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Im missing a thing called: api-ms-win-crt-runtime-l1-1-0,dll


Can someone help me where do I get it?

After a little googling it seems like missing a C++ Redist from microsoft is the cause. I would advise to download it through this link https://www.microsoft.com/en-au/download/details.a...

Please let me know if this fix works.

Thanks

Awesome game so far! It looks nice playing it on a low end laptop. I got about 15 to 30 on low settings. I noticed the Tomcat's tailerons move up and down correctly but when they turn on banking they deflect way too much. If you reduce the deflection on banking it would look better. Also I noticed that when you accelerate, the airbrakes deploy slightly before the afterburner kicks in. I know this is alpha, but something to fix before it goes unnoticed. :3 But good job on it overall so far. Just wish I could fiddle around with the painjobs but seeing as this is early its locked out reasonably I suppose. This should entertain me for a while until the next release.

just right

deflection too much

Thanks, I do agree that the deflection during rolls are a bit too much on some planes. I plan to fix that in the future when I have time to revise it again.

what is the minimum requirment?

Right now, Anything that can run DX10 games should technically be able to run it. I can't say anything about the performance at the moment though.

Loving the game!! Btw... you may get better frames if u find a way to add Occlusion or Visual Culling to the game, which doesn't render objects in the view leading to less RAM usage. Just saying.. cant wait for what comes next ;)

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Very cool game, and free! I get around 30-40fps with low settings.

i7 5500u

GTX 950m

8GB RAM

Windows 10 64-bit

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I love it too!


I'm assuming the F-14 is a more recent addition, because compared to all of the other planes(f-15, mig-31) it's really not very fun to fly. It rolls much slower than all of the others and doesn't enjoy doing negative Gs and it's speed (I think) is a little less than the mig-31(which is better in a turn-fight).

I'm really nitpicking at this point, but I feel the missile launch sound should be somewhat more urgent sounding and the camera movement with my analogue stick does not feel as some as the ace combat games.

I'm surprised this game flew under my radar for so long! I'm really liking it so far! Are there any plans for some sort of kickstarter or something?

Some kind of Crowdfunding is something I'd like to do in the future to fund the game further. Hopefully it will happen at some point in 2017.

Thanks!

All of those points you raised about the F-14 are true to life. Long negative G runs were actually prohibited by the USAF. http://foxtrotalpha.jalopnik.com/the-five-maneuver..., the F-14 was a big plane and not necessarily the most agile, but I think it was still more agile than a MiG 31. To my knowledge the only production jets faster than a MiG31 were a MiG25 in afterburner and an SR-71. The only other faster jets tended to be the experimental ones. And as for the MiG25, getting it that fast tended to involve wrecking the engines in the process.

cool game I'm still lookin into it

I like it.



Viewing most recent comments 612 to 619 of 619 · Previous page · First page