A downloadable game for Windows

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!!! New Project Wingman alpha version 0.2.1109 !!!

Testing out some minor mission scripting features along with a full length mission. Hope you enjoy it!

Keep in mind that the game is still in an unfinished/unpolished state.

I'm looking for feedback on all aspects right now so do let me know if something bothers you or can be improved about the demo. However just keep in mind that everything is still in the early stages but your feedback will mean that I will change my priorities on how important it is.

From the last demo the requirements has changed significantly so it is more GPU bound than it is CPU bound right now. I am curious about average framerates of everyone in the game. So just keep in mind the Green number on top of the screen and give me your CPU and GPU specification. Thanks!

Any feedback can either go to :

Itch.io Comments Section

Twitter : @RB_Dev2

Tumblr : rb-d2.tumblr.com

Email : wingmangamedev@gmail.com


More information

Published314 days ago
StatusIn development
Tags3D, Arcade, Controller, Fast-Paced, Flight, gamepad, Singleplayer, unreal-engine, War
Average durationAbout a half-hour
InputsKeyboard, Mouse, XBox 360 controllers
Player countSingleplayer


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Click download now to get access to the following files:

Project Wingman 0.2.1109b.zip 531 MB


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Loving the game!! Btw... you may get better frames if u find a way to add Occlusion or Visual Culling to the game, which doesn't render objects in the view leading to less RAM usage. Just saying.. cant wait for what comes next ;)

(Edited 1 time) (+1)

Very cool game, and free! I get around 30-40fps with low settings.

i7 5500u

GTX 950m


Windows 10 64-bit

(Edited 2 times)

I love it too!

I'm assuming the F-14 is a more recent addition, because compared to all of the other planes(f-15, mig-31) it's really not very fun to fly. It rolls much slower than all of the others and doesn't enjoy doing negative Gs and it's speed (I think) is a little less than the mig-31(which is better in a turn-fight).

I'm really nitpicking at this point, but I feel the missile launch sound should be somewhat more urgent sounding and the camera movement with my analogue stick does not feel as some as the ace combat games.

I'm surprised this game flew under my radar for so long! I'm really liking it so far! Are there any plans for some sort of kickstarter or something?

Some kind of Crowdfunding is something I'd like to do in the future to fund the game further. Hopefully it will happen at some point in 2017.


cool game I'm still lookin into it

I like it.