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top work!!!!! lovin it,

give us VR support ASAP and this thing flies off the shelf!!!!! pleeeeeeeeeeeeeeeeeease hahahahaa ;)

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Well i enjoyed myself (this was with a Game pad)

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This game is extremely fun! And thank you for allowing custom key binding, I was able to play with a joystick, which is the best kind experience.  Graphics are very stunning and love how if you go through stormy clouds water, gets on the glass very good touch. Sounds in this game are amazing by the way.

Now for the Difficulty, Not going to lie, but I had to die about at 30+ times wished there was some kind of training mode. However, it’s felt awesome after I was able to kill every single one of aircraft with ease. Expect for the special aircraft that was intense.   In short, it's hard in the very beginning but it’s well worth the reward you give the game patients and experience with the weapon

Anyway thank you for making such an awesome game and can't wait to see more aircraft, and Weapons.

Thatguy

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I just gave the tech demo a try for the first time, and, I have to say: WOW. I'm playing a mouse and keyboard, so I'm probably not getting the most out of the game, but still. You guys are doing excellent work with this. If you're needing any assistance, I'm willing to provide what I can. I'm a 3D Modeler, and have a JANES Aircraft Recognition Guide laying around my apartment somewhere. If you want examples, just look me up on Deviant Art.

Beyond that, I don't have much more I can really say at this time. The game looks to be coming along well though, so, by all means, keep plugging away at it.

Tank50us Out.

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I noticed one glitch with the enemy aircrafts: when they seem to be headed towards the terrain or the mountain when dogfighting low , at just the last second before hitting the ground they "bounce" off in an non natural way  they just instantly change course , would be nice to see them crash accidentally though , also the enemy flares don't seem very effective, except from that great work i would love to see some effects when fliying low above the water. CHEERS

This would be awesome... Flying low above the water with some splashes on the cockpit, e.g.

Those 2 advanced fighters was so OP compared to the SU-27 you gave they wiped me out in 2 shots lmao

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Gave the game a go tonight and it's exactly what I've been looking for, bar one thing - VR support. 

Played a lot of flight games recently using my X52 Pro and really want an AC like game with HOTAS support and so far this is fantastic. 

Being frustrated with the utter lack of arcade flight games, I actually started building one last night. Admittedly I only spent an hour or so in UE4 but got my HOTAS working through the raw input plugin, and got a modified VR version of the flight template running with full pitch/roll/yaw/throttle (rather than  the wierd yaw/roll combo it has by default).

Then I discovered your work.

Id love to help add basic VR/Vive support for you if that's something you'd consider (as long as you're using blueprints - been a Dev for 10yrs but as an artist with a fair bit of experience with BPs). 

I play in VR using TrinusVR and it works surprisingly well, but i would love to see an actual vr mode implemented in the future!

1 Bug Only > For Some reason, the selected aircraft can only be targeted (ie. the one with the arrow on the HUD) This means I cannot target enemies when dogfighting that are not the one the game specififfes.

You right click to change targets.

Thanks!

controls are hard on keyboard for moving

Impressive! I was really immersed in the atmosphere, with the sound effects, and the choice of music. The controls were superb on a gamepad, and were still great on a keyboard. The only thing that had me struggle a little was trying to map the gamepad. I was using a PS4 controller, perhaps small image visuals of both the Xbox and PS4 controller with the respective button names might help some people with mapping!

Will there be F22s any time soon? I'm also wondering, since the update, I havent been able to play the older scenarios or the other aircraft that were available. I miss my F15 and F18 :(

Could you please email me a copy of the first version of the game? darksgameranger@gmail.com  thanks!

First off, let me just say I'm highly impressed with the quality of this game. The level of detail put into everything is fantastic. 

Few things I want to point out.

First off, the difficulty is a bit high for a demo mission. It starts off incredibly simple and slowly builds to the point where it really becomes a severe challenge. I'm not sure if it's supposed to be random, but it seemed like every time I got down to 2-3 squadrons left, they would all cluster, and I would end up in a 2v15 air battle with the fighters and IA-52's. Then, after I defeated everyone suddenly the 2 "advanced aircraft" came out of nowhere and wiped me out in a matter of just a couple minutes. They tanked quite a few direct hits and were just far faster and superior to the SU-27 you gave us. Not to mention by the time I had gotten that far into the game, my aircraft had already seen quite a bit of damage. It just felt unnecessarily difficult at the end. If there was a way to restock ammunition, or repair up the aircraft, then I think I wouldn't have a problem with it.

Second, I've never heard of an IA-52. I'm guessing they're supposed to be a B-52? I thought it strange that you used SU-27's, F-14's, MiG's, but you seemingly made up the IA-52? Again I could be wrong and just haven't heard of it before.

Third,  PLEASE INCORPORATE MOUSE CONTROLS FOR FLIGHT! I was trying to fly with my mouse at first, and when I realized you had to rely solely on the keyboard, I was pretty disappointed. Make it so that you can choose to fly with the mouse, and then give us a keybind to "freelook" around the cockpit or something. Would make it so much smoother and easier to play.

Other than that, I love the game. Very much looking forward to a full version. 9/10

There are controls for flight. Will send you a screenshot of the keybind option to toggle between mouse control and keyboard

There is some mouse control gameplay here

I started with 0.2.9 so I am not really sure if the things I am saying here are new.

Great job man,. If you get a decent release of this game, I would definitely buy this along side Ace Combat 7. With that said, I noticed a few things:

1. The missile trajectory is weird. There were times when I knew that my missiles will not hit the enemy but the missile magically deviates from its path to hit the enemy. And sometimes the missile will just "bounce off" the enemy and will turn 30 - 45  degrees away from its path.

2. There were times when the MLAA will not lock on even though the enemy is in front of me and less than 6000 km(?) away. Does visibility affect how this kind of  missile lock on to the target?

3. I like how the cockpit shakes after you blow up a nearby enemy. I also like how you can see the enemy missiles through those little hexagonal shapes in your HUD.  Since I don't use flares, I can literally "weave through the missiles" -- like what an AWACS said in an Ace combat game.  

Impressive demo! I do have a few problems I want to talk about, though. First, the mission starts off very easy and stays that way until the very end, most of the enemy aircraft being very passive to me gunning them down or firing missiles. They didn't seem to want to outmanuever me or use flares (though I assume not all of them have flares), and they didn't really put up much of a fight unless I flew straight at them.

Second, the aircraft you gave was really strong for this kind of mission. I would understand the enemy's passiveness if we were put in an F-4 or something, but you gave us a really fast, really agile, and really tanky plane to start with. The final two fighters were the only thing that posed a threat, as they used flares and outmanuevered my missiles a few times and actually fought back.

Third, the bloom on the HUD should be toned down a bit, and the motion blur setting should not affect the HUD as much either. Both of these things affect how hard it is to read things off of it in the heat of the moment.

Fourth, Hitman 2 did nothing for the entire mission except fire a missile off twice. Only twice. It's ironic that something called "Project Wingman" have a really passive wingman, haha. I don't really mind, but he feels kind of useless to include him if he doesn't do very much. He definitely needs better AI.

Fifth, speaking of Hitman 2, he and AWACS have very similar voices, if not the same. I was barely able to tell the difference between them when they spoke.

Overall though, I really enjoyed this demo! The flying feels very good and responsive, you absolutely nailed the flight simcade feel. It's also decently optimized considering how good the game looks, as I had nearly 60FPS at all times on high settings.

Any plans for a MAC / Linux version? This looks awesome but my Gaming PC (a Hackintosh) can't play it - and my Intel HD 520 graphics windows laptop isn't up to the job...

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Google translation:

When downloading Project Wingman and trying to launch the game, it is displayed as Fatalerror and you can not play the game.
Apparently, it seems that command prompt will be displayed when starting up the game, but in my case it will not be displayed.
What should I do?

http://imgur.com/2I38Lmn

P.S
Specifications of PC I currently use
CPU Intel core i3-2310M
Memory 8 gb
GPU Intel HD Graphics 3000
DirectX 12
Back in the comments, there were people who were suffering from the same problem.
Apparently that person was Intel HD Graphics 3000, the same interior graphic board as I was.
Is not this something related to???

try running in windows 8 compatibility mode

I tried that way, but it was displayed and played just like "Fatal error"

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Hi, is their currently only one airplane to fly or how do I get the other ones? Nice Game :)

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And is their a possibility to restock ammunition? 

Dude, this shit is beautiful. Keep on working on it man

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Played the latest build. Last build I played was in early February. Great stuff.

The hangar UI is rather unintuitive.  Difficulty has jumped from that of the first missions of an Ace Combat game to missions from the last third of an Ace Combat game.

AaawwwwYeeesh! Loved the visuals of this game quite alot. Looking forward to see more from it!

Make sure to follow me @ YouTube as i upload new videos every single day about random games like this!

Subscribe Today! ► http://bit.ly/RVZGaming

I get the error "DX11 feature level 10.0 is required to run the engine." any suggestions. I have DX12 on my computer and do not know of any way to downgrade it.

https://www.microsoft.com/en-g... Try installing this

CPU: AMD Radeon R5

GPU: AMD Radeon

951/16

The A.I. in the game seem like they can just turn on a dime unlike the turning capabilities of the aircraft that I was flying in

Great game! Good difficulty balance with awesome visuals and sound. Looking forward to your next missions.

Hey RB-D2, I just wanted to give some feedback on the game. I love the game and love to see the progress that you make. The game runs extremely well on my PC with some small dips in FPS. However the one thing that I noticed that was a litle bothersome was the fact that the SU-27 can stall in a downward nose dive when the throttle is cut back. I've also noticed that for a Joystick, the throttle isn't as progressive as say War Thunder. Other than that I love playing this game and can't wait to see further implementations of the game. Thank you for all of your hard work and dedication to this project.

I have a really good computer.

i7 Intel core

Geforce 960

16 GB Ram.


For some reason, it keeps crashing right before the battle.

1920x1080 Borderless Graphics Max Settings
CPU : Intel i5-6600@3.3GHz
GPU : RX480 8gb (reference)
Last White number : 824 / 76

I'm very impressed with your project. Keep up the good work!

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Version V0.2.10c
1920x1080 Borderless Graphics Max Settings
CPU: AMD FX-8320E
GPU: Sapphire Nitro R9 380 OC 4GB (Core: 1010Mhz  Memory 1450Mhz) => OC to 1070Mhz and 1625Mhz
FRAPS BENCHMARK
Min: 35 Max:84 Avg:54.5

FPS FILE

https://drive.google.com/file/...

It must be pretty annoying to constantly have your hard work compared to an existing franchise. Please everybody this isn't Ace Combat. RBD has a good shot of making a better fusion of combat and arcade with what he's been doing so far. All I can say is the game is going beautifully. Make the perfect game you always dreamed of. If you keep this up it will PAY off!

Ace combat remastered confirmed 

sheesh, what a nostalgia trip this game is. Its a modern take on how ace combat feels, even when modern ace combats dont FEEL like ace combat anymore.  i've played this game for five hours now with my joystick (Saitek F.L.Y 5) and i cant get enough! will be donating soon as well, i really want to see future developments with this game!

I run on max everything except AA and shadow set to med with no bad lag at 1080p!

The game gets really touchy at times with a joystick and occasionally stutters a bit but it never lasts very long, the only other annoyance i can think of is not being able to use esc to back out of the menu, other than that the games been great!

(specs, i5 4460, 6gb ddr3, R7 360 w/ 2gb gddr5)


For a game that is in alpha stage of development, its great!. Yes theres still bugs ( well the occasional frame rate drop and such ) but its great so far, one thing to note is that the optimization is better now compared to the previous public alpha version. Which is nice .

UI looks great, I like how the UI/HUD elements is curved in a way, giving that 360 ish feel. Color customization is a good touch too! but overall what blows me away is how simple it is in terms of the style used, its not cluttered yet all the necessary info is there.  Though the Center HUD lines are a bit too blurry, but aside from that its good!

Game play is more  refined now , it takes me back all those times Ive played Ace Combat ( Mainly Ace combat 5 and Zero. Also AH but thats a different story lol ). The feeling is there, so is the pacing. Though theres the occasional fps drop, and the controls sometimes gets too sensitive from what I observed.

as for Weaponry, the standard missile is well good enough . SAA needs a bit of buff to its range imo, aside from that its already good ( well only to be ruined by the controls getting too sensitive lol) . Though the most lacking is the MLAA, its lock radius is a bit too narrow imo. 

Finally , its a minor issue. but on the menu/pause menu in game, cant use esc to go back. A small yet annoying thing. ohh well its still alpha stage to begin with  

Well so far, keep it up devs! Again for a alpha phase, this is looking very great! Also if you guys are looking for a tester for the non public builds, il gladly volunteer!

I really need to spill my love for this project right now. I seriously have a lack of words for how this game brings back so many good memories from my living room playing on my ps2. I haven't had this much fun playing Ace Combat games since 2009. This game really captures what Ace Combat did best and it made me feel like a little kid again. I was actually moving my head around like I was in the cockpit looking for jets. I'm actually lightheaded from that experience, it was almost unreal to discover a team not involved with making Ace Combat games create such a masterpiece. That's what it really is too, a masterpiece. And what blows my mind sky high is it's still only in alpha. You guys have truly managed to astonish me in such a small amount of time, with such little amounts of material. As simplistic as the state of the game is right now, it really felt like I was playing a very polished beta or something of that sort. It was beautiful, it was fun, and best of all, I didn't even get to the end of the senario, I was killed by the two last fighters. I said "That's a shame" but the smile on my face in that moment I swear to god, was ear to ear. I can't wait to see what's to come in the future. I am so confident in whatever you guys do with this game that I feel as if I don't even need to expect great things, because I know that in time, they will most certainly come. Thank you for giving us the freedom to play this

Hey!! I loved your game but I have a question... There are a version for IMac? Thanks for all and congratulations, I see videos of this game and is amazing!! Congratulations

Ver. 0.2.9c.

Ridiculously huge amount of pretty basic enemies ( or is it that their missles are limited in range and useless too?), limited amount of almost useless missiles and broken mouse-keyboard control - that's what I feel about alpha demo of this game.

Does it fun and entertaining - maybe yes, until gamer realise that even the slightest maneuver will make enemy MISSile miss. Same applies to gamer's MISSiles. Consider HUGE number of enemies that gamer is going to handle with almost zero support from AI wingman - and all such things turn potentially fun game into  constant boring "turn-launch your missile-get enemy lock warning signal - make Split-S/High-G barell roll -goto 1".

So I managed to destroy something around five squadrons without being a  hit and after that I found myself stuck in constant loop with a great number of enemy aircrafts without any missiles and almost empty guns ammo. After ~10 minutes of such interesting gameplay without any hope to finish first mission I made a mistake that was fatal. Because of lack of any checkpoints I found absolutely no reason to start first mission again.  I found this version much more tedious than hard - that's a GAME btw.

I should also note the clunky mouse control scheme - sometimes "virtual pilot" do strange things like flying upside down instead of making the roll, and that  makes guns usage very hard in comparison to just keyboard. 

Seems to be not my kind of game. Good luck with development.

PS. R7 1700 + GTX1070 - 120-130 fps@ FullHD max preset (as expected).

Try clearing the top 2 mouse bindings then bind mouse axes to pitch and roll. That way you can directly control the aircraft instead of controlling the "go here" cursor.

The missiles are reliable in their kill envelope, which admittedly seems quite limited. STDM seem to have great success when the target is stays within a 30-ish degree cone from the launch position. To hit, you pretty much have to be either head-on or in a tail chase.

I love it, even though it's only one mission currently playable, I'm having a ton of fun. I do have some nitpicks/suggestions about it. 

Hitman 2 needs a bit of a buff, 99% of the time he doesn't do anything and I have to do the whole thing myself.  Once in a while I see him try to take a shot at an enemy.

I kinda dislike that how you need to do the whole mission again if you die, is it possible to add in a checkpoint system? I feel like it should be in the middle and just before the boss (like the QF-18s). Could also be a difficulty option with no checkpoints in the future for players who want more of a challenge.

Flares needs some sort of audio que when it's fully recharged, even though the recharge timer is there in the HUD. But most of the times I'm focusing on chasing enemy jets/dodging missiles than trying to take a quick glance when the flares are ready to use.

This is one amazing game! i feel like a god everytime i destroy a plane!

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i wish hitman 2 would do anything he just flies with me letting me do all the job
and no one targets him he just watches me battle
while i stall only once and over 9000 rockets come to me and im dead
if this isn't the only mission please make it easier i tried for hours to do it but i still can't

Excuse me! 

do the plane perform any cobra action or high g ?

Hello!

At the moment that feature is not in the public demo yet. But it is in the current internal builds. Hopefully I'll be able to showcase it soon once it's finalized.

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