I love this game very much, easy gameplay, great graphics, very realistic ... I know the game is in beta yet, but you could leave a game a little lighter to run on PCs a little more "weak" in at least the medium settings without the FPS being below 50 ... great work
My specifications - Processor: Core I3-4170 3.7ghz - Motherboard: Gigabyte Ga-78Lmt-S2 - Memory RAM: 8GB DDR3 - HD 1tb - Video Card: GTX 750Ti 2gb
Register on this siite beause of this game. Really this is awesome!
PS: Will there be multiplayer in the game? And do you plan to add a squadron editor to the game? To be able to build your own squadron with your friends. Create camouflage skin, emblem, e.t.c.?
Game looks amazing. although I haven't gotten the chance to play it yet I hope I will be able to soon. Currently only have Macs in my house but I am looking into getting a windows computer very soon. I will make sure to stay updated in hopes that maybe this game could be released on mac if possible.
Hi there, StratosFear86 here. 5 seconds into the first mission and I was satisfied this game will scratch the itch HAWX failed to, and havent had since Ace Combat 0 on the PS2. The sensation of breaking the sound barrier, flying through the clouds, and pulling G's would have me happy just in free flight mode. The explosions and visuals of enemy aircraft coming apart looks great, the missiles function awesome and the Vulcan in the FA-18 was fun to shoot. The controls and button mapping felt natural and the camera pan is alot smoother than in HAWX which i think makes for a better aircraft model. This is an amazing project with the potential to be one of the best in the arcade jet combat sim genre, now to what I and many other would love to see in the finished version.
Keep the whole gain experience points to level up to earn points to buy tech tree stuff crap far away from this, missions and special circumstances unlock planes, not grinding
Aircraft licenses to use the real names and designations, couldnt imagine alot of trouble with that seeing how nice the two are already portrayed. Would like to see the same with the underwing weapons just for a bit of realism, the damage and performance can all be tweaked for balance.
A takeoff/ landing sequence with maybe the ability to taxi around on the ground before and after missions and in a free flight mode.
Realistic cockpits!
Gun exclusive effects, because not every aircraft has a 20mm Vulcan like all the other games make it seem like, I would also like it to be a little harder in a dogfight to get a gun kill. Maybe a gunfighter only mode with the early jet aircraft from the late 40's- the 50's before missiles became popular?
I would love some stealth fighter/bomber missions where you have to sneak around at night. Would also very much like a night time mission over a city all lit up and a free flight/mission editor mode introduced. Nevada Test Range map would be a blast to fly in with a few of the alleged "black project" aircraft to and maybe a UFO intercept mission? I hope I dont come across as to demanding, just excited to finally see a new title and can already say I'll have no problem with the price for the finished product. Now to go check out the Su-27.
No problems running on my system. Intel i5 6500CPU 3.20GHz 8BG RAM GeForce 1050.
I mostly agree with you, i hope he can add the Freeflight mode pretty soon. Since I think that's not too hard. Now I just fly away as quick as possible in the missions and go fly some. ;p
Best game. Just a bit too sensitive with joystick. Key mapping is confusing. Super optimized. Some bugs, normal for an alpha (some elements of HUD left after I died, or boxes too little for text, for example).
The little map bottom left is pretty unuseful. I'm never looking at it.
Could we get auto-tracking where camera is tracking target only under a certain angle from front?
I would like to see a "realistic" difficulty level where there is wind, landing for refueling and reloading, less missiles, less enemies and more allies, etc. We would also change controls beetween combat and flying (airbrakes, flaps, ggears, engines, etc.)
Maybe aircraft carrier one day.
Beautiful with music.
AMD Athlon X4 880K 4.2GHz, MSI GTX 960 4gb Vram, 8gb ram, running high (60fps max graphics)
I love it! I always love flight games, my first one is Tom Clancy's H.A.W.X. Project Wingman is very good and it's very similar to Ace Combat. I also love that planes are based on real world while their name is little different. Game is running smoothly but i need to turn off shadows and anti aliasing also lower the clouds quality. My laptop is 2GB VRAM MX150 with i5-7200U and 4GB RAM.
My question on hostile F/Z-18 with their backward-launched missile, do they use All-aspect missile??
Loving the new update! I noticed a sound bug where occasionally, if you're locking onto a target while the end game "Good work, Hitman Team, return to base" and fade to black plays, the locking sound will persist into the menu.
Also, I still cant get my HOTAS inputs to stick in the controls menu. They keep defaulting to "Joystick_T" whenever I quit the game.
Just wanted to let you know your work is incredible. The sound design in tandem with the music is perfection. I'd like to call attention to the fact that your wingmen seem pretty oblivious to your position why flying with you at the start of a mission. If I don't make an effort to avoid them they'll usually fly into me. I would also like to point out that airship kills with unguided bombs still count. That pleases me greatly.
With most settings on high I lock frames to 60 on my 3072MB ATI AMD Radeon R9 280x with a Intel Core i5 4670K and I never see it dip even when the game is absolute bedlam.
I await further developments with much anticipation.
This Project is the revival of the good old arcade flight games makes me drift away between missiles and AA battery's. the suprise of adding in the ace combat airships for the Chainlink mission is a wonderfull chirstmass gift to all of us Ace combat fans out there. This takes me way back just blue skies and a good track to listen at.
For a bit of design critisism : the chainlink mission will often make the enemy fly outside of combat area. not realy a negative thing might be design desision, but it can be a bit of a blue baller to suddenly die.
The fighter wing of F/Z 18's seems to fire missiles to the player from behind himself Kindof wished this was removed. A ingame explenation why it can do so might do it for me. ^^
The added difficulty is the thing i personally was looking out for, terrific job on the AI in Hard mode: adds to a unexpected amount of replayabillity to the game itself. (Personally would like to see mercenary Difficulty for that extra challange!)
Played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229), when the logo/splash screen game is first displayed a couple of error messages pop out and then game crashes.
Controls are perfect with 360 controller. the Chainlink with hard feel a bit easy compare to clear sky on Hard. The Visual is just mind blown for indie. You sir nailed everything right so far. Keep it up and looking forward to future release
16GB DDR4 @2133Mhz (Unfortunately, my PC has some stability issues when trying to bump it to 3000Mhz, 2800Mhz might be safe sometimes, but that's not game related anyway)
Every setting bumped to the maximum with render resolution at 100% at 1080p and game runs great, don't notice any hiccups whatsoever, stable 60fps at both missions!
Great game, graphics can be incredible and heavy, or minimal and light, so most machines can run it fine!
But, the controls menu is really disorganized . And there should be some way of controlling sensitivity, as the game was very hard to play with my joystick. Also, there's a sound, I believe the radar warning sound, that once it starts playing, never stops, not on the pause menu, not on the main menu, it just does not stop playing.
Hello! Here are some bugs I found during testing. As a sidenote, I played this game with an Xbox 360 controller:
1. Once you stop looking around in third person, the camera locks itself in this position. It can easily be fixed by performing a quick camera movement, however, it's somewhat annoying.
2. While holding the "Y" on the Xbox Controller to chase an enemy with the camera, if you press the menu button while doing so, once you leave the menu the camera will keep chasing the enemy even if you have stopped pressing the "Y" button. As with the aforementioned bug, this can be fixed by performing a quick camera movement.
Now, the upcoming feedback is somewhat nitpicky but I believe it's worth noting:
3. There are no visual effects when shooting at water with the gun.
4. Enemy fighters' movement is a bit wobbly when observed up close. I'm not sure if the wingman and your allies share the same issue.
And finally, as someone else stated, frame drops to 40-50 fps are common when flying near the ground.
Nothing else to report, keep up the spectacular work!
Recently played the latest Demo and here'll be my two cents.
Gameplay is really, really fun. On hard mode it's a mix of fun and challenging; as for easy and normal, I never got to try them so I don't know how easy/hard they really are. I like the airships that appeared in the second scenario, and the design reminds me of Ace Combat 6's Agaion and Kottos/Gyges command cruisers. Their presence at first gave me some shock and awe, though I thought they were B-2s at first. Their HPs aren't too bad, just right in terms of their size. The appearance of large numbers of enemies in the last phases of scenario 1 and 2 may give newer players a bit of shock, but Ace Combat players will feel right at home dodging and weaving through enemies and missiles.
The semi-fictional way you named real aircraft kind of weirded me out at first, but then you probably need permission from aircraft companies to use their aircraft names in-game. This may be perhaps your opportunity to create fictional, albeit aerodynamically sound aircraft for the player to use in-game.
In terms of details, it's a big improvement compared to the last demo. Sharper textures all around and much better-looking nozzles (Love what you did with the Flanker's nozzles!). My one complaint is that while the ground textures look much better, they're in need of optimization. Whenever the camera looks down onto the ground, my FPS drops from 70-80+ to 40-50 fps (on a GTX 1060 and i7-6700HQ. 16GB RAM).
Overall, it's a great game with great graphics, though may need some optimization here and there. I'll give it a good 9/10.
My system is an A10 7860K, With 1 gb of R7 integrated graphics. 8 gb of ram 1866 mhz. The games works in minimus and rounds the 27 to 37 FPS, so its pretty playable.
At 1920x1200(16:10) the plane descriptions in the hangar don't fit on the screen. There's also a misplaced comma in the URKTS description.
It feels a bit weird that the "Multirole" F/A-18 can only mount anti-air weapons while the "Figthter" Flanker can mount bombs and rockets too. Edit: Nevermind apparently you can mount A2G weapons only on the 2nd SP weapon slot.
It would be nice if you added a gamma slider to the graphics options(unless it's there and I missed it). Imo the game is a bit too bright atm. It's very hard to see planes or even your own green reticle when attacking from above and with clouds in the background.
The blur effect looks nice at 20%-30% on the environment but the blurring on the HUD is excessive. Not sure if you can blur that doesn't affect the HUD since it just looks silly to have it blurred. Especially noticeable in 1st person virtual cockpit.
The AI seems competent enough on Hard though the overall difficulty is still rather low due to how much punishment the player plane can take compared to every other plane. Maybe the "Mercenary" difficulty can change that when it's available.
URKTS being able to wreck flying fortresses is a nice touch though.
Overall though I really liked this demo, it was great fun.
Love the new Demo especially the Multirole mission (The epic feeling when you allies and enemies showed up with airships) .
The clouds however seem lower texture when flying close to (almost as if they are soft rounded blocks) and there is a large frame drop whenever the shock cone forms on the wings of the aircraft when speeding up or turning.(Playing on max setting, GTX 970m)
Hope that there will be a possible wingman attack/defense and allied attack/defense as there was in ace combat 6. Fingers crossed for modding and map/scenario making tools as well. Other than that the game is looking stellar so far. Thank you so much for this and cant wait for the Kickstarter.
This game is amazing, most fun ever, I just listen to music and shoot down jets, it's very very VERY fun. You did an amazing job. I've beat the game like 2 or 3 times, its hard, and challenging, but really rewarding, the satisfaction of seeing a jet blow up. The graphics are amazing, and the first person camera is beautiful. Cant get enough of your game, thanks so so much!
This game is so fun! It's also very very hard at the end - I had run out of missiles with 5 aircraft to go. It would be nice if the wingman could do something - I flew around for 5 minutes and he shot down no enemies.
The wingman does do something. After the entire level you'll see he might have shot down 1-2 or maybe even 3 aircraft! i know its not a lot, but its mainly about you ay? Because you used alot of missiles if you were out of em! ;P
I don't know if I'm experiencing a bug or if the current version (v0.2.10c) is supposed to only have the Su-27 and one mission that's purely air-to-air combat. What happened to the previous sortie that had a mix of ground and air targets and four planes to choose from?
Speaking which of, I have an older version around (v0.2.1109b) that no longer recognizes my controller and launches SteamVR for some reason. Can you tell me what that's about?
Hey there, that's working as intended. The old mission was removed due to it being unpolished in general and not really in a complete state. It will return at some point. I hope you understand.
Regarding the controller recognition, it may be that the save files of 0.2.10c is overwriting the one from 0.2.1109b but it doesn't go the other way. To fix this simply go to your /Appdata/Local/ folder and rename the folder "ProjectWingman" to something else. However, once you launch the later versions of Project Wingman you'll have to do these steps again.
Regarding SteamVR, it was a part of the default Unreal packaging plugin which I didn't disable. It has since been disabled for later versions.
Thank you for explaining. Any way I could get a version with the old map that doesn't launch SteamVR? Or are there plans to include a map including ground targets? I really really miss them. :(
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there's shadow flickering on my gameplay, setting all high/ultra
I'll try to look into it. Thanks for the feedback!
Not really digging the controls even with a controller
try flight stick or HOTAS, much more fun
Thanks for the feedback! The controls are fully rebindable! So feel free to come up with your own control scheme!
Sorry for my English!
I love this game very much, easy gameplay, great graphics, very realistic ...
I know the game is in beta yet, but you could leave a game a little lighter to run on PCs a little more "weak" in at least the medium settings without the FPS being below 50 ... great work
My specifications
- Processor: Core I3-4170 3.7ghz
- Motherboard: Gigabyte Ga-78Lmt-S2
- Memory RAM: 8GB DDR3
- HD 1tb
- Video Card: GTX 750Ti 2gb
Bug report: UI is squished when resolution is 5760x1080
Really like the look of this game, it looks incredibly and cant wait to play!!! Does anyone know what the minimum requirements are for download?
Thanks in advance!
TrackIR in a future build please?
Will the final game have Mac and Linux versions?
i wonder if this game have multiplayer part and is the LAN 1v1 mode possible in the future?
if I lock on the enemy and mission finished, the lock on sound just play infinitely. another things were perfect anyway!
Just finished the first mission and I'm loving what I'm seeing. Brings back memories of Ace Combat Unsung War. Keep up the good work!
Register on this siite beause of this game. Really this is awesome!
PS: Will there be multiplayer in the game? And do you plan to add a squadron editor to the game? To be able to build your own squadron with your friends. Create camouflage skin, emblem, e.t.c.?
OH MY GOD...
I LOVE IT, it's super realistic yet not laggy, even on my terrible laptop, I haven't tested yet but is it joystick compatible?
of course
Horray
Will there be a Linux version?
Game looks amazing. although I haven't gotten the chance to play it yet I hope I will be able to soon. Currently only have Macs in my house but I am looking into getting a windows computer very soon. I will make sure to stay updated in hopes that maybe this game could be released on mac if possible.
Tried bootcamp?
Hi there, StratosFear86 here. 5 seconds into the first mission and I was satisfied this game will scratch the itch HAWX failed to, and havent had since Ace Combat 0 on the PS2. The sensation of breaking the sound barrier, flying through the clouds, and pulling G's would have me happy just in free flight mode. The explosions and visuals of enemy aircraft coming apart looks great, the missiles function awesome and the Vulcan in the FA-18 was fun to shoot. The controls and button mapping felt natural and the camera pan is alot smoother than in HAWX which i think makes for a better aircraft model. This is an amazing project with the potential to be one of the best in the arcade jet combat sim genre, now to what I and many other would love to see in the finished version.
Keep the whole gain experience points to level up to earn points to buy tech tree stuff crap far away from this, missions and special circumstances unlock planes, not grinding
Aircraft licenses to use the real names and designations, couldnt imagine alot of trouble with that seeing how nice the two are already portrayed. Would like to see the same with the underwing weapons just for a bit of realism, the damage and performance can all be tweaked for balance.
A takeoff/ landing sequence with maybe the ability to taxi around on the ground before and after missions and in a free flight mode.
Realistic cockpits!
Gun exclusive effects, because not every aircraft has a 20mm Vulcan like all the other games make it seem like, I would also like it to be a little harder in a dogfight to get a gun kill. Maybe a gunfighter only mode with the early jet aircraft from the late 40's- the 50's before missiles became popular?
I would love some stealth fighter/bomber missions where you have to sneak around at night. Would also very much like a night time mission over a city all lit up and a free flight/mission editor mode introduced. Nevada Test Range map would be a blast to fly in with a few of the alleged "black project" aircraft to and maybe a UFO intercept mission? I hope I dont come across as to demanding, just excited to finally see a new title and can already say I'll have no problem with the price for the finished product. Now to go check out the Su-27.
No problems running on my system. Intel i5 6500CPU 3.20GHz 8BG RAM GeForce 1050.
I mostly agree with you, i hope he can add the Freeflight mode pretty soon. Since I think that's not too hard. Now I just fly away as quick as possible in the missions and go fly some. ;p
shut the fuck up retard. nobody fucking cares. this is the dumbest shit i’ve read in my life. fucking idiot
idiot
Best game. Just a bit too sensitive with joystick. Key mapping is confusing. Super optimized. Some bugs, normal for an alpha (some elements of HUD left after I died, or boxes too little for text, for example).
The little map bottom left is pretty unuseful. I'm never looking at it.
Could we get auto-tracking where camera is tracking target only under a certain angle from front?
I would like to see a "realistic" difficulty level where there is wind, landing for refueling and reloading, less missiles, less enemies and more allies, etc. We would also change controls beetween combat and flying (airbrakes, flaps, ggears, engines, etc.)
Maybe aircraft carrier one day.
Beautiful with music.
AMD Athlon X4 880K 4.2GHz, MSI GTX 960 4gb Vram, 8gb ram, running high (60fps max graphics)
I love it! I always love flight games, my first one is Tom Clancy's H.A.W.X. Project Wingman is very good and it's very similar to Ace Combat. I also love that planes are based on real world while their name is little different. Game is running smoothly but i need to turn off shadows and anti aliasing also lower the clouds quality. My laptop is 2GB VRAM MX150 with i5-7200U and 4GB RAM.
My question on hostile F/Z-18 with their backward-launched missile, do they use All-aspect missile??
Loving the new update! I noticed a sound bug where occasionally, if you're locking onto a target while the end game "Good work, Hitman Team, return to base" and fade to black plays, the locking sound will persist into the menu.
Also, I still cant get my HOTAS inputs to stick in the controls menu. They keep defaulting to "Joystick_T" whenever I quit the game.
Great performance with my i5-7600k and 1070.
Just wanted to let you know your work is incredible. The sound design in tandem with the music is perfection.
I'd like to call attention to the fact that your wingmen seem pretty oblivious
to your position why flying with you at the start of a mission. If I don't make an effort to avoid them they'll usually fly into me. I would also like to point out that airship kills with unguided bombs still count. That pleases me greatly.
With most settings on high I lock frames to 60 on my 3072MB ATI AMD Radeon R9 280x with a Intel Core i5 4670K and I never see it dip even when the game is absolute bedlam.
I await further developments with much anticipation.
This Project is the revival of the good old arcade flight games makes me drift away between missiles and AA battery's. the suprise of adding in the ace combat airships for the Chainlink mission is a wonderfull chirstmass gift to all of us Ace combat fans out there. This takes me way back just blue skies and a good track to listen at.
For a bit of design critisism : the chainlink mission will often make the enemy fly outside of combat area. not realy a negative thing might be design desision, but it can be a bit of a blue baller to suddenly die.
The fighter wing of F/Z 18's seems to fire missiles to the player from behind himself
Kindof wished this was removed. A ingame explenation why it can do so might do it for me. ^^
The added difficulty is the thing i personally was looking out for, terrific job on the AI in Hard mode: adds to a unexpected amount of replayabillity to the game itself.
(Personally would like to see mercenary Difficulty for that extra challange!)
Goodluck man, especially with the kickstarter!
Bug Report:
Played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229), when the logo/splash screen game is first displayed a couple of error messages pop out and then game crashes.
At this link you can find some screenshots: Project_Wingman_BugReport
Thanks for your attention and your work.
Played about an hour
Run Above 70+FPS with all setting max
FX-8350
GTX1070 8GB
16GB DDR3 2200Mhz
Controls are perfect with 360 controller. the Chainlink with hard feel a bit easy compare to clear sky on Hard. The Visual is just mind blown for indie. You sir nailed everything right so far. Keep it up and looking forward to future release
Just Amazing Game
Ryzen 7 1700X
RX470 4GB OC
16GB DDR4 @2133Mhz (Unfortunately, my PC has some stability issues when trying to bump it to 3000Mhz, 2800Mhz might be safe sometimes, but that's not game related anyway)
Every setting bumped to the maximum with render resolution at 100% at 1080p and game runs great, don't notice any hiccups whatsoever, stable 60fps at both missions!
Great game, graphics can be incredible and heavy, or minimal and light, so most machines can run it fine!
But, the controls menu is really disorganized . And there should be some way of controlling sensitivity, as the game was very hard to play with my joystick. Also, there's a sound, I believe the radar warning sound, that once it starts playing, never stops, not on the pause menu, not on the main menu, it just does not stop playing.
Great job though, keep it up!
Hello! Here are some bugs I found during testing. As a sidenote, I played this game with an Xbox 360 controller:
1. Once you stop looking around in third person, the camera locks itself in this position. It can easily be fixed by performing a quick camera movement, however, it's somewhat annoying.
2. While holding the "Y" on the Xbox Controller to chase an enemy with the camera, if you press the menu button while doing so, once you leave the menu the camera will keep chasing the enemy even if you have stopped pressing the "Y" button. As with the aforementioned bug, this can be fixed by performing a quick camera movement.
Now, the upcoming feedback is somewhat nitpicky but I believe it's worth noting:
3. There are no visual effects when shooting at water with the gun.
4. Enemy fighters' movement is a bit wobbly when observed up close. I'm not sure if the wingman and your allies share the same issue.
And finally, as someone else stated, frame drops to 40-50 fps are common when flying near the ground.
Nothing else to report, keep up the spectacular work!
Recently played the latest Demo and here'll be my two cents.
Gameplay is really, really fun. On hard mode it's a mix of fun and challenging; as for easy and normal, I never got to try them so I don't know how easy/hard they really are. I like the airships that appeared in the second scenario, and the design reminds me of Ace Combat 6's Agaion and Kottos/Gyges command cruisers. Their presence at first gave me some shock and awe, though I thought they were B-2s at first. Their HPs aren't too bad, just right in terms of their size. The appearance of large numbers of enemies in the last phases of scenario 1 and 2 may give newer players a bit of shock, but Ace Combat players will feel right at home dodging and weaving through enemies and missiles.
The semi-fictional way you named real aircraft kind of weirded me out at first, but then you probably need permission from aircraft companies to use their aircraft names in-game. This may be perhaps your opportunity to create fictional, albeit aerodynamically sound aircraft for the player to use in-game.
In terms of details, it's a big improvement compared to the last demo. Sharper textures all around and much better-looking nozzles (Love what you did with the Flanker's nozzles!). My one complaint is that while the ground textures look much better, they're in need of optimization. Whenever the camera looks down onto the ground, my FPS drops from 70-80+ to 40-50 fps (on a GTX 1060 and i7-6700HQ. 16GB RAM).
Overall, it's a great game with great graphics, though may need some optimization here and there. I'll give it a good 9/10.
Will my Crappy PC can run this?
Intel Pentium J2900 2.41 GHz (Quad Core)
Integrated Graphics Card (Intel HD Graphics)
8 GB DDR3 RAM
Edit: Nvm, it seems I cant run it...
Let me know if you need help building a new PC!
Haha, don't worry, I already upgraded from Xeon and RX 580 and played this...
My system is an A10 7860K, With 1 gb of R7 integrated graphics. 8 gb of ram 1866 mhz. The games works in minimus and rounds the 27 to 37 FPS, so its pretty playable.
At 1920x1200(16:10) the plane descriptions in the hangar don't fit on the screen. There's also a misplaced comma in the URKTS description.
It feels a bit weird that the "Multirole" F/A-18 can only mount anti-air weapons while the "Figthter" Flanker can mount bombs and rockets too. Edit: Nevermind apparently you can mount A2G weapons only on the 2nd SP weapon slot.
It would be nice if you added a gamma slider to the graphics options(unless it's there and I missed it). Imo the game is a bit too bright atm. It's very hard to see planes or even your own green reticle when attacking from above and with clouds in the background.
The blur effect looks nice at 20%-30% on the environment but the blurring on the HUD is excessive. Not sure if you can blur that doesn't affect the HUD since it just looks silly to have it blurred. Especially noticeable in 1st person virtual cockpit.
The AI seems competent enough on Hard though the overall difficulty is still rather low due to how much punishment the player plane can take compared to every other plane. Maybe the "Mercenary" difficulty can change that when it's available.
URKTS being able to wreck flying fortresses is a nice touch though.
Overall though I really liked this demo, it was great fun.
Love the new Demo especially the Multirole mission (The epic feeling when you allies and enemies showed up with airships) .
The clouds however seem lower texture when flying close to (almost as if they are soft rounded blocks) and there is a large frame drop whenever the shock cone forms on the wings of the aircraft when speeding up or turning.(Playing on max setting, GTX 970m)
Hope that there will be a possible wingman attack/defense and allied attack/defense as there was in ace combat 6. Fingers crossed for modding and map/scenario making tools as well. Other than that the game is looking stellar so far. Thank you so much for this and cant wait for the Kickstarter.
NIIIIIIIIIIIICE
Beautiful game. Reminds me of the good ol' Ace Combat.
This game is amazing, most fun ever, I just listen to music and shoot down jets, it's very very VERY fun. You did an amazing job. I've beat the game like 2 or 3 times, its hard, and challenging, but really rewarding, the satisfaction of seeing a jet blow up. The graphics are amazing, and the first person camera is beautiful. Cant get enough of your game, thanks so so much!
This game is so fun! It's also very very hard at the end - I had run out of missiles with 5 aircraft to go. It would be nice if the wingman could do something - I flew around for 5 minutes and he shot down no enemies.
The wingman does do
something. After the entire level you'll see he might have shot down 1-2 or maybe even 3 aircraft! i know its not a lot, but its mainly about you ay? Because you used alot of missiles if you were out of em! ;PI do miss a lot.. not sure why.
I don't know if I'm experiencing a bug or if the current version (v0.2.10c) is supposed to only have the Su-27 and one mission that's purely air-to-air combat. What happened to the previous sortie that had a mix of ground and air targets and four planes to choose from?
Speaking which of, I have an older version around (v0.2.1109b) that no longer recognizes my controller and launches SteamVR for some reason. Can you tell me what that's about?
Hey there, that's working as intended. The old mission was removed due to it being unpolished in general and not really in a complete state. It will return at some point. I hope you understand.
Regarding the controller recognition, it may be that the save files of 0.2.10c is overwriting the one from 0.2.1109b but it doesn't go the other way. To fix this simply go to your /Appdata/Local/ folder and rename the folder "ProjectWingman" to something else. However, once you launch the later versions of Project Wingman you'll have to do these steps again.
Regarding SteamVR, it was a part of the default Unreal packaging plugin which I didn't disable. It has since been disabled for later versions.
Thank you for explaining. Any way I could get a version with the old map that doesn't launch SteamVR? Or are there plans to include a map including ground targets? I really really miss them. :(