A downloadable game for Windows

Project Wingman Alpha Demo

The current latest version is 0.4.5


Keep in mind that the demo is still in an early state.

Everything may change as the game goes further into development.

Project Wingman is an independently developed combat flight action game to be released on PC with an emphasis on fun and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience. 

Perfect for those who aren't looking for a simulator experience with the ease of pick up and play, all the way to those who want a fast-paced challenging flight action game.

Full changelog will be posted on the Development Log below.

Any feedback can either go to :

Itch.io Comments Section

Twitter : @RB_Dev2

Development Log : rb-d2.tumblr.com

Email : wingmangamedev@gmail.com

Discord : https://discord.gg/9UekgVW 

Thank you for all your support!

I hope it meets your expectations.


Minimum System Requirements:

OS version: Windows 7/8/10 64-bit

Processor: Intel i5-2300 or AMD FX-6350 equivalent

Memory: 4GB 

Graphics: GTX 660Ti / R9 270 equivalent

DirectX Version: 11

Disk Space: 4GB

Install instructions

It requires a 64bit machine with atleast DX11 capabilities.

Simply extract the file and run ProjectWingman.exe install UE4 prerequisites if prompted.

The game runs on Unreal Engine 4

Supports fully rebindable controls for Joystick and HOTAS users.


Project Wingman Alpha Demo 0.4.5 64-bit 1 GB
Project Wingman Alpha Demo 0.4.5 64-bit [ALTERNATE LINK]

Development log


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Viewing most recent comments 2 to 41 of 564 · Next page · Last page

Doesn't have motion controls for anyone curious.

Very good game!

This looks too good for a demo. this should be a game

It was kickstarted several years ago, but they've barely posted any updates.

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Please read, I keep getting the "fatalerror" please help

March 2020...still no news. Will this ever get finished??

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For an Itch game, it's surprisingly well built. Good job! Also, add checkpoints between objectives that you can re-spawn from.

One of the best games i played in a while tbh, graphics are beautiful

I hope to god this game comes out soon, i just started playing this because of my love for games ike ace combat. this game is honestly so amazing, theres obviously flaws that come with the fact its only in alpha but my god i could play this alpha for hours. i honestly love this so much!

Is it possible to lower the brightness of the HUD?  It's the only thing I don't like about this game, I wish it didn't have that shine and it looked more like old betas.


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Well, here it is year 2020, what's new?

Bro, relax, whatever you need go to Discord, I'm sure they are working hard on this, but they are a really tiny group and it's their first project.

The key is just to wait and don't think much about the game, I'm pretty sure it's not, by any means, a scam, so chill.

Does it work in 4gb RAM Laptop?


only if the Laptop is red or blue, otherwise it will stutter heavily.

This game absolutely whips

Is there support for Saitek X56 HOTAS and TrackIR 5?

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Enjoyed your game as a suggestion can you add Track IR to the head tracking. Free track is OK but not one I use anymore. O and I much prefere this to Ace Combat 7. I hated the timer in that game.

It is a nice game with good graphics, i hope multiplayer will be added so i can play with my wingman

Is there a Chinese plane?


Wanted to leave some feedback.

I love ace combat 7 a lot, but this game does 2 things that really sink it in my mind as a superior game purely from a flight perspective. 

1. The ability to look around anywhere with the mouse and not be limited to looking straight behind you left, right, and up. This game handles so effortlessly and lining up behind an enemy to blast them with the cannon is so easy and fun. 

2. Being able to turn the hud off, and have visceral chases through the clouds where you only know if its an enemy or not by using the actual hard radar on your dash. This element really makes project wingman stand out in my mind. I love the deep satisfaction of chasing a bogey and actually seeing their airplane dodge and weave trying to shake you, instead of green boxes. I would just like to say that I wish there was some way you could display ground targets and priority targets in a more meaningful way with the hud off. I know you have the radar but its really hard to spot tiny ground targets with IFR, then verfiy if its a priority target or an ally. I just dont like having to switch between hud on and off to beat the ground missions. In my opinion hud off is a far superior PW experience but I feel like its missing just a few things to make it perfect. I cant say what would make it perfect, perhaps little green arrows above ground targets and an information readout on a screen on the dash board. 

A way to hard set more information into the actual equipment of the plane would be incredible, and make the plane feel real. Make the equipment inside useful, and not just lego stickers with dials and knobs. 

Anyways, I love this game to death, and I cannot wait for its release. 


Even before AC7 was announced I've been following this game in dev for a few years now. While we're all waiting for the 4th DLC, I finally got a chance to check this game out and man does it impress. I love everything going on so far:

  • Longer distance for weapon locks brings back the old pixel-shooting feel that AC has been shying away from in recent years for more close-up action.
  • Standard Missiles behave more like QAAMs, giving you more of that high off-boresight feel that most military short-range missiles are starting to modernize with.
  • By the same token, enemy missiles are harder to dodge which forces you to really understand the best method of evasion, which is great because you have infinite (delayed use) flares!
  • Ability to carry more than one special weapon for true multirole feeling. Multi-lock AAMs and UGBs?!

My only cons are:

  • Fictionalized names due to lack of copyright use. We know the Sk.27 is really an Su-27 but I can live with that. It's not like QAAMs are really called Sidewinders in any AC game anyway.
  • No High-G maneuvers as far as I can tell. But maybe this is why the missile incoming warning indicators are as was stated by a previous comment in that it changes shape to indicate how you should attempt to dodge it, forcing player skill into consideration.
  • No Post-stall maneuvers as far as I can tell. This was most recently introduced in AC7 though, and how its uses are questionable in real life ACM doctrine, you have to really know the best place to use it in AC7's multiplayer, and I quite frankly suck at it anyway.
  • I can't figure out how to reverse the yaw/acc-deceleration shoulder buttons on PS4 controller. I'm sort of already just getting used to this only difference in controls.

Looking forward to more development from this game, it's really promising.

ı dont know is thats a bug but everytime its does not matter after playing about 1.30 hour vision is starting to slide to the left and it makes games unplayable cuz ı cant track the enemy vision always starts to slide left 

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My controller suddenly stopped working on this (it has worked when I played it before). I have re-downloaded this but it still doesn't seem to work. Does anyone have a fix? Btw I'm using a 360 controller.

I can't find the answer to this, but how do you dodge missles using information from that triangle that appears when a missle is locked to hit you? I see it changing shape, but I don't understand how to use its visual shape shifting to dodge enemy missles. Any help would be awesome. Thanks!

There are two techniques you can utilize in different situations. You should have already noticed that when the missiles get closer the triangle gets larger and the alarm rings faster. The alarm sound is the most important part of missile detection.and avoidance. If the alarm is sounding off rapidly you can choose to either use your flares or you can use maneuvering. If you choose the maneuvering you can use the shape of the screen to choose the direction of your maneuver. The best practice is to overcome the maximum turn rate of the oncoming missile. This can be done be analyzing the direction the missile is homing in from. Once you have determined the angle the missile is approaching, begin turning the same direction where the missile is coming from. This will force the missile to turn sharper to strike a hit. If the missile is continuing to home in closer even while using this evasive maneuver pop flares. This combo will defeat 99.99 of missiles coming your direction.

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So you're basically saying "the game development is gonna stop, because I said so" do you at least know how silly that sound ?

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@malospam you really should backspace your entire post. 

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Everybody gangsta till the railgun planes pull up on the last conquest mission


Beautifull game.

The thrusters Flames do not look very realistic.

In ace combat 7 for exemple, the first catch when throttling is the marvelous flame going out of the thrusters.

That is one of  your first impressions of the flying plane.

Please dont let us down with Thrusters Flames animation.

Thank you. 

whoever the developer is, im rooting for ya

Hi, having purchased a gaming laptop and a joystick this was one of the first new games I tried out, and my god is it beautiful and fun. If I could nitpick a bit, it might have been brought up before, but I think with the Viggen's long range anti defense missiles although it visually occupies the two inboard pylons, the HUD displays only one is available before reload. But still, very good game!

This would be a fun game if it could also run on lower spec pcs.


Incorrect.  The game IS fun, period.   It would be more fun for YOU if YOU upgraded your PC. 

Your having an old PC does not make the game less fun.   The game is what it is.  You just need to upgrade.   And hey, if you can't, I understand, I do, but it doesn't make the game any less fun because your computer is slow. 

Food for thought. 

good response


Plays and looks better than AC, very enjoyable demo. The sounds on target hits should show bit more scatter clutter, smaller bits n bobs flying round the main missile hit randomly. The ground, the hills, the rocks and the desert terrain look fantastic but other places round the World will have green flora, trees, military movements etc.

Campaign could be I am just wishing something like in 'Strike Commander'  where the main pilot is part of a organisation, taking up big contracts from nations hiring to take out their bad guys,  through precision strikes  and a team of pilots fly to different governments round the World and do these missionary contracts. 

SC was a old but ahead of its time game when it first came out in 1993. I still remember firing those aim-120 amraam. 

Falcon 4 was another flight sim that came a long way to being great, spent tons of hours on that one.

You are on the right path from what I have seen by playing this demo today.

Whatever the campaign you have in mind  I feel assured, will be just great  and we shall enjoy playing this full game in the near future.

Many thanks for letting us try this upcoming game.

Honestly, this is vastly superior in every way to Ace Combat 7.

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Control feels great. 1st person camera movement is great. Keyboard control of throttle is ambiguous, which may better be indicated with percent of output power, e.g. 70% for cruise throttle, 100% for full throttle, 120% for after burst, etc. 

Personally I was hoping a game like Novalogic's F16, MiG29, F22 series, with well designed campaigns (need tactics), reasonable payloads (not just shooting hundreds of missiles), excellent aerodynamics, multiplayer modes, etc. This arcade air-shooting game is fine, but personally speaking I am not the target customer. Good luck! 

This is like a better version of Ace Combat. The controll feels really good. The sound is realistic unlike Ace Combat which you can hear only music. Ace Combat's bot pilots talk like some middle school teenagers on the radio. While this game have some chatter on the radio, they keep it to the minimum just enough to tell the story. Make this a full game with campaign mode and it will be so much better than Ace Combat

I think the controls here and everything else is perfect. One thing I like also is that it has as its minimum difficulty level something reasonable that won't make you pull your hair out. Ace Combat 7 has made me want to throw my monitor across the room so many times. I don't know what game companies game by having an easy setting, as not all gamers are great at gaming or have all the time in the world to get to that point. I'm hoping your still developing this its a definite buy for me when the final version comes back.

I need high g turn like ace combat 7, the overall gameplay is impressed me i'm sure gonna buy this game when it came out.


Good phsics but need to see bf4 or bf3 jet control scheme

I want this game to be compatible with other languages.

good game

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