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va te faire foutre

men you job is amazing i a real fan of simulatos, shame in my country i not cant contribute to you but i say this is amazing ..... no words

the best

First off, this game is amazing. Something i would like to see, however, is some kind of stats, utility or mechanics box for each plane and missile type, showing what they do and their other capabilities. Also, either a helicopter or some kind of VTOL plane like the Harrier or the F-35 would be soooo cool. Maybe also a option to be in a gunship such as an AC-130? thanks and keep up the great work.

Glad you enjoyed it!

Missile stats display is planned for the next version of the game! Hopefully you will be able to see the stats and what the type of missile does in the next version of the game in the hangar screen.

Unfortunately, at the moment I will be focusing on conventional fighter jets. If I have the time I will most likely make the non-VTOL version of the F-35.

Thank you!

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So off the bat I'm in love with this project. I downloaded the game because I'm so intrigued since it's very reminiscent of Ace Combat and I gotta say there is so much potential here. I fully intend on donating to your project in the near future because you're just that awesome. Now I know this is in it's very early stages and that this project may be a side endeavour but here are some of my Ideas or suggestions if you will for the long run. A lot of these suggestions are on the more realistic side of things and i'm not sure if that's the path you are going on. Hopefully you go into a Arcade/Simulator path like Warthunder (Air) versus full out Arcade games but this is your project that you're putting money, time and talent into, not me. Perhaps these could be implemented in a "Hardcore" mode or something but basically this is stuff I wish Ace Combat has done in the past but they never have xD. Anyway here I go

*These are some feedback suggestions for the current version of your Alpha - 0.2.1109 that could be implemented in the next one*

- Possibly reduce the size of explosions on the ground when a target is killed to a more realistic size. They're way to large in my honest opinion. (Unless this is a game engine thing)
- Possibly slightly reduce the size of some HUD elements such as the targeting shapes around allies and enemies, they can be very obstructive especially when there are so many assets at once. (AC also suffered from this)
- Slightly decrease explosion sounds for exterior
- Make the explosion sounds for the interior much quieter
- Make the camera zooming in and out when slowing down and increasing optional
- | IGNORE THIS | Possibly adjust the physics of pulling back on the stick (Pitch). Its too UFO - like, like AC. Then again, I'm not sure how tight real fighter Jets can turn. | IGNORE THIS |

So far that's all I've felt that needed a look over. I'm so impressed with this project especially the sound design so far for the explosions and missiles and such.

*These are some ideas I'd thought would be interesting. Of course for the future if you're even interested*

- Somehow implement an actual throttle with levels of thrust rather than just the classical holding the trigger/bumper to after burn and not holding it at all to fly a neutral speed. Id love to have control of my engine rather than *No trigger 50% neutral* and *Press trigger 100% After burn*
- Again, I'm not going to even question your sound design because so far it's incredible (minus some jet sounds of course. I know, it's early as hell) One thing I would love to see though is some kind of mechanic where the sound travels at its correct speed. So the time the sound would take to reach you is relative to how far you are from the source. I admit I know nothing of acoustics and physics so I'm not sure if that will even matter.
- In the future when you start modelling the cock pit and it's features, Id love to see all applicable information WITHIN the Heads Up Display glass and not outside of it like Ace Combat and other Arcade games have always done...
^ Yes
^ No
But that's all I've got for now thanks for reading I wish you the best on your project! Looking forward to updates and don't worry I will be sending funds over soon. I'm so happy with what you're doing and please consider my ideas lightly, this is your game not mine. :D

Sorry I forgot to add my specifications for my PC
Average FPS is a constant 63 but sometimes dips to 59 pretty much irrelevant.
GPU: Zotac GTX 970 Amp Extreme Edition (Over clocked manually, forgot what I OC'd to)
CPU: Intel i7 4790K 4Ghz (OC'd as well but forgot what again xD )
8GB Ram
Motherboard: ASUS MAXIMUS VI GENE

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Thank you for the detailed feedback!

Most of your concerns regarding this particular version of the game will at one point will be addressed during the polish stage of the game.

The throttle idea you mentioned might be interesting to implement. I'll put that in the backburner list for now and offer it as an option. Hopefully I will have time to implement that in the future.

As for the 3D projection HUD system, I don't think i'll be doing anything like that (sorry). I do agree it's a really cool concept but I'm sticking to the arcadish layout in general. However, I do have an idea that is a little bit different to what you're thinking but similar idea. Hopefully I can show it off in a few weeks with a new cockpit.

Thanks!

Thanks so much for the response! Anything you do in this game I will be happy with. I literally cant complain because we finally have an Ace Combat - like game on PC. Yay! Thank you, thank you.

Im missing a thing called: api-ms-win-crt-runtime-l1-1-0,dll


Can someone help me where do I get it?

After a little googling it seems like missing a C++ Redist from microsoft is the cause. I would advise to download it through this link https://www.microsoft.com/en-au/download/details.a...

Please let me know if this fix works.

Thanks

Awesome game so far! It looks nice playing it on a low end laptop. I got about 15 to 30 on low settings. I noticed the Tomcat's tailerons move up and down correctly but when they turn on banking they deflect way too much. If you reduce the deflection on banking it would look better. Also I noticed that when you accelerate, the airbrakes deploy slightly before the afterburner kicks in. I know this is alpha, but something to fix before it goes unnoticed. :3 But good job on it overall so far. Just wish I could fiddle around with the painjobs but seeing as this is early its locked out reasonably I suppose. This should entertain me for a while until the next release.

just right

deflection too much

Thanks, I do agree that the deflection during rolls are a bit too much on some planes. I plan to fix that in the future when I have time to revise it again.

what is the minimum requirment?

Right now, Anything that can run DX10 games should technically be able to run it. I can't say anything about the performance at the moment though.

Loving the game!! Btw... you may get better frames if u find a way to add Occlusion or Visual Culling to the game, which doesn't render objects in the view leading to less RAM usage. Just saying.. cant wait for what comes next ;)

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Very cool game, and free! I get around 30-40fps with low settings.

i7 5500u

GTX 950m

8GB RAM

Windows 10 64-bit

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I love it too!


I'm assuming the F-14 is a more recent addition, because compared to all of the other planes(f-15, mig-31) it's really not very fun to fly. It rolls much slower than all of the others and doesn't enjoy doing negative Gs and it's speed (I think) is a little less than the mig-31(which is better in a turn-fight).

I'm really nitpicking at this point, but I feel the missile launch sound should be somewhat more urgent sounding and the camera movement with my analogue stick does not feel as some as the ace combat games.

I'm surprised this game flew under my radar for so long! I'm really liking it so far! Are there any plans for some sort of kickstarter or something?

Some kind of Crowdfunding is something I'd like to do in the future to fund the game further. Hopefully it will happen at some point in 2017.

Thanks!

All of those points you raised about the F-14 are true to life. Long negative G runs were actually prohibited by the USAF. http://foxtrotalpha.jalopnik.com/the-five-maneuver..., the F-14 was a big plane and not necessarily the most agile, but I think it was still more agile than a MiG 31. To my knowledge the only production jets faster than a MiG31 were a MiG25 in afterburner and an SR-71. The only other faster jets tended to be the experimental ones. And as for the MiG25, getting it that fast tended to involve wrecking the engines in the process.

cool game I'm still lookin into it

I like it.



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