Proper mouse aim:I know that the mouse aim that is already implemented is experiential but it is god awful. The keyboard controls on their own just aren't good enough and need to be combined with mouse aim that is similar to War Thuner's KBM controls.
Original fighter system sounds: Everybody loves the good old growl sound of the aim 9 sidewinders lock tone. Just take a look into Falcon 4.0's sound files for the original system sounds of an F-16.
Missiles designed for particular purposes: I.E. SAM missiles shouldn't be able to lock onto ground targets as that is for AGM's
More realistic radar: I know that this is supposed to be an arcade game but it won't hurt to make the radar a little more realistic and unique. For example you could have the radar do a search Patten (with delay) 270 degrees ahead of the aircraft's nose cone to make it more challenging to find and lock onto targets. This could be combined with a Missile Approach Warning System to provide a 360 degree view of incoming missiles.
-those are just some of my thoughts to make the game more unique but off course you can do whatever the hell you want with your project. Keep up the good work.
Anyway onto how my system ran the game
**PC SPECS**
Processor: Intel Core i7-2600k (30% max usage)
Graphics: GTX 1060 MSI Gaming X 6G Edition (70%-100% usage)
Motherboard: Gigabyte GA-P67A-UD3-B3
Ram: 16GB DDR3
Power supply: AX860 860 watt 80 plus platinum Certified Fully Modular PSU
You've missed the point with your suggestions. This aims to be Ace Combat-like arcade flight game. And although at first it may seem odd to have "universal" missile for air and ground targets, it's the way it was in Ace Combat games. All the "special weapons" are specialized though.
So you have QAAMs (highly manouvreable missile - like AIM9x or ASRAAM in RL), XMAAs (medium range active missile wchich you can engage multiple targers at the same time - equivalent of AMRAAM), XLAA (similar to XMAA but with longer range although less manouvreable - let's say it's AIM-9 Phoenix in RL), SAAM (semi active missile which you must mantain a lock for it to guide - AIM-7 Sparrow).
For ungided air-to-ground you have UGBS/UGBM/UGBL (ungided bombs, like MK-82/83/84 with CCIP delivery symbology), FAEB (Fuel-Air-Explosive-Bomb) - ungided bomb filled with fuel which when combined with air creates large blast, BDSP (bomblets dispeser), RCL (unguided rockets), SFFS (Self Forging Fragmentation Submunition) - cluster-like bomb with sensor fused bomblets,
Guided air-to-ground are also plenty - XAGM (equivalent of AGM-65 Maverick), LAGM (SLAM), LASM (Harpoon), GPB (guided penetration bomb).
And plenty more, with several unique special weapons like tactical lasers, multi purpouse burst missiles and even ECM pods. So as you can see there is plenty to choose from.
The Sidewinder growl would be cool but in real life it corresponds to IR sensor feedback while in Project Wingman the missile lock is universal to all guided weapons and it would be strange to hear the growl while locking on some bunker with guided bomb. Maybe if it was limited to "standard missile" air targets and QAAMs?
Was averaging between 30 - 60 FPS on Very High, 1080p
This is exactly the type of game ive been wanting to play for years. It reminds me so much of AC5 and AC6. Next time i have some money, ill make sure to send some your way! Keep up your fantastic work!
With a OC'd FX-8320 and OC'd R9 285 (both on water so consistant clocks) I was getting 40-50 fps during action and 60 during the bits in-between, on v-high settings. I'm upgrading to Ryzen soon so I'll test it on that when I get it.
Edit: Forgot to add that this was at 1080p
I would love to see a mouse control system like the one in War Thunder.
The elevator seems to be bugged, as it doesn't really do anything when given negative elevator
Other than that, aside from things I'm sure you'll add in the future, this is a pretty solid alpha build!
The gameplay really reminds me the "Top gun" game serie on Playstation !
It's simple, it's really neat, UI is clear and sufficient = great fun !
"Top Gun" game had a fun features ; it had "boss" planes like big bombers or tiny little and hard-to-shoot drones, it would be a nice addition at the end of a mission !
This game is somewhat a new kind of "HAWX", also a good game serie !
Keep up such good work ! It looks amazing ! And it's amazing !
So, as mentioned before, I will be giving feed and so far I love the game, and I can totally see this taking off in the future once shes polished more, and some more content.
My one main issue thus far in terms of game play is the Negative elevator (using an Xbox controller here) seems to be a bit, for a lack of a better word, unresponsive. Other than this I love the game and it does bring back Memories of Ace Combat.
In Terms of performance my Alienware 17:
- GTX 970M
- Intel i7-4720HQ @ 2.60 GHz
- 7.89GB Ram
Seems to have no issues running the game while still making it look good. Not going to mention any content suggestions atm simply because as it stands now it is more than enough, and I fully expect in the future for more stuff to come.
first thing first,norton 360 antivirus hates your game (well your game files at least).it removed the exe file and about 80 other files as suspect (i honestly lost count) a mixture of quarantined and removed,mostly simul and Qt5 files although there are others.just so you know you can contact symantec and submit the files so they can check them and add them to their exception list if you want.
i restored all the files so onto the game itself,i tried it out on an msi ge60 2pe apache pro gaming laptop with windows 10 home:
i7-4700HQ @2.4GHz
12GB ram
gtx 860m gpu
i'm getting between 27 to 32 fps on high settings.i loved ace combat 3 on ps1 and the two ps2 games,i believe you have captured the feeling of those games excellently and am looking forward to playing a story through this game.hopefully improvement in game engine will get me a better frame rate.keep up the good work.
Maaaan, Norton sucks ass. Norton and McAfee need to just cease, to be honest. Terrible terrible pieces of software. Good feedback nonetheless though :)
Thank you for letting me know. I'll have to investigate further and submit the files to Norton in the future if it's not whitelisted on the next release.
Hey is there any word of a new update? I played this a lot when i downloaded it, but it has been 4 months now without any updates. I appreaciate the work so far though
Hello, Will there be regular updates for this game or do you updated it once everything in the update has been polished up? I want to tell my friend about this game but he doesn't like playing early alpha games.
Intel Core i7-2600k @ 3.80 GHz (OC) GTX 960 2 GB(OC) 16 GB DDR3 RAM 64-bit Windows 10 With my specs I managed to run this game @ 1080p 48 fps at Very High settings,
Downloading the Game, unfortantely I simply lack the fund to donate at this current time. However I've both seen, and watched reviews and I think they look simply fantastic, I fully plan on supporting this in the future. Best of luck!
Hey, great game! I love the old ace combat feel. I encountered very few glitches for a game at this stage of development. Here is a few screenshots of what I did find.
Cant wait for that next version ) Checking twitter/tumblr and itchio several times a day.. Really hope to see all those things you mentioned in your posts, like night mission, snowy mountain landscape, mouse controls and SU )
Okay, this is going to be long and hard but trust me, it's worth it.
Okay, starting off: Damn, this game has potential. Classical Ace Combat controls for ease-of-play, Unreal Engine so it's damn easy to code and mod for, and oodles and oodles of visuals and scenes that even make Crysis 3 Blush. Since I want to make this as in-depth as possible, here's a convenient list of the pros in more detail (also - sorry, I'm a real pilot so I'm going to go pretty damn specific):
The whole first mission SCREAMS Bartolomeo Fortress from AC6. Green shrubbery, hillside forts, aircraft and AA guns, and lots of nice clustered enemies. Definitely a way to tap into the Ace Combat fan-base (and HAWX fan-base, for that matter) without being downright plagiarism. It'll help build hype.
Okay, this one I'm 50/50 on and I'll explain why later... For an alpha, general aircraft handling such as turning, burning, stability and over/under compensation is preeeeeeeeetty good. Could use some slight tweaking (i'll get to that later) but overall, it's damn good for an Alpha.
Weapon Balance - This one I'm more 70/30 on. I LOVE the idea of being able to take up to 3 or 4 different kinds of weapons in addition to standard Missiles and Cannon, but balancing of the amount right now just feels a little... off. Like, having 38 bombs, 20 AMRAAMs, 8 QAAMs, yet still like 80 to 90 missiles and unlimited cannon on an F-15C... AN AIR SUPERIORITY fighter. It just feels... not OP, but weird. (okay, maybe a little OP :D)
You picked the right engine. I can already see steam workshops, NMM's, and file repo's stacked to the brim with add on aircraft, custom skins, user-made missions and maps, and hundreds upon hundreds of FLYING ANIME CHICKS!
That being said, there are some things that... feel a little "off".
(Getting super nitpickey) Roll and initial pitch response on the F-15C is sluggish but firms up (giggity) after a few moments of input. MiG-31 suffers from a severe case of Kamakawiwoʻole disease (google it). F-18 turns on a proton, and the F-14 needs aviators duct-taped to the front.
QAAMs dont care about flares, azimuth, or distance. You see red, it's gonna be dead.
"I said DART gun, not FART gun!" (cannon; maybe a better sfx?)
All craft accelerate kinda slow but are fucking drag racers when stopping
Optimization(?). I ran it on two rigs, one a 6950x and 2x Titan XP's (Say what you will about me burning money) and another on a I5 4460 and MSI 970. On the first rig, SLI was not recognized (meh, big whoop) and ran at a stable bajillion frames per second, EXCEPT the exact moment the interceptor wave spawned in. It dipped to roughly 144 then went roight back up. 4460 rig was roughly 60-65 fps, going slightly higher in times of low combat and dipping to the 50's when flying through explosions and burning F-18's (MICHEAL BAY STYLE)
No anime girls (this kills it)
Other than that, it's as I said before: MASSIVE potential. Also, I'd be willing to lend my services as a coder/programmer/general tester, since I have Unreal Engine and a rig capable of some pretty heavy workloads.
All in all, I'm hyped and I want more. More planes, more missions, more scenes, more weapons, more sounds, more story, and more flying girls. 'Nuff said.
it runs at about 45-60 fps on a gtx 1060 ti whit 8 gb ram and an i5-2500 3.30 GHz
will you add an multiplayer mode? me and some of my friends love this game and we will want to play together. For the rest is perfect and i hope you will countinue to develop this game.
ps. i don't know i is a bug of something but i don't ear sound
Damn, i like it! really nice visuals, and the flight feels smooth and satisfying. Tried it with a logitech f310 gamepad, and it worked flawlessly.
I'm running on a i3 2100, r9 280 and 8GB ram @1333hz. The framerate never went below 30, and i'd say it averaged on about 40, very high setting at 1080p.
All i can say for now, is that adding some hud indicator for the recharge state of the missles would be really usefull (like the way the missile silouhette fills up in the AC games).
Again, really liked it, keep up the good work man!
Just downloaded this game about an hour ago for 10 bucks. It's an Early, EARLY ACCESS game, but what's there felt smooth. I can't complain, though there isn't much around to complain about to begin with. I haven't ran into any bugs or anything, at least.
Just keep doing what you do, dude. This is pretty fun, and I love that you put the F/A-18E in.
GeForce GTX 760, Intel i7 3770k, 16GB of RAM. The game never dropped below 30fps, even when I got to the conflict zones and had up to 30+ enemies on my screen at a time. And this is at maximum everything mode.
Unless you want a cease and desist from Bandai Namco you obviously can't include sound assets ripped from the AC series, but that isn't going to stop me from modding them in myself.
It'd be convenient if Project Wingman included a nice drag and drop way to replace the default sound assets with something custom...
Hi, found this game yesterday while checking for something new about AC7. Instadownloaded and checked it out ) This indeed feels like AC and i really love it, cause there are NO arcade jet games on pc in years (ACAH is not a game). I think now im looking forward for this game even more then AC7 itself and i wish you all the best to make it really awesome.
A bit about my feeling about current version:
sound effects for missile lock and yourself being locked are very loud and even irritating
keyboard controls are sad. You may want to consider customisation for that one. And yeah, i know it should be played with controller, but still )
Aerial combat feels a bit slow. Id love to see something from AC, like "high G" or maybe even more advanced moves which you could "unlock" with XP or playthrough.
As long as you just have textures for ground, it would be cool to have a night desert or naval map with lots of clouds, maybe even storm, so we could enjoy the "trueSky"
Missiles feel too agile at start. Arent they supposed to fly straight at first ) Also missile trail color is weird for me.
Would also be cool for plane to be less static on the screen and make something with camera while turning
Game is running at stable 60 with no spikes or lags
I7-6700k, GTX980, 16GB DDR4
I wish i knew english better, so i could describe everything properly =(
All the feedback has been considered, I am currently working on a lot of things to mix up the gameplay. I do agree that the keyboard controls and the sounds aren't the best right now. I'll overhaul them sometime in the future.
Tryed out a mouse contol and it feels great ) Exact camera movement i wanted. Would be cool if you could leave manual control in this mode (pitch/yaw). Also a plane shakes too much in mouse mode and not only while burning.
There are flares/chaff in the game. I use the Xbox controller so apologies for not knowing the key when playing with mouse and keyboard but it is the right analog/thumb-stick (click it in). They are unlimited.
Performance seems good, I will try to further optimize the game in the future. Hopefully FPS will be higher in the future :)
Chaff and Flares is a feature I'm considering adding to the game as a player mechanic. I have been testing some ideas on how it can be used. Hopefully it will make it onto future versions if things are looking good.
I hope the game will make it onto Steam at some stage.
i7-3770k with an R9 390. Frame rates aren't absolutely horrible but the game could do with some optimization. Otherwise I thuroughly enjoyed the 30 mins I played and would love to play more once it is optimized!
Ouch wish I could run this, 25 frames on average and ran out of memory in 30 minutes. I think I graduate for mid-tier on the computer scale: AMD A10-6700, R5 240, 8GB RAM, 8.1 x64. Tried Radeon Pro, doesn't seem to affect it. Would try Razer but didn't have much luck using that with other games at all.The camera sometimes shakes a lot when turning hard, guess due to low frame rates. What's the speed format, kmh or knts? I wanna lean on kmh. But yeah, it is GPU intensive. Guess it's time to upgrade @.@
Hi RB, I tried reseating the card and haven't seen another memory issue yet,I tried shifting from another few games (DCS then Arma) then booted up Wingman and only noticed slight stuttering from heavy use. I used Radeon Pro with OverDrive enabled using the max clock and memory, maybe I allocated too much memory to the game. Restarted and haven't got one again. I stare at the menu and get 15 frames on my native res (1024x1280). Friend of mine suggested D3D9Ex for memory leaks..? I dunno exactly, but you more than me about memory compiling. Maybe that would help you. I suggest maybe a choice of a static menu versus an animated one? It'd certainly cut back the lag. I don't know how UE4 works, does it support LOD and trilinear filtering? Like I said I don't know much about the whole game programming, just from what I learned from ones I played. I understand that most game engines don't take too kindly to lower end AMD products, but do you have any suggestions I could use in Radeon Pro to get that working or just Crimson Settings and tweak profiles? I have a few of these graphic setting choices that might help in the long run if you haven't already have these planned:
-Disable clouds (or add a slider to decrease their density)
-View Distance slider or value to input, X amount of meters squared. Static and objects.
-Phys X for Nividia. Pretty sure you can grab an SDK right?
-Particle settings. Then again, crappy rig.
-HDR and other lighting settings. Looking at god rays especially when you look up towards the sun behind the jet.
-Audio samples, from 16-32-64 etc etc, that'd cut back on lag a bit too maybe.
-AI count, a total, then sides min/max. A majority of the lag I could assume would be the multitude of 30 something friendly AI, maybe cut half of that vs the enemy air forces. I probably got that number wrong but holy crap it's like Independence day with the amount of planes on my side in that scene where they're attacking the mother ship xD
And those are the only ones I can think of that isn't the pretty much basis settings that should be in a game. And can I ask when a local settings file to keep video settings and such going to be implemented? Do you have any recommendations to manually adjust files to disable some settings to help? I don't know if itch.io has a direct message system but it'd be great to talk more on that. Really interested in this, I wanna see this made onto Steam, green lighted, with a huge multiplayer pop one day and a fanbase with clans and then some. If you have any more questions for me I'll be more than happy to see what I can do. Thanks!
Hello RB-D2. I have a question. Why do you make this game? some people said because you felt disappointment with ACE COMBAT: ASSAULT HORIZON, so you determined to make the game yourself. Is it right?
Hey Swordman, That wasn't exactly the reason why I started Project Wingman. It's mainly due to how rare arcade flight games are nowadays and I wanted to spread the love to the genre.
Hey, giant AC Ps2 fan. Literally my favourite games of all time.
Project Wingman looks great but its unplayable for some reason. Menus and hangar are fine, but in flight the sky is black and there is not light source other than tracers or explosions. It like flying through a black hole. Not sure what's causing it but its pretty frustrating.
i7 3770K
16gb RAM
GTX 960
Win 10 64bit
I get a solid 70+ fps though! Anyone else encounter this? I hope it gets figured out. Good luck with the project.
Will do as soon as I get home. Best I can describe it though is "no light source" other than tracers/explosions/formation lights etc. Its damned impossible to fly.
Yup, And I think I know whats causing it. I have a feeling it might be a corrupt download/extraction but just in case I'm wrong. Try downloading this file and extract it into the game folder.
But if that doesn't work, have you tried re downloading the game?
The link is only going to be up for a limited time. Please let me know once you've got it.
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i cannot seem to get it to download properly, it does download 100% but when i attempt to play it, the game crashes
Interesting alpha game with some potential
Some Possible improvements:
Proper mouse aim:I know that the mouse aim that is already implemented is experiential but it is god awful. The keyboard controls on their own just aren't good enough and need to be combined with mouse aim that is similar to War Thuner's KBM controls.
Original fighter system sounds: Everybody loves the good old growl sound of the aim 9 sidewinders lock tone. Just take a look into Falcon 4.0's sound files for the original system sounds of an F-16.
Missiles designed for particular purposes: I.E. SAM missiles shouldn't be able to lock onto ground targets as that is for AGM's
More realistic radar: I know that this is supposed to be an arcade game but it won't hurt to make the radar a little more realistic and unique. For example you could have the radar do a search Patten (with delay) 270 degrees ahead of the aircraft's nose cone to make it more challenging to find and lock onto targets. This could be combined with a Missile Approach Warning System to provide a 360 degree view of incoming missiles.
-those are just some of my thoughts to make the game more unique but off course you can do whatever the hell you want with your project. Keep up the good work.
Anyway onto how my system ran the game
**PC SPECS**
Processor: Intel Core i7-2600k (30% max usage)
Graphics: GTX 1060 MSI Gaming X 6G Edition (70%-100% usage)
Motherboard: Gigabyte GA-P67A-UD3-B3
Ram: 16GB DDR3
Power supply: AX860 860 watt 80 plus platinum Certified Fully Modular PSU
Software: Windows 10
Ran around 55-60 FPS on very high settings, 1080p
You've missed the point with your suggestions. This aims to be Ace Combat-like arcade flight game. And although at first it may seem odd to have "universal" missile for air and ground targets, it's the way it was in Ace Combat games. All the "special weapons" are specialized though.
So you have QAAMs (highly manouvreable missile - like AIM9x or ASRAAM in RL), XMAAs (medium range active missile wchich you can engage multiple targers at the same time - equivalent of AMRAAM), XLAA (similar to XMAA but with longer range although less manouvreable - let's say it's AIM-9 Phoenix in RL), SAAM (semi active missile which you must mantain a lock for it to guide - AIM-7 Sparrow).
For ungided air-to-ground you have UGBS/UGBM/UGBL (ungided bombs, like MK-82/83/84 with CCIP delivery symbology), FAEB (Fuel-Air-Explosive-Bomb) - ungided bomb filled with fuel which when combined with air creates large blast, BDSP (bomblets dispeser), RCL (unguided rockets), SFFS (Self Forging Fragmentation Submunition) - cluster-like bomb with sensor fused bomblets,
Guided air-to-ground are also plenty - XAGM (equivalent of AGM-65 Maverick), LAGM (SLAM), LASM (Harpoon), GPB (guided penetration bomb).
And plenty more, with several unique special weapons like tactical lasers, multi purpouse burst missiles and even ECM pods. So as you can see there is plenty to choose from.
The Sidewinder growl would be cool but in real life it corresponds to IR sensor feedback while in Project Wingman the missile lock is universal to all guided weapons and it would be strange to hear the growl while locking on some bunker with guided bomb. Maybe if it was limited to "standard missile" air targets and QAAMs?
Playing on:
AMD FX 8350
Nvidia GTX 960 FTW 4GB
Was averaging between 30 - 60 FPS on Very High, 1080p
This is exactly the type of game ive been wanting to play for years. It reminds me so much of AC5 and AC6. Next time i have some money, ill make sure to send some your way! Keep up your fantastic work!
With a:
-Intel Core i5 4460 3.2Ghz
-Gtx 1060 3GB DDR5
I got 58-65 fps on 1920x1080 res with max settings.
I love the type of gameplay this game presents to us. Looking forward to the development of it!
Great game! Reminds me of TC's HAWX series.
With a OC'd FX-8320 and OC'd R9 285 (both on water so consistant clocks) I was getting 40-50 fps during action and 60 during the bits in-between, on v-high settings. I'm upgrading to Ryzen soon so I'll test it on that when I get it.
Edit: Forgot to add that this was at 1080p
I would love to see a mouse control system like the one in War Thunder.
The elevator seems to be bugged, as it doesn't really do anything when given negative elevator
Other than that, aside from things I'm sure you'll add in the future, this is a pretty solid alpha build!
P.s: Can I has SU-35?
The gameplay really reminds me the "Top gun" game serie on Playstation !
It's simple, it's really neat, UI is clear and sufficient = great fun !
"Top Gun" game had a fun features ; it had "boss" planes like big bombers or tiny little and hard-to-shoot drones, it would be a nice addition at the end of a mission !
This game is somewhat a new kind of "HAWX", also a good game serie !
Keep up such good work ! It looks amazing ! And it's amazing !
1 WORD FOR THIS GAME AND IT IS: AMAZING
XDD Please keep developing it has so soo many potential!
lol
lol
lol
lol
私はi7で60 fpsを確保しました5960x Titanx(パスカル)
I also found a bug where an airplane collides against the ground
https://www.youtube.com/watch?v=cS31u3zFHnI
So, as mentioned before, I will be giving feed and so far I love the game, and I can totally see this taking off in the future once shes polished more, and some more content.
My one main issue thus far in terms of game play is the Negative elevator (using an Xbox controller here) seems to be a bit, for a lack of a better word, unresponsive. Other than this I love the game and it does bring back Memories of Ace Combat.
In Terms of performance my Alienware 17:
- GTX 970M
- Intel i7-4720HQ @ 2.60 GHz
- 7.89GB Ram
Seems to have no issues running the game while still making it look good. Not going to mention any content suggestions atm simply because as it stands now it is more than enough, and I fully expect in the future for more stuff to come.
Love the good work keep it up!!
first thing first,norton 360 antivirus hates your game (well your game files at least).it removed the exe file and about 80 other files as suspect (i honestly lost count) a mixture of quarantined and removed,mostly simul and Qt5 files although there are others.just so you know you can contact symantec and submit the files so they can check them and add them to their exception list if you want.
i restored all the files so onto the game itself,i tried it out on an msi ge60 2pe apache pro gaming laptop with windows 10 home:
i7-4700HQ @2.4GHz
12GB ram
gtx 860m gpu
i'm getting between 27 to 32 fps on high settings.i loved ace combat 3 on ps1 and the two ps2 games,i believe you have captured the feeling of those games excellently and am looking forward to playing a story through this game.hopefully improvement in game engine will get me a better frame rate.keep up the good work.
Maaaan, Norton sucks ass. Norton and McAfee need to just cease, to be honest. Terrible terrible pieces of software. Good feedback nonetheless though :)
Thank you for letting me know. I'll have to investigate further and submit the files to Norton in the future if it's not whitelisted on the next release.
I will sacrifice my first born child if you add HTC Vive support.
When I get my hands on one, I will eventually try to get VR support in. :)
Hey is there any word of a new update? I played this a lot when i downloaded it, but it has been 4 months now without any updates. I appreaciate the work so far though
In a few weeks :)
Hello, Will there be regular updates for this game or do you updated it once everything in the update has been polished up? I want to tell my friend about this game but he doesn't like playing early alpha games.
On my i5 6600K@3.5GHz with GTX970 and 8GB RAM it runs fine on max settings:
Also the new cockpit of the Su-27 looks awesome! Can't wait for the new demo.
RB-D2, this game looks awesome and it looks fun, except for one thing. I'm on Mac, so is this game going to be compatible with Mac in the future?
Do your best to reply, if you can't thats fine.
Unfortunately, I don't have a Mac on my end at the moment so I can't develop a Mac version right now.
Could you ever develop a mac version ever?
it looks cool
Love it!
PC Specs:
Intel Core i7-2600k @ 3.80 GHz (OC) GTX 960 2 GB(OC) 16 GB DDR3 RAM 64-bit Windows 10 With my specs I managed to run this game @ 1080p 48 fps at Very High settings,
Thanks for the feedback, hopefully the next version runs better.
OS Windows 7 Professional 64bit
CPU Intel Core i7 870 @ 2.93GHz
GPU NVIDIA GeForce GTX 660Ti
Controller Elecom JC-PS101U (Connect with USB) + Dualshock (for PlayStation)
*It isn't recognized at all ELECOM JC-PS101U (Connect with USB) by combination of Dualshock (for PlayStation).
(ELECOM JC-PS101U(USB接続)+Dualshockでは操作が認識されません)
Thanks for the feedback, the next version should have support for DirectInput controllers.
Downloading the Game, unfortantely I simply lack the fund to donate at this current time. However I've both seen, and watched reviews and I think they look simply fantastic, I fully plan on supporting this in the future. Best of luck!
PS. Will be giving feedback when I can :D
That's okay! Your feedback is more than enough for me :)
Ran fantastic on my potato
AMD FX(tm)-8320 Eight-Core Processor 3.50 GHz
8.00 GB
64-bit Windows 10
AMD Radeon (TM) R9 200 Series
45-60 frames
Please tell me you want to include multiplayer or a co-op system
it would make this game perfect.
HI!
This is a really cool game! I searched for a game like this for a while now.
Now I found it and I LOVE it ;)
I can't play it because it has an fatal error
my pc has: intel i5 2.60 ghz, intel (R) graphics 3000, 8gb ram and windows 10
Could you send me the error log so I can have a look at it? Thanks.
Where do i find it? Because when i try to open the game it only says fatal error.
Hey, great game! I love the old ace combat feel. I encountered very few glitches for a game at this stage of development. Here is a few screenshots of what I did find.
http://imgur.com/a/PWYSs
Intel i7 6700, GTX 1060, 16GB ram. The game never went below 41 fps and never went above 66fps. Very High settings w/motion blur, 1080p.
Thanks for the kind words!
I'm happy to say most of those glitches has been addressed in the internal builds of the game! Look forward to the next version :)
Cant wait for that next version ) Checking twitter/tumblr and itchio several times a day.. Really hope to see all those things you mentioned in your posts, like night mission, snowy mountain landscape, mouse controls and SU )
Thanks! Glad you enjoyed it.
Hopefully the game will run better on the next iteration.
Finally got around to playing, can feel it chugging a bit on my comp at 24-48 FPS.
Intel Core 2 Quad Q8200 2.33Ghz
4GB RAM
Geforece 970
Windows 7 64bit
1920x1080, Very High, Motion Blur On
Thanks for playing.
Hopefully the next version will run better than the current version.
Okay, this is going to be long and hard but trust me, it's worth it.
Okay, starting off: Damn, this game has potential. Classical Ace Combat controls for ease-of-play, Unreal Engine so it's damn easy to code and mod for, and oodles and oodles of visuals and scenes that even make Crysis 3 Blush. Since I want to make this as in-depth as possible, here's a convenient list of the pros in more detail (also - sorry, I'm a real pilot so I'm going to go pretty damn specific):
All in all, I'm hyped and I want more. More planes, more missions, more scenes, more weapons, more sounds, more story, and more flying girls. 'Nuff said.
Appreciate the detailed feedback!
I will keep doing my best to introduce improvements and new elements to the game.
I do agree a lot of the points in the current demo need to be addressed.
Thanks!
Edit: Also goddamn your rig specs, that's valuable performance information on super high end systems. Thanks!
it runs at about 45-60 fps on a gtx 1060 ti whit 8 gb ram and an i5-2500 3.30 GHz
will you add an multiplayer mode? me and some of my friends love this game and we will want to play together. For the rest is perfect and i hope you will countinue to develop this game.
ps. i don't know i is a bug of something but i don't ear sound
Hey, thanks for playing it.
At the moment Multiplayer is not planned for the game unfortunately.
The no audio bug is quite odd. Is the whole game completely silent for you?
Thanks!
yes since the start of the game i can't ear nothing
Could you detail me how your audio is set up?
Thanks
i have a lifechat-lx3000 (headphones) connected buy usb
Just downloaded the game and tried it.
Damn, i like it! really nice visuals, and the flight feels smooth and satisfying. Tried it with a logitech f310 gamepad, and it worked flawlessly.
I'm running on a i3 2100, r9 280 and 8GB ram @1333hz. The framerate never went below 30, and i'd say it averaged on about 40, very high setting at 1080p.
All i can say for now, is that adding some hud indicator for the recharge state of the missles would be really usefull (like the way the missile silouhette fills up in the AC games).
Again, really liked it, keep up the good work man!
Glad you enjoyed it!
Hopefully the future versions of the game will run better than the current version :)
This video I made a few months ago should outline some of the changes coming in the next version.
And there's much more improvements coming up!
Thanks!
Nice, lots of good stuff.
Can't wait to see how this project unfolds!
Just downloaded this game about an hour ago for 10 bucks. It's an Early, EARLY ACCESS game, but what's there felt smooth. I can't complain, though there isn't much around to complain about to begin with. I haven't ran into any bugs or anything, at least.
Just keep doing what you do, dude. This is pretty fun, and I love that you put the F/A-18E in.
Thank you very much for the contribution! I really appreciate it!
I will definitely iron out all the minor stuff and definitely add content in the future.
Thanks!
I should probably stick this in here as well:
GeForce GTX 760, Intel i7 3770k, 16GB of RAM.
The game never dropped below 30fps, even when I got to the conflict zones and had up to 30+ enemies on my screen at a time. And this is at maximum everything mode.
A suggestion regarding music/sound effects:
Unless you want a cease and desist from Bandai Namco you obviously can't include sound assets ripped from the AC series, but that isn't going to stop me from modding them in myself.
It'd be convenient if Project Wingman included a nice drag and drop way to replace the default sound assets with something custom...
https://www.youtube.com/watch?v=lciUAAC8ays
We'll see :)
Did you ever get the sky working again?
Nope. Tried some forced updates and nothing changed. It runs fine on my laptop though, albeit at an unplayable framerate.
Hi, found this game yesterday while checking for something new about AC7. Instadownloaded and checked it out ) This indeed feels like AC and i really love it, cause there are NO arcade jet games on pc in years (ACAH is not a game). I think now im looking forward for this game even more then AC7 itself and i wish you all the best to make it really awesome.
A bit about my feeling about current version:
Game is running at stable 60 with no spikes or lags
I7-6700k, GTX980, 16GB DDR4
I wish i knew english better, so i could describe everything properly =(
Keep up the fantastic work, i have faith in you )
Glad to hear you enjoyed the alpha.
All the feedback has been considered, I am currently working on a lot of things to mix up the gameplay. I do agree that the keyboard controls and the sounds aren't the best right now. I'll overhaul them sometime in the future.
Thanks!
Tryed out a mouse contol and it feels great ) Exact camera movement i wanted. Would be cool if you could leave manual control in this mode (pitch/yaw). Also a plane shakes too much in mouse mode and not only while burning.
p.s. How often do you update the client ?
(Sorry. I can't speak English well :( )
Hi, I'm Japanese student! I love this game very much. <3 my PC spec ↓
I played this game in FullHD(1920x1080) and Very High graphic settings. It always kept 60 fps. Not particularly upset.
I have a request.
Players can't use chaffs and flares. So, we had a hard time to dodge missiles. Last, I have a question.
I think you will get many testers if you release this game on Steam. Good luck with game development! :D
There are flares/chaff in the game. I use the Xbox controller so apologies for not knowing the key when playing with mouse and keyboard but it is the right analog/thumb-stick (click it in). They are unlimited.
Hey Brett, flares and chaff on the player actually has no effect at the moment. (But they look kinda cool)
Still considering the actual use of flares for the player, depends on the results of internal testing.
Thanks!
Oh okay, no wonder they seemed so ineffective. I really enjoy this game and hope you can get the funding you need to put more work into it.
Thanks for your reply! I didn't know flares/chaff key. thank you :D
Hey GurePan, Thanks for testing the game :)
Performance seems good, I will try to further optimize the game in the future. Hopefully FPS will be higher in the future :)
Chaff and Flares is a feature I'm considering adding to the game as a player mechanic. I have been testing some ideas on how it can be used. Hopefully it will make it onto future versions if things are looking good.
I hope the game will make it onto Steam at some stage.
Thanks!
Thanks for your reply! I'll make a donation to you. Good luck with game development!
i7-3770k with an R9 390. Frame rates aren't absolutely horrible but the game could do with some optimization. Otherwise I thuroughly enjoyed the 30 mins I played and would love to play more once it is optimized!
Optimization is something I will work on in the future.
Thanks!
Ouch wish I could run this, 25 frames on average and ran out of memory in 30 minutes. I think I graduate for mid-tier on the computer scale: AMD A10-6700, R5 240, 8GB RAM, 8.1 x64. Tried Radeon Pro, doesn't seem to affect it. Would try Razer but didn't have much luck using that with other games at all.The camera sometimes shakes a lot when turning hard, guess due to low frame rates. What's the speed format, kmh or knts? I wanna lean on kmh. But yeah, it is GPU intensive. Guess it's time to upgrade @.@
Hey Hitch,
I haven't had a report for out of memory on any video card yet. Is it a consistent occurence?
Optimization is something I'm currently working on. The speed is currently on Metric (km/h and meter)
Thanks for the feedback.
Hi RB, I tried reseating the card and haven't seen another memory issue yet,I tried shifting from another few games (DCS then Arma) then booted up Wingman and only noticed slight stuttering from heavy use. I used Radeon Pro with OverDrive enabled using the max clock and memory, maybe I allocated too much memory to the game. Restarted and haven't got one again. I stare at the menu and get 15 frames on my native res (1024x1280). Friend of mine suggested D3D9Ex for memory leaks..? I dunno exactly, but you more than me about memory compiling. Maybe that would help you. I suggest maybe a choice of a static menu versus an animated one? It'd certainly cut back the lag. I don't know how UE4 works, does it support LOD and trilinear filtering? Like I said I don't know much about the whole game programming, just from what I learned from ones I played. I understand that most game engines don't take too kindly to lower end AMD products, but do you have any suggestions I could use in Radeon Pro to get that working or just Crimson Settings and tweak profiles? I have a few of these graphic setting choices that might help in the long run if you haven't already have these planned:
-Disable clouds (or add a slider to decrease their density)
-View Distance slider or value to input, X amount of meters squared. Static and objects.
-Phys X for Nividia. Pretty sure you can grab an SDK right?
-Particle settings. Then again, crappy rig.
-HDR and other lighting settings. Looking at god rays especially when you look up towards the sun behind the jet.
-Audio samples, from 16-32-64 etc etc, that'd cut back on lag a bit too maybe.
-AI count, a total, then sides min/max. A majority of the lag I could assume would be the multitude of 30 something friendly AI, maybe cut half of that vs the enemy air forces. I probably got that number wrong but holy crap it's like Independence day with the amount of planes on my side in that scene where they're attacking the mother ship xD
And those are the only ones I can think of that isn't the pretty much basis settings that should be in a game. And can I ask when a local settings file to keep video settings and such going to be implemented? Do you have any recommendations to manually adjust files to disable some settings to help? I don't know if itch.io has a direct message system but it'd be great to talk more on that. Really interested in this, I wanna see this made onto Steam, green lighted, with a huge multiplayer pop one day and a fanbase with clans and then some. If you have any more questions for me I'll be more than happy to see what I can do. Thanks!
Hello RB-D2. I have a question. Why do you make this game? some people said because you felt disappointment with ACE COMBAT: ASSAULT HORIZON, so you determined to make the game yourself. Is it right?
Hey Swordman, That wasn't exactly the reason why I started Project Wingman. It's mainly due to how rare arcade flight games are nowadays and I wanted to spread the love to the genre.
Hope that answered your question.
Thanks :)
Thanks for your reply. And I like your game. It's so great work.
this is awesome!
Hey, giant AC Ps2 fan. Literally my favourite games of all time.
Project Wingman looks great but its unplayable for some reason. Menus and hangar are fine, but in flight the sky is black and there is not light source other than tracers or explosions. It like flying through a black hole. Not sure what's causing it but its pretty frustrating.
i7 3770K
16gb RAM
GTX 960
Win 10 64bit
I get a solid 70+ fps though! Anyone else encounter this? I hope it gets figured out. Good luck with the project.
Hey, This is the first time I've heard of this issue. Could you send me a screenshot on what it looks like?
Thanks.
Will do as soon as I get home. Best I can describe it though is "no light source" other than tracers/explosions/formation lights etc. Its damned impossible to fly.
Here are a few screenshots http://imgur.com/a/ZIBBc
Not sure what's causing it, I haven't had any trouble with Unreal before this.
Huh, okay that's interesting. Is the main menu background also black?
Yea its also black. I see tracers and stuff sometimes, I guess its supposed to be an inengine scene?
Yup, And I think I know whats causing it. I have a feeling it might be a corrupt download/extraction but just in case I'm wrong. Try downloading this file and extract it into the game folder.
But if that doesn't work, have you tried re downloading the game?
The link is only going to be up for a limited time. Please let me know once you've got it.
*REMOVED*