A downloadable game for Windows

Project Wingman Alpha Demo

The current latest version is 0.4.5


Keep in mind that the demo is still in an early state.

Everything may change as the game goes further into development.

Project Wingman is an independently developed combat flight action game to be released on PC with an emphasis on fun and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience. 

Perfect for those who aren't looking for a simulator experience with the ease of pick up and play, all the way to those who want a fast-paced challenging flight action game.

Full changelog will be posted on the Development Log below.

Any feedback can either go to :

Itch.io Comments Section

Twitter : @RB_Dev2

Development Log : rb-d2.tumblr.com

Email : wingmangamedev@gmail.com

Discord : https://discord.gg/9UekgVW 

Thank you for all your support!

I hope it meets your expectations.


Minimum System Requirements:

OS version: Windows 7/8/10 64-bit

Processor: Intel i5-2300 or AMD FX-6350 equivalent

Memory: 4GB 

Graphics: GTX 660Ti / R9 270 equivalent

DirectX Version: 11

Disk Space: 4GB

Install instructions

It requires a 64bit machine with atleast DX11 capabilities.

Simply extract the file and run ProjectWingman.exe install UE4 prerequisites if prompted.

The game runs on Unreal Engine 4

Supports fully rebindable controls for Joystick and HOTAS users.


Project Wingman Alpha Demo 0.4.5 64-bit 1 GB
Project Wingman Alpha Demo 0.4.5 64-bit [ALTERNATE LINK]

Development log


Log in with itch.io to leave a comment.

Viewing most recent comments 2 to 41 of 545 · Next page · Last page

Even before AC7 was announced I've been following this game in dev for a few years now. While we're all waiting for the 4th DLC, I finally got a chance to check this game out and man does it impress. I love everything going on so far:

  • Longer distance for weapon locks brings back the old pixel-shooting feel that AC has been shying away from in recent years for more close-up action.
  • Standard Missiles behave more like QAAMs, giving you more of that high off-boresight feel that most military short-range missiles are starting to modernize with.
  • By the same token, enemy missiles are harder to dodge which forces you to really understand the best method of evasion, which is great because you have infinite (delayed use) flares!
  • Ability to carry more than one special weapon for true multirole feeling. Multi-lock AAMs and UGBs?!

My only cons are:

  • Fictionalized names due to lack of copyright use. We know the Sk.27 is really an Su-27 but I can live with that. It's not like QAAMs are really called Sidewinders in any AC game anyway.
  • No High-G maneuvers as far as I can tell. But maybe this is why the missile incoming warning indicators are as was stated by a previous comment in that it changes shape to indicate how you should attempt to dodge it, forcing player skill into consideration.
  • No Post-stall maneuvers as far as I can tell. This was most recently introduced in AC7 though, and how its uses are questionable in real life ACM doctrine, you have to really know the best place to use it in AC7's multiplayer, and I quite frankly suck at it anyway.
  • I can't figure out how to reverse the yaw/acc-deceleration shoulder buttons on PS4 controller. I'm sort of already just getting used to this only difference in controls.

Looking forward to more development from this game, it's really promising.

ı dont know is thats a bug but everytime its does not matter after playing about 1.30 hour vision is starting to slide to the left and it makes games unplayable cuz ı cant track the enemy vision always starts to slide left 

(1 edit)

My controller suddenly stopped working on this (it has worked when I played it before). I have re-downloaded this but it still doesn't seem to work. Does anyone have a fix? Btw I'm using a 360 controller.

I can't find the answer to this, but how do you dodge missles using information from that triangle that appears when a missle is locked to hit you? I see it changing shape, but I don't understand how to use its visual shape shifting to dodge enemy missles. Any help would be awesome. Thanks!

There are two techniques you can utilize in different situations. You should have already noticed that when the missiles get closer the triangle gets larger and the alarm rings faster. The alarm sound is the most important part of missile detection.and avoidance. If the alarm is sounding off rapidly you can choose to either use your flares or you can use maneuvering. If you choose the maneuvering you can use the shape of the screen to choose the direction of your maneuver. The best practice is to overcome the maximum turn rate of the oncoming missile. This can be done be analyzing the direction the missile is homing in from. Once you have determined the angle the missile is approaching, begin turning the same direction where the missile is coming from. This will force the missile to turn sharper to strike a hit. If the missile is continuing to home in closer even while using this evasive maneuver pop flares. This combo will defeat 99.99 of missiles coming your direction.

Deleted post

So you're basically saying "the game development is gonna stop, because I said so" do you at least know how silly that sound ?

Deleted post

@malospam you really should backspace your entire post. 

Deleted post
(2 edits) (+1)

The good: Like many, I have paid good money for many programs that were not as good as this demo. I will purchase this once it becomes available. 

It shows extraordinary promise from (what seems to be) quite a talented crew, and with the addition of Steam as an outlet, it should be a formidable foe to all the other sim programs available, (with the exception of the way dedicated hard core DCS crowd). This program is very well done, and worth watching. The developer has alluded to many additions that will be available at it's release (sometime in 2019). Download the demo, I think you'll be impressed. It's just fun to fly!

The bad: The current demo is just a few short missions (but, it does showcase the talent and dedication that has gone into making this program). 

Bottom Line: It's a solid foray into the somewhat crowded field of flight simulators available, and (based on the current demo) and it has shown to be a solid contender "if" all the planned and expected developments come to fruition. As it stands now, it's a brief glimpse into what (may likely be) the indy hit of 2019.

(2 edits) (+3)

Everybody gangsta till the railgun planes pull up on the last conquest mission


Beautifull game.

The thrusters Flames do not look very realistic.

In ace combat 7 for exemple, the first catch when throttling is the marvelous flame going out of the thrusters.

That is one of  your first impressions of the flying plane.

Please dont let us down with Thrusters Flames animation.

Thank you. 

whoever the developer is, im rooting for ya

Hi, having purchased a gaming laptop and a joystick this was one of the first new games I tried out, and my god is it beautiful and fun. If I could nitpick a bit, it might have been brought up before, but I think with the Viggen's long range anti defense missiles although it visually occupies the two inboard pylons, the HUD displays only one is available before reload. But still, very good game!

This would be a fun game if it could also run on lower spec pcs.


Incorrect.  The game IS fun, period.   It would be more fun for YOU if YOU upgraded your PC. 

Your having an old PC does not make the game less fun.   The game is what it is.  You just need to upgrade.   And hey, if you can't, I understand, I do, but it doesn't make the game any less fun because your computer is slow. 

Food for thought. 

good response


Plays and looks better than AC, very enjoyable demo. The sounds on target hits should show bit more scatter clutter, smaller bits n bobs flying round the main missile hit randomly. The ground, the hills, the rocks and the desert terrain look fantastic but other places round the World will have green flora, trees, military movements etc.

Campaign could be I am just wishing something like in 'Strike Commander'  where the main pilot is part of a organisation, taking up big contracts from nations hiring to take out their bad guys,  through precision strikes  and a team of pilots fly to different governments round the World and do these missionary contracts. 

SC was a old but ahead of its time game when it first came out in 1993. I still remember firing those aim-120 amraam. 

Falcon 4 was another flight sim that came a long way to being great, spent tons of hours on that one.

You are on the right path from what I have seen by playing this demo today.

Whatever the campaign you have in mind  I feel assured, will be just great  and we shall enjoy playing this full game in the near future.

Many thanks for letting us try this upcoming game.

Honestly, this is vastly superior in every way to Ace Combat 7.

(1 edit)

Control feels great. 1st person camera movement is great. Keyboard control of throttle is ambiguous, which may better be indicated with percent of output power, e.g. 70% for cruise throttle, 100% for full throttle, 120% for after burst, etc. 

Personally I was hoping a game like Novalogic's F16, MiG29, F22 series, with well designed campaigns (need tactics), reasonable payloads (not just shooting hundreds of missiles), excellent aerodynamics, multiplayer modes, etc. This arcade air-shooting game is fine, but personally speaking I am not the target customer. Good luck! 

This is like a better version of Ace Combat. The controll feels really good. The sound is realistic unlike Ace Combat which you can hear only music. Ace Combat's bot pilots talk like some middle school teenagers on the radio. While this game have some chatter on the radio, they keep it to the minimum just enough to tell the story. Make this a full game with campaign mode and it will be so much better than Ace Combat

I think the controls here and everything else is perfect. One thing I like also is that it has as its minimum difficulty level something reasonable that won't make you pull your hair out. Ace Combat 7 has made me want to throw my monitor across the room so many times. I don't know what game companies game by having an easy setting, as not all gamers are great at gaming or have all the time in the world to get to that point. I'm hoping your still developing this its a definite buy for me when the final version comes back.

I need high g turn like ace combat 7, the overall gameplay is impressed me i'm sure gonna buy this game when it came out.


Good phsics but need to see bf4 or bf3 jet control scheme

I want this game to be compatible with other languages.

good game


I'm getting "Fatal Error" message, I'm on Win 64bit.

Me too

Hey, This Looks like a AMAZING game, But I Cant Seem to Run it, It keeps giving me the Fatal error Crash (ive tryed the Unreal Engine) Its asking for a UnCooked Verison, Is there anyway to fix this? Thanks. 

install UE4 Prerequisites

can we still be a backer? if not when can we purchase full copy?

(1 edit)

I want to ask about the jet license, is this game going to rent those license like Ace Combat or make a fake name for the jet? I know it's not cheap, but what is the team planning to do? What different feature can we expect in this game that makes a difference compared to the Ace Combat? As the team that had said the game was inspired by Ace Combat, so of course, we are going to expected some similarity, but also should there be something new in this game? We know one of the hardest things is writing the main story for the game. The Ace Combat had created a parallel world, so what is the plan for the Project Wingman? We know there is a campaign, but we don't know what story going to be, is a story that happened in the real world, or the team decided to make a new one? There is more I would like to ask, but I don't want to put too much pressure on you guys.

Aircraft have vaguely similar names to their real-world counterparts. AFAIK this game also uses a "strange, real world" similar to Ace Combat.

(1 edit)

I played the demo just now and I think its great. No matter what changes you make in the future, please keep as an option the simplicity of play that it is now. I hate when devs try to make it too realistic and then the fun is  down. So all I am asking is that if you do make it more complicated to play in the future, just keep the way it is now as an option. If you keep that I'll have no problem purchasing the game!! Oh and by the way are you going to include VR support for Windows Mixed Reality Headsets like Samsung's HMD Odyssey.


I played the demo, I love the violins in the soundtrack.  I see a lot of potential in this very arcade-ey game, and it looks like it will be a ton of fun to play through a campaign.  I'm sorry I missed the kickstarter.

I only have 2 questions as a newcomer:  "How much do I need to pay for this honestly entertaining project?" And secondly, "When can I pay you the money?"


More exciting than DCS world and feels more simulated than AC7

Love your cockpit perspective,HUD,UI,effect,and especially the gun's handle.

Looking forward to your complete version!



DCS is a damn simulator dude, don't compare it to it. Both great games just not comparable.

Every things are comparable. Arcade games are more exciting than simulator for most people. 

Any chance to add FOV for We use 3 monitors?

Thank you and great job!

(1 edit)

this is awesome! the game gave me so much fun and i have really enjoyed it! but i think the sound effects of some points in this game are little bit weak. like, when missile explodes or when aircraft get closer to each other or it explodes. it would be better to improve the sound effects more rich and realistic.

Maybe one day can add suport to ps4 stick?)

Anyway,wish good luck buddy


I signed up to say that this "Alpha" is more polished than most full release titles nowadays. How can I pre-order this game? Looking forward to VR support.
Excellent game thank you for creating this!
P.S. to everyone trying this demo: turn off music and put some headphones on.

thx. for your reply. got it sorted a couple of  days ago. i am playing this more than my x-plane. graphics not bad. anyone if you can land and take off?

hello all. i am a xplane 10 user. then i came across this. very nice. one problem, my saitek 52 pro does not show up. any help much appreciated. 

I had the same problem. Just go into controllers in settings tab and click the key you wish to map. Your controller will appear in the box with the assigned key. Hope this helps.

hello all. i am a xplane 10 user. then i came across this. very nice. one problem, my saitek 52 pro does not show up. any help much appreciated. 


The Demo is nice, but is the project still alive? Last Update was in September 2018. Looking forward to the next release :)

(1 edit)

Project is very much alive

His twitter is here, where he posts periodic updates


Major progress update is also on the kickstarter, dated Feb 3 :)


hello. just downloaded. exactly what i was looking for. need howto to bind saitek x52 pro. tx in advance. any help is much appreciated. 

It is a wonderful game honestly, I love the atmosphere change when you dive from above the clouds to below them, it feels.... real, and the way it handles with mouse aim feels like you are playing war thunder except on a fa18 hornet. However i think the mouse aim could need some more improvements to make it easier to use, other than that well done.

Great! I will waiting for the campaign mode!

(7 edits)

Hello. This game is getting better on every update. Keep up the outstanding work!
This really deserves; "Made with Love and Dedication".
Best regards to all,

Viewing most recent comments 2 to 41 of 545 · Next page · Last page