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!!! New Project Wingman alpha version 0.2.1109 !!!

Testing out some minor mission scripting features along with a full length mission. Hope you enjoy it!

Keep in mind that the alpha is still in an unfinished/unpolished state.

Everything may or may not change as the game goes further into development.

I'm looking for feedback on all aspects right now so do let me know if something bothers you or can be improved about the demo. However just keep in mind that everything is still in the early stages but your feedback will mean that I will change my priorities on how important it is.

From the last demo the requirements has changed significantly so it is more GPU bound than it is CPU bound right now. I am curious about average framerates of everyone in the game. So just keep in mind the Green number on top of the screen and give me your CPU and GPU specification. Thanks!

Future Plans :

  • Fully featured Campaign with story driven elements
  • Wave based survival mode
  • Additional Aircraft
  • Additional Weaponry and Arsenal
  • HD Cockpits
  • And much More!

Any feedback can either go to :

Itch.io Comments Section

Twitter : @RB_Dev2

Tumblr : rb-d2.tumblr.com

Email : wingmangamedev@gmail.com

Donations are appreciated :)



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Click download now to get access to the following files:

Project Wingman Alpha Demo 0.2.1109b 64-Bit 531 MB


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Viewing most recent comments 2 to 41 of 74 · Next page · Last page

One qustion for the dev - are you plan to implement any head tracking ability through Track IR or VR headsets?

super jeux ce serait cool une compatibilité Avec le hotas warthog et j aimerais beaucoups voir un clone du rafale dans ce jeux

super jeux ce serait cool une compatibilité Avec le hotas warthog et j aimerais beaucoups voir un clone du rafale dans ce jeux

This is the best free flight simulator I have ever played! I was absolutely blown away, keep up the amazing work :D

This game needs mac version


Great game, however, I seem to get an average of 8 FPS...

I run windows 10, 4x AMD A6 7310 APU with AMD Radeon R4 Graphics

Not sure what to do about this problem

Really good. Seems rather hard to pitch down. Not sure if it is supposed to be like that.

Never got below 58fps on high settings with a 1070 and i5 6600K.

For how early in development this game is, it is truely amazing!

A great starting point! Played with an Xbox 360 controller and it feels very similar to Ace Combat. Definitely a product of the UE4 with sharp plane models and smoke effects.


GPU: Gigabyte GTX 950 Windforce

CPU: i3-4170 at approx. 3.7ghz


OS: Windows 8.1

High settings at 48-60 fps, ran smoothly.


1. Pitching down is rather difficult with a gamepad, as if the sensitivity wasn't tweaked enough (maybe this was intentional)

2. Maybe move the button to switch weapons to a more convenient spot (you switch weapons often but rarely need to look at the map)

This game is great for an alpha and I'm sure with normal progression (more planes/weapons/maps etc.) it will develop into a fine homage to Ace Combat.

i love it keep going dont stop. its better then ever. only one thing if mouse controle keep the plane upright do not let it follow the mouse blindly so if you point down dont let the plane flip

thats all o and a little gif for what every equiped rocket or missile still dont know what they all are


This is a game that I always wanted. I never could understand why there's no games like this... Very fun to play, looking very further into this! Take my money, take all what it needs, just make it so you won't give up on this masterpiece, and that you will success on it!

The more features and stuff this game would have, the higher it'll cost, and if it won't have any or at least some, the lower it'll cost. This kind of game with a lot of features and stuff, probably should go around the 15 to 25 dollars.

Looking very damn further into this!

i cannot seem to get it to download properly, it does download 100% but when i attempt to play it, the game crashes

(Edited 3 times)

Interesting alpha game with some potential

Some Possible improvements:

Proper mouse aim:I know that the mouse aim that is already implemented is experiential but it is god awful. The keyboard controls on their own just aren't good enough and need to be combined with mouse aim that is similar to War Thuner's KBM controls.

Original fighter system sounds: Everybody loves the good old growl sound of the aim 9 sidewinders lock tone. Just take a look into Falcon 4.0's sound files for the original system sounds of an F-16.

Missiles designed for particular purposes: I.E. SAM missiles shouldn't be able to lock onto ground targets as that is for AGM's

More realistic radar: I know that this is supposed to be an arcade game but it won't hurt to make the radar a little more realistic and unique. For example you could have the radar do a search Patten (with delay) 270 degrees ahead of the aircraft's nose cone to make it more challenging to find and lock onto targets. This could be combined with a Missile Approach Warning System to provide a 360 degree view of incoming missiles.

-those are just some of my thoughts to make the game more unique but off course you can do whatever the hell you want with your project. Keep up the good work.

Anyway onto how my system ran the game


Processor: Intel Core i7-2600k (30% max usage)

Graphics: GTX 1060 MSI Gaming X 6G Edition (70%-100% usage)

Motherboard: Gigabyte GA-P67A-UD3-B3

Ram: 16GB DDR3

Power supply: AX860 860 watt 80 plus platinum Certified Fully Modular PSU

Software: Windows 10

Ran around 55-60 FPS on very high settings, 1080p

You've missed the point with your suggestions. This aims to be Ace Combat-like arcade flight game. And although at first it may seem odd to have "universal" missile for air and ground targets, it's the way it was in Ace Combat games. All the "special weapons" are specialized though.

So you have QAAMs (highly manouvreable missile - like AIM9x or ASRAAM in RL), XMAAs (medium range active missile wchich you can engage multiple targers at the same time - equivalent of AMRAAM), XLAA (similar to XMAA but with longer range although less manouvreable - let's say it's AIM-9 Phoenix in RL), SAAM (semi active missile which you must mantain a lock for it to guide - AIM-7 Sparrow).

For ungided air-to-ground you have UGBS/UGBM/UGBL (ungided bombs, like MK-82/83/84 with CCIP delivery symbology), FAEB (Fuel-Air-Explosive-Bomb) - ungided bomb filled with fuel which when combined with air creates large blast, BDSP (bomblets dispeser), RCL (unguided rockets), SFFS (Self Forging Fragmentation Submunition) - cluster-like bomb with sensor fused bomblets,

Guided air-to-ground are also plenty - XAGM (equivalent of AGM-65 Maverick), LAGM (SLAM), LASM (Harpoon), GPB (guided penetration bomb).

And plenty more, with several unique special weapons like tactical lasers, multi purpouse burst missiles and even ECM pods. So as you can see there is plenty to choose from.

The Sidewinder growl would be cool but in real life it corresponds to IR sensor feedback while in Project Wingman the missile lock is universal to all guided weapons and it would be strange to hear the growl while locking on some bunker with guided bomb. Maybe if it was limited to "standard missile" air targets and QAAMs?

Playing on:

AMD FX 8350

Nvidia GTX 960 FTW 4GB

Was averaging between 30 - 60 FPS on Very High, 1080p

This is exactly the type of game ive been wanting to play for years. It reminds me so much of AC5 and AC6. Next time i have some money, ill make sure to send some your way! Keep up your fantastic work!

With a:

-Intel Core i5 4460 3.2Ghz

-Gtx 1060 3GB DDR5

I got 58-65 fps on 1920x1080 res with max settings.

I love the type of gameplay this game presents to us. Looking forward to the development of it!

(Edited 1 time)

Great game! Reminds me of TC's HAWX series.

With a OC'd FX-8320 and OC'd R9 285 (both on water so consistant clocks) I was getting 40-50 fps during action and 60 during the bits in-between, on v-high settings. I'm upgrading to Ryzen soon so I'll test it on that when I get it.

Edit: Forgot to add that this was at 1080p

I would love to see a mouse control system like the one in War Thunder.

The elevator seems to be bugged, as it doesn't really do anything when given negative elevator

Other than that, aside from things I'm sure you'll add in the future, this is a pretty solid alpha build!

P.s: Can I has SU-35?

The gameplay really reminds me the "Top gun" game serie on Playstation !

It's simple, it's really neat, UI is clear and sufficient = great fun !

"Top Gun" game had a fun features ; it had "boss" planes like big bombers or tiny little and hard-to-shoot drones, it would be a nice addition at the end of a mission !

This game is somewhat a new kind of "HAWX", also a good game serie !

Keep up such good work ! It looks amazing ! And it's amazing !


XDD Please keep developing it has so soo many potential!





私はi7で60 fpsを確保しました5960x Titanx(パスカル)

I also found a bug where an airplane collides against the ground 


So, as mentioned before, I will be giving feed and so far I love the game, and I can totally see this taking off in the future once shes polished more, and some more content.

My one main issue thus far in terms of game play is the Negative elevator (using an Xbox controller here) seems to be a bit, for a lack of a better word, unresponsive. Other than this I love the game and it does bring back Memories of Ace Combat.

In Terms of performance my Alienware 17:

- GTX 970M

- Intel i7-4720HQ @ 2.60 GHz

- 7.89GB Ram

Seems to have no issues running the game while still making it look good. Not going to mention any content suggestions atm simply because as it stands now it is more than enough, and I fully expect in the future for more stuff to come.

Love the good work keep it up!!

first thing first,norton 360 antivirus hates your game (well your game files at least).it removed the exe file and about 80 other files as suspect (i honestly lost count) a mixture of quarantined and removed,mostly simul and Qt5 files although there are others.just so you know you can contact symantec and submit the files so they can check them and add them to their exception list if you want.

i restored all the files so onto the game itself,i tried it out on an msi ge60 2pe apache pro gaming laptop with windows 10 home:

i7-4700HQ @2.4GHz

12GB ram

gtx 860m gpu

i'm getting between 27 to 32 fps on high settings.i loved ace combat 3 on ps1 and the two ps2 games,i believe you have captured the feeling of those games excellently and am looking forward to playing a story through this game.hopefully improvement in game engine will get me a better frame rate.keep up the good work.

Maaaan, Norton sucks ass. Norton and McAfee need to just cease, to be honest. Terrible terrible pieces of software. Good feedback nonetheless though :)

Thank you for letting me know. I'll have to investigate further and submit the files to Norton in the future if it's not whitelisted on the next release.


I will sacrifice my first born child if you add HTC Vive support.

Hey is there any word of a new update? I played this a lot when i downloaded it, but it has been 4 months now without any updates. I appreaciate the work so far though


In a few weeks :)

Hello, Will there be regular updates for this game or do you updated it once everything in the update has been polished up? I want to tell my friend about this game but he doesn't like playing early alpha games.

(Edited 1 time)

On my i5 6600K@3.5GHz with GTX970 and 8GB RAM it runs fine on max settings:

Also the new cockpit of the Su-27 looks awesome! Can't wait for the new demo.

(Edited 2 times)

RB-D2, this game looks awesome and it looks fun, except for one thing. I'm on Mac, so is this game going to be compatible with Mac in the future?

Do your best to reply, if you can't thats fine.

Unfortunately, I don't have a Mac on my end at the moment so I can't develop a Mac version right now.

Could you ever develop a mac version ever?

it looks cool

Love it!

PC Specs:

Intel Core i7-2600k @ 3.80 GHz (OC) GTX 960 2 GB(OC) 16 GB DDR3 RAM 64-bit Windows 10 With my specs I managed to run this game @ 1080p 48 fps at Very High settings,

Thanks for the feedback, hopefully the next version runs better.

(Edited 1 time)

OS Windows 7 Professional 64bit

CPU Intel Core i7 870 @ 2.93GHz


Controller Elecom JC-PS101U (Connect with USB) + Dualshock (for PlayStation)

*It isn't recognized at all ELECOM JC-PS101U (Connect with USB) by combination of Dualshock (for PlayStation).

(ELECOM JC-PS101U(USB接続)+Dualshockでは操作が認識されません)

Thanks for the feedback, the next version should have support for DirectInput controllers.

Downloading the Game, unfortantely I simply lack the fund to donate at this current time. However I've both seen, and watched reviews and I think they look simply fantastic, I fully plan on supporting this in the future. Best of luck!

PS. Will be giving feedback when I can :D

That's okay! Your feedback is more than enough for me :)

Ran fantastic on my potato

AMD FX(tm)-8320 Eight-Core Processor 3.50 GHz

8.00 GB

64-bit Windows 10

AMD Radeon (TM) R9 200 Series

45-60 frames

Please tell me you want to include multiplayer or a co-op system

it would make this game perfect.

Love it! Keep it up!

PC Specs:

Intel Core i5-4430 @ 3.00 GHz (Turbo Boost and EIST disabled) Gainward GTX 750 (non-Ti) 1 GB GDDR5 12 GB DDR3 RAM With my specs I managed to run this game @ 720p 60 fps at low settings, but it's still enjoyable!


This is a really cool game! I searched for a game like this for a while now.

Now I found it and I LOVE it ;)

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