive.google.com/file/...
It must be pretty annoying to constantly have your hard work compared to an existing franchise. Please everybody this isn't Ace Combat. RBD has a good shot of making a better fusion of combat and arcade with what he's been doing so far. All I can say is the game is going beautifully. Make the perfect game you always dreamed of. If you keep this up it will PAY off!
Ace combat remastered confirmed
sheesh, what a nostalgia trip this game is. Its a modern take on how ace combat feels, even when modern ace combats dont FEEL like ace combat anymore. i've played this game for five hours now with my joystick (Saitek F.L.Y 5) and i cant get enough! will be donating soon as well, i really want to see future developments with this game!
I run on max everything except AA and shadow set to med with no bad lag at 1080p!
The game gets really touchy at times with a joystick and occasionally stutters a bit but it never lasts very long, the only other annoyance i can think of is not being able to use esc to back out of the menu, other than that the games been great!
(specs, i5 4460, 6gb ddr3, R7 360 w/ 2gb gddr5)
For a game that is in alpha stage of development, its great!. Yes theres still bugs ( well the occasional frame rate drop and such ) but its great so far, one thing to note is that the optimization is better now compared to the previous public alpha version. Which is nice .
UI looks great, I like how the UI/HUD elements is curved in a way, giving that 360 ish feel. Color customization is a good touch too! but overall what blows me away is how simple it is in terms of the style used, its not cluttered yet all the necessary info is there. Though the Center HUD lines are a bit too blurry, but aside from that its good!
Game play is more refined now , it takes me back all those times Ive played Ace Combat ( Mainly Ace combat 5 and Zero. Also AH but thats a different story lol ). The feeling is there, so is the pacing. Though theres the occasional fps drop, and the controls sometimes gets too sensitive from what I observed.
as for Weaponry, the standard missile is well good enough . SAA needs a bit of buff to its range imo, aside from that its already good ( well only to be ruined by the controls getting too sensitive lol) . Though the most lacking is the MLAA, its lock radius is a bit too narrow imo.
Finally , its a minor issue. but on the menu/pause menu in game, cant use esc to go back. A small yet annoying thing. ohh well its still alpha stage to begin with
Well so far, keep it up devs! Again for a alpha phase, this is looking very great! Also if you guys are looking for a tester for the non public builds, il gladly volunteer!
I really need to spill my love for this project right now. I seriously have a lack of words for how this game brings back so many good memories from my living room playing on my ps2. I haven't had this much fun playing Ace Combat games since 2009. This game really captures what Ace Combat did best and it made me feel like a little kid again. I was actually moving my head around like I was in the cockpit looking for jets. I'm actually lightheaded from that experience, it was almost unreal to discover a team not involved with making Ace Combat games create such a masterpiece. That's what it really is too, a masterpiece. And what blows my mind sky high is it's still only in alpha. You guys have truly managed to astonish me in such a small amount of time, with such little amounts of material. As simplistic as the state of the game is right now, it really felt like I was playing a very polished beta or something of that sort. It was beautiful, it was fun, and best of all, I didn't even get to the end of the senario, I was killed by the two last fighters. I said "That's a shame" but the smile on my face in that moment I swear to god, was ear to ear. I can't wait to see what's to come in the future. I am so confident in whatever you guys do with this game that I feel as if I don't even need to expect great things, because I know that in time, they will most certainly come. Thank you for giving us the freedom to play this
Hey!! I loved your game but I have a question... There are a version for IMac? Thanks for all and congratulations, I see videos of this game and is amazing!! Congratulations
Ver. 0.2.9c.
Ridiculously huge amount of pretty basic enemies ( or is it that their missles are limited in range and useless too?), limited amount of almost useless missiles and broken mouse-keyboard control - that's what I feel about alpha demo of this game.
Does it fun and entertaining - maybe yes, until gamer realise that even the slightest maneuver will make enemy MISSile miss. Same applies to gamer's MISSiles. Consider HUGE number of enemies that gamer is going to handle with almost zero support from AI wingman - and all such things turn potentially fun game into constant boring "turn-launch your missile-get enemy lock warning signal - make Split-S/High-G barell roll -goto 1".
So I managed to destroy something around five squadrons without being a hit and after that I found myself stuck in constant loop with a great number of enemy aircrafts without any missiles and almost empty guns ammo. After ~10 minutes of such interesting gameplay without any hope to finish first mission I made a mistake that was fatal. Because of lack of any checkpoints I found absolutely no reason to start first mission again. I found this version much more tedious than hard - that's a GAME btw.
I should also note the clunky mouse control scheme - sometimes "virtual pilot" do strange things like flying upside down instead of making the roll, and that makes guns usage very hard in comparison to just keyboard.
Seems to be not my kind of game. Good luck with development.
PS. R7 1700 + GTX1070 - 120-130 fps@ FullHD max preset (as expected).
Try clearing the top 2 mouse bindings then bind mouse axes to pitch and roll. That way you can directly control the aircraft instead of controlling the "go here" cursor.
The missiles are reliable in their kill envelope, which admittedly seems quite limited. STDM seem to have great success when the target is stays within a 30-ish degree cone from the launch position. To hit, you pretty much have to be either head-on or in a tail chase.
I love it, even though it's only one mission currently playable, I'm having a ton of fun. I do have some nitpicks/suggestions about it.
Hitman 2 needs a bit of a buff, 99% of the time he doesn't do anything and I have to do the whole thing myself. Once in a while I see him try to take a shot at an enemy.
I kinda dislike that how you need to do the whole mission again if you die, is it possible to add in a checkpoint system? I feel like it should be in the middle and just before the boss (like the QF-18s). Could also be a difficulty option with no checkpoints in the future for players who want more of a challenge.
Flares needs some sort of audio que when it's fully recharged, even though the recharge timer is there in the HUD. But most of the times I'm focusing on chasing enemy jets/dodging missiles than trying to take a quick glance when the flares are ready to use.
This is one amazing game! i feel like a god everytime i destroy a plane!
i wish hitman 2 would do anything he just flies with me letting me do all the job
and no one targets him he just watches me battle
while i stall only once and over 9000 rockets come to me and im dead
if this isn't the only mission please make it easier i tried for hours to do it but i still can't
Excuse me!
do the plane perform any cobra action or high g ?
Hello!
At the moment that feature is not in the public demo yet. But it is in the current internal builds. Hopefully I'll be able to showcase it soon once it's finalized.
Hi,amazing game!But still have some question...
1.Does this game support the TRACK IR 5?I only see freetrack in the option menu.
2.When can we enjoy some more plane? Such as F-14 or F-15 in some demo video on youtube....Personally, F-14 is my favorite airplane.
3.The last QF-18 is really hard to take down, I can't catch them with cannon, the only way is to shoot semi-aa missile at long distance and keep lock on.
I have trackir working through a work-around via freePIE and vJoy.
Hi! Thanks for the compliment!
I'll try answer the questions as best as I can.
1. At the moment no, You can either use a workaround to get it to support the freetrack protocol at the moment. However I will be implementing TrackIR support in the near future as I have been in contact with them.
2. Soon, I've taken them down for now because they are not at the quality I'd like them to be at (mainly the cockpit views).
3. That's one way to take them down ;)
Feels amazing to play! It'd be great if there was a zoom key to switch to 55 FOV for killshot with cannon. Also, is there a way to play the older mission(s)?
Hey, thanks for the compliment! Great idea! I've added zoom function to the feature backlog list. Hopefully I'll be able to implement it soon.
At the moment there is no way to download/play the older missions. If you look around you may be able to find it again but I'm no longer providing a download link for that because it is extremely old and outdated.
Please reply buddy, I've got annoying bug that automatically disable HUD while I play the game with TPS camera and pressing the "look on enemy / change target" button, I'm using the v0.2.10a version, check out my specs on my previous comment, there's occassional stuttering on terrain even the enemy were stuttering too, my specs were too low, but I'm sure that you could optimize it to make low end pc user like me could play it smoothly.
Btw graphic settings is: everything low, clouds view distance 120, resolution 1024 x 768.
I'm pushing it as much as I can. Unfortunately your specs is way too low to play the game.
Do your best buddy, because this is the most exciting jet fighter combat sim and it's very rare, I can't play many legendary ace combat games because my parents never allowed me to buy consoles, and this is what I really wanted, with some Ace Combat 6 mechanism and other Ace Combat titles, I'll looking forward to see what you can do in the future,
I'm liking the info displayed on the hud view more than the clutter on the external view. The HUD display is good for cockpit view but is too small (looks weirdly small) in HUD view, my screen resolution is 1600x900.
Another speed issue. At no power the plane don't gain speed even at 80 degrees dive. I think it should be able to glide at 20-30 degrees but at below 40 degrees it should gain speed even with air brake. What does everyone think?
Hey, thanks for the feedback!
I'll see what I can do with the HUD view.
The flight physics is still very much a WIP. Hopefully you will see an improvement in the future.
Very nice game, I love it! But I have a few questions. First, I want to know if you can change the sensitivity of steering with a joystick. Secondly, I wonder when there are going to be new planes and missions(I know this is an Alpha version, so I don't expect too many new things, but I would love it!) Great Game and Keep on!
Hey thanks for giving it a playthrough!
Joystick support is fairly barebones at the moment but I'll be sure to improve it in the future.
There will be new planes and mission in the future but it's still quite a bit away unfortunately. That being said please look forward to it!
frame rate has taken a bit of a hit for me on this one without changing any settings,high altitude 45fps,normal dogfighting 29-34fps,heavy rain and when things get a little hectic 20-24fps and things got very hectic for me so i was getting a bit of motion sickness from the low frame rate (see previous comments for spec).
graphics do look a little strange,i'm not entirely sure which i prefer more to be honest.
i did encounter a minor bug.i got to the last two planes,took out the first but the second caught me and managed to take me out.because i was using nose cam and firing the machine gun at the point of death for the final animation i could see the gyroscope hud and continuous bullet spray spinning from a third person perspective.
i'll give it another go but change the graphics settings to try and get a better frame rate.
The cloud resolution defaults has changed for this version. Try setting it back to 512 to what the default was in the previous demo.
How did you get the landscapes as you did, Large Scale and looking seemingly infinite???
It's a scaled up landscape and a few imposters here and there.
I think the bloom is way too strong in this version. When all the HUD elements are shining like they're polished steel it's a bit much.
The player plane seems a bit too tough. What's the point of having flares when you can just facetank up to like 5 missiles while everyone else can only take 2 with the QF-18s being able to take 2 and just a bit of gunfire.
Also, unbound controls seem to reset to defaults every time I start the game which makes it a bit annoying to clear them again.
I also had the control unbound issue, but only once, and it was only for joystick x-axis.
Really, HUD bloom it's too exaggerated in this version. Also, enemy plane's navigation lights are overly strong too.
An option to deactivate HUD bloom should be good.
Noted about the HUD elements.
I'll have to investigate regarding the key rebinding issue. That shouldn't be happening at all.
Thanks for the feedback.
Weapon cycle problem still present. Otherwise it's pretty good.
MLAA seems only reliable against IA-52.
Will be fixed in the next version. Sorry about that.
Any idea of when the Tomcat will be returning?
I don't have a time frame yet unfortunately.
yay finaly its fixed :D
You are awesome.
So i got to the last fighters, the QF-18s and i was on their 6 o clock, until i got a warning sign and the QF-18 fired missiles back at me. Was this intentional or something else?
Yup, thats intentional.
Got a recording of that stall issue at 5:40
Fix is on the way.
Edit: fix is out on version C.
Stall negative speed and climb happens when stall is not recovered quickly before speed reach 0. I tested this by lowering throttle. In dogfight I didn't pay enough attention to note specifics, it just happens suddenly and I couldn't recover in time.
QF-18 is a lot better, but there's very short reaction time between warning and missile hit. This might just be because the range is short, I'll look at it more.
Just fixed the anti gravity stalling in version C. Let me know how it goes.
XD
i was looking at my speed while i was falling in air
i look up and i see -253
i look at the altitude...its increasing
i litteraly was going in space while i was being killed by enemies and i couldn't have done anything
apparently you can fall up
This is what I get for not playtesting enough before an update. Fixing that now.
游戏非常不错,虽然我搞不太明白为什么好像有两个不同的版本。一个版本只有SU27,另一个版本的F-15 F-18等等更多的飞机
Breh i just wanna try out other fuckin aircraft but this mission is so damn hard like after 10 attempted i manage to take down all aircraft then the last QF-18 is magically fires a missile backwards into me like i really need an earlier version of this game where the mission isnt impossible
There's nothing else apart from the Su-27. But the difficulty on the QF-18 has been noted.
Try out version 0.2.10b. Their difficulty has been nerfed on that.
I've played about an hour of the new version and it has improved a lot. Two things I will say were bad changes. I seem to stall way too quick compared to the last version. I can stall within like 3 sec of no throttle even when flying level and the stall mechanic is still a bit janky. this might be something to change because low throttle is crucial to turn-fighting and when I get pushed down by the stall in the middle of a dogfight it's quite irritating. Also the enemy missile indicator, I mean like the little yellow or red hexagon is too hard to see now and changes sizes. Just makes it harder to avoid missiles. (thanks for adding flares back though)Keep up the good work!
Just fixed the stalling issue on 0.2.10b. I'm still working on the hexagon indicators and the best applications for it.
Hopefully I can implement it soon.
Thanks!
good job you fixed that... now you've made a bigger problem
im falling up with - speed
and i can't do anything i can only reset
Thanks a lot for new demo version! For now - quick question: is there on/off switch for Vsync? It feels like it is Off, and I am not finding option to turn it "On". Thank You.
Hey, I'll be sure to add a Vsync option in the next update.
Thanks for bringing it to my attention.
Played the mission 5 times but haven't managed to beat the QF-18 yet.
Difficulty is a lot easier with flares and for me it is just right level of easy. If the enemy maneuver more it'll be more difficult, they feel kind of tame SOMETIMES. Last version first flight of F-14 were pretty difficult to shoot because they maneuver at lower speed?
QF-18, I'll wait for others opinion but in my 3 times facing them they have a ghost missile behavior. Twice I had the last QF-18 in front of me and I'm pretty sure he wasn't facing me but I still get missile warning. Missile warning start after I just decoyed one with flare and got him on my screen and in his rear aspect, the missile hit me just about when my crosshair was trailing him and he's almost facing me. I'll have to watch for that next time to get more detailed report, It felt like the missile was launched on me on the merge by 2nd plane but there's only 1 left, unless QF-18 had off-bore locking capability.
There's a bug, with weapon selection as 1. STD 2.MLAA 3.SAA when 2 ran out and I still have 3 I wasn't able to cycle to 3 but cycling back to 1 is fine. Switching using keyboard still works.
Personal preferences
Flares I think are a little slow especially when facing QF-18.
Pre stall shake still isn't very noticeable, I like the level of shaking when plane fly through an explosion.
I found it hard to tell when STD or MLAA is selected there's isn't a HUD cue unlike SAA.
Maybe have the selected weapon ring in red? But I'd be happier if weapons selected
is displayed at the corner of the altitude bar somewhere closer to center of screen. The whole bottom right of the screen is pretty cluttered. Some icons doesn't need to be as big and better spacing might help differentiate between info.
Still having a little issue with next target when current is destroyed. Same as before, targeting enemy further away and even more often not targeting anything despite having an enemy nearby.
What does everyone else think of having the camera tile a little towards the selected target when it's off screen? Would it cause motion sickness or should ti be a camera option is gameplay?
If you hold the target select button while you have an enemy plane targeted, the camera will lock onto it.
As an Ace Combat fans and only ever played Ace Combat 3 and Ace Combat Assault Horizon, this is amazing one, much like Ace Combat 6.
But unfortunately it doesn't runs very good, well my specs is very bad: Intel Core i3 1.7 GHz, Nvidia GT820M 2 GB and RAM 8 GB, I got only around 19-27 FPS, and the worse thing is the stuttering around the ground scenery, please optimized it much more, since Unreal Engine 4 is a heavy game engine for such super low end PC like me. (tested version: v2.10)
About the difficulty: This game isn't hard. As for 0.2.9, "Clear Skies" can be finished using only the machine-gun... Without taking any damage if you get skilled!
Impressive!
Is there a way to download an earlier version because 0.2.9b is pissing me off because of the hard ass mission
stay out of rainy b7r!! LOL
I'll be uploading a new version shortly with some difficulty rebalances.
My steam vr client booted up on launch
......... will there be vr support?
Can't say right now. I don't have a VR kit to experiment with at the moment.
Hey as soon as i launch it it says that unreal engine crashed. no main screen no nothing just a black screen with the small window saying the game crashes.
Could you give me your specs please? Thanks.