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I absolutely100% like this game. the control,AI,difficulties and game atmosphire if this game done and coming up on steam, i think this game would be successful more better if player can make their own scenario


gezzzz i love this game so much, it's like i came back to PS2 ace combat again

Thanks! Glad you enjoyed it. I can't promise a mission editor for now, but i'll do my best.

I decided to make the gameplay video and it's still FUN!!! Thxx

Will this game be available for 32Bit computers? And how many more planes do you intend to add?

all chips for the last 10 years from AMD and Intel have been 64bit

Hey, Sorry to say but I've dropped 32-bit support for Project Wingman unfortunately. Sorry for the inconvenience.

Really enjoying this game, interesting to see it progress. The recent update is excellent. Could the voices be a little less 'Hollywood'? More realism there would enhance the game IMHO. Cheers.

Thank you for the kind words!

Everything is still WIP in the game so it may change in the future, however the voice direction we're going for in the demo is more or less what we're going for.

Hello, I passed the game, the difficulty is quite high, I think this game does not join the LAN online cooperation model is really a pity. Than HAWX fun, I really hope to be able to join the online collaboration, online survival and online war of these three models, and then join the MOD function to achieve expansion, it is better, so that the game is no longer limited.

My English is not good, understanding, the picture is very beautiful, I like it very much

Thank you for the kind words. Difficulty is currently being reworked and should come as a small patch some time in the future.

Regarding Online functionality, I'm currently working on a very limited scope for the game so I can't promise anything with regards to multiplayer. That being said replayability is something I plan to achieve with Project Wingman.

Please look forward to the next version.

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Awesome Game ! Just want to ask to optimize this game ;

SPECS:

GPU:Intel Hd 2500

CPU:Intel i5-3330

RAM:8gb

OS:Windows 7 Home Edtion

Oh One Thing ! When i launch a mission,It give me this error !

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\ Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180] Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.

Hope You Fix This

And Good Luck With The Game

Bro, you're playing on low tier Intel, integrated graphics
on a UE4 game

I think you're experiencing that error because your computer cant handle the game engine :|

Thank you for the information,Im using intel hd cause i dont have money to buy an nvidia gtx 650 or 1050 ti.

But Thank You For Telling Me That.I have a youtube channel pls check it out and subscribe if you want:https://www.youtube.com/channel/UC7Ekth5F6pmTNhW5ZDgP8bw

Well you can't afford any graphics card? Even a 50 dollar used GPU will do.way better than integrated graphics.

Hi again. Finally tried out the new version ) Visual part is way better right now, though ive seen some glitches, like flickering buddy aircraft. Rain effect from 3rd person dont feel like rain, but more like artifacts on screen, from cockpit its great though. Engine exhaust looks way too bright in my opinion, thats kinda distracting if u prefer 3rd person. Difficulty in current version is pretty high, considering very limited missiles and gun ammunition (was very surprised when ran out of ammo). You definitely should consider difficulty selection ) Also couldnt find how to disable controller vibration, cause its bad right now ( Minor issues here and there, but visually this game is better, then anything currently available on pc in this genre, so imo its time to add content. You will have all the time in the world to constantly improve visual part, while ppl enjoy shooting stuff. Would also be cool to implement client updater if possible.

Mouse control feels very plane dependent and it was great only on f15, su is weird with mouse.

Too bad theres only 1 playable plane in current version, but quality is way better then before.

Game runs nice and smooth on i7-6700 and 980, stable 60+ without any spikes whatsoever on max settings.

Great job polishing most aspects from 0.21109. You know yourself that this game has really nice potential and i hope you will continue support and update client more often :P

Great alpha content! Your weather effects are amazing, scenery is great, and the flight & combat mechanics are a nice middle ground.

I think difficulty is fine, but adjustable difficulty would be nice, and I imagine it would be easiest to change enemy plane types to adjust difficulty, but you're the expert.

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Saitek x55 and Saitek Rudder Pedals seem to be detected & working for basic flight/firing controls. Did notice wasn't able to put anything on the POV Hat on joystick.

Head tracking would be great. Guess from previous poster I'm outdated since I still use TrackIR. But hey if it isn't broke...

Thank You much for the game and current development!

POV Hat switch support will come soon. Along with TrackIR/Freetrack support. Stay tuned.

Thanks!

Awesome.

HMD compatibility is a must. I've been waiting, with tens of thousands of others, for something "lighter" than DCS, and "heavier" than War Thunder that supports HMDs. Project Wingman could be that answer...well it is the answer, it just needs HMD support. TrackIR is good, and frankly from a development standpoint it gets you 3/4 of the way to HMD support; but TrackIR is 2010 tech, the advent of trackable HMD tech has made TrackIR obsolete in many ways.

Flight games IMO need to get more VR love. Sitting on the floor in your game room in a car seat chair with physical rudders controls at your feet, flight stick in your dominant hand, throttle in the other, and paired with VR so you can track with your head around the canopy - nothing has as much immersion. Hell, people are already doing that to fly actual RC planes and drones with FPV radio HMD. The fact no one has made such an easily accessible digital "simulator" of this concept is unacceptable.

A dedicated flight game with jets, missiles, flares, radar, and VR support. I mean, why it hasn't already been done is mind boggling. Because you are seated, the controls where you put them... it should have been the very 1st game to hit VR.

Keep up the great work here, and you've hit a niche that has a potential to sell a million times over.

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Hi, When I heard about the game, I went to check it out and I'm very impressed!
I Played the Alpha ver. 0.2.9b and the difficulty is OK!

I would like to make a request of the ability to re-arm mid mission, I have found that more than a few times I have run out of missiles and gun ammo and either die or restart the mission. All in all it's a great game and brings me the joy I had while playing Ace Combat 6

From what I have seen the game looks great, I am having problems setting up my PS3 controller for the game, could anyone help me with that? As in, how to set up going up, down, left and right. Thanks.

(-1)

before the update il liked it now there is only beb beb dead beb beb dead its a fucked up game now i cant even flare

try to outmanouver missiles, imagine your flares system is damaged :) I dealt with several squadrons without flares (i also don't know, do they exist in this version), it is great fun anyway :)

New update is fantastic.

If your in the need for Voice Actors i know a few from some machinimas in the past if you would like i can send out a call for you.

Also i asked awhile back and i didn't get a reply to my question about possible multiplayer in the future, can you shed any thoughts on this?

Thank you for your hard work.

So i love the game. It runs smooth and the controls are fluid and fun. However there appears to be no button for countermeasures? In the last version you could use them and in this one you cant which makes it difficult to dodge all the missiles.Not sure if this is intentional or not, would love to hear back from you on this.

Forget to thank you for listening to suggestions. HUD is fixed now (SPD on the left and ALT on the right) and the explosions looks really nice now.

Have the flight model been touched? I noticed that the aircrafts turn rate is lower. Or maybe the Flanker's manouvrebility is worse than the Eagle's since that's I usually flew in the older demo.

(+1)

well this has been hugely improved,also i'm pleased to say that norton 360 didn't try to remove any files this time.

spec:

msi ge60 2pe apache pro gaming laptop with windows 10 home:

i7-4700HQ @2.4GHz

12GB ram

gtx 860m gpu

every setting left at default from start - no motion blur and all max settings,i was getting between 30 - 36 fps.it did dip down to 28 in rain clouds but not for long and got up to 44 at high altitude.

i do have one major (for me) complaint,i always use nose cam on the AC games so obviously i would use it on this.unless i'm missing a setting there is no mini map for that camera.i find it hugely useful for seeing orientation of enemies at a glance so i don't want to say about difficulty because i'm struggling to tell when an enemy is directly behind me and keep dying.i'll have to try getting used to 3rd person for now just to try finishing it.

(+1)

Performance looks to be as expected, Thanks for giving it another playthrough!

With the nose cam, You can try disabling "Cockpit Minimalist HUD" in "Gameplay Settings" to restore the old HUD. I enabled it by default to see what the reactions for it are. I suppose I should disable it for the nose cam though. Noted!

thanks,that is much better,it took me about six attempts but i managed to beat it.there is certainly a challenge there especially the ending which was bordering on frustrating,i don't want to spoil anything for others.i definitely wouldn't say it is easy.

one thing i didn't try because i assume it isn't in there yet is leaving the play area to resupply ammo,are you planning a landing mini games like the AC games ?

I have received a lot of feedback regarding the difficulty. I do agree that it may be frustrating so I will eventually rework the enemy so it's challenging but not frustrating.

Currently not at a high priority for resupplying but depending on the map it will effect whether resupplying is needed or not.

Thanks!

i think the difficulty comes mostly from the plane we were given to use,if there was a faster more manoeuvrable plane then i would expect to blitz through the level.in theory ;)

one recommendation,if you are going down the unlock planes as you play through route (whether by money/points/xp) i humbly request once the game is complete there will be a select mission with any unlocked plane option.of course the problem with that is there will probably need to be a lot of planes to unlock depending on game length,which will be a lot of work for you.

Game looks amazing! I love all the little details like the vapor cone when you break sound barrier.

The FPS count is high on highest detail settings and 1920x1080 res it looks like this on my PC (i5 6600K 3,5GHz, GTX970 4GB VRAM,16GB DDR4 RAM).


The new cockpit and music and voice-overs are great and adds new quality to your game. The difficulty could be lowered however. I got my ass kicked several times now ☺

Hello RB-D2
I have been watching a lot of videos about wingman. Everything feels better now with dat BGM !!! I am happy a great game like wingman get such a good soundtrack and VAs.

awesome job! Reminds me a bit of Nier Automata but with its own flavor keep up the good work!

RB-D2 Hello

Project Wingman Alpha Test 4 is wonderful.

Because it corresponded to the usb joystick, the controllability improved greatly.

In addition, graphics and effects have improved, reality has increased.

Here i7 2600k and gtx 1060 6g keeping 70fps during the game.

I do not know how to use chaff and flare, so joystick

If you can bind to key, you will have more fun with CAMEPLAY.

I am developing and supporting you.

I bought this game, right after this new 0.2.9 version came out. Absolutely fantastic. "Alpha"? By content quantity - maybe. By quality - it is AAA. My flightstick (Thrustmaster Fox 2 Pro) configures good (did not try hat-switch anything yet), pitch, roll, yaw, throttle - everything okay. Visuals - oh, my... i don't even start. Just go see it. Wow. Difficulty of current mission - fine for me. I die for now before they all do, but that's just me with very little "flight hours" here :)
Thanks for this Game !!

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Just downloaded the 0.2.9 version and I can't seem to change aircraft, maybe it's Su-27a only?

My game controller doesn't work as default so I went to customize the controls. Once clicked to configure the control there isn't a way to not do anything (keeping it unbound) especially the axis config. Also descriptions aren't very useful, 2 thrust axis for example.

Can't find button for decoys.

Controls doesn't seem to work that well for me, it acts as if controls are stuck. Plane either want to fly up all the time or a combination of that and flying to one side.

Thrust is weird, I set one button as inverse and it works as decelerate but on the second game it was behaving weird. Pulling up also for some reason activate the air brake.

Second play around I couldn't change weapons.

Reset button doesn't seems to work for me.

Haven't been able to play much, The first game was the only one that worked almost perfectly (except no decoys) afterwards it got worst. I'll wait for the next update.

Hey there, I've just uploaded version 0.2.9b with a few hotfixes.

There's new instruction text in the controls rebinding screen. In a few weeks when I have the time I will fully implement resetting keys to default. In the meantime the workaround should work. Apologies for the inconvenience.

The reason why theres 2 axis for Thrust and you can invert them or not is because some Joysticks Register 2 axis as 1 axis. and vice versa (1 axis as 2 axis) which is why the configuration works like that for now.

I'll try to fix that in the future.


The Su-27A is the only aircraft in the current demo. I will be adding more soon.

Please let me know how it goes.

Thanks!

Hi RB, the hotfixes with the instructions are great. Nonetheless, I seem to share Echoco's problem with the sticky thumbstick controls as well. I would roll or pitch with the sticks, and when I release them, the plane sometimes goes back to a neutral position, but more often than not it keeps going in the same direction. I might be having stick drift here, but I've done all I can to check that that's not the case. Could you see if there's anything you can do on your end?

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Hey ghost, is it a deadzone issue? I'll be adding those in the next update hopefully. I'll have to see this in video to have a better idea I think.

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I'm using a PS3 style controller (Giotech VX-2 if you must know), with x360ce to make it compatible. With or without the deadzone setting in the emulator, my problem still occurs.

I've tested the controller on another game (Rebel Galaxy) with the x360ce as well, and I didn't experience this problem.
EDIT: added a video (https://www.youtube.com/watch?v=MFpGrOj18Ro&ab_channel=ChrisL)

Hmm okay, can you show me what the controls settings screen for your pitch and roll looks like?

Thanks.

Hi, How did you make the X360CE emulator work with the game? I have a control of xbox 360 but I want to play with my Sidewinder FF2 joystick, I do not want to use it in a native way since it is a joystick with Force Feedgback the vibration to accelerate the plane to the maximum I think I will not feel it unless I emulate the control of xbox 360 with the Sidewinder FF2 Joystick, I am using x360ce_X64.exe, it is already configured but inside the game it does not recognize me. Where should I paste the three emulator files in the main folder? Attached a link with the capture of the three files in the main folder .. I hope you can help the X360 control emulator works..Thanks

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Just wondering, but what is the button for the flare for the 0.2.9 Demo? I love this game btw, reminds me of my good ol' days playing Ace Combat. And in the settings the Back and Reset Buttons are overlapping with the regular settings, anyways to fix that?

One qustion for the dev - are you plan to implement any head tracking ability through Track IR or VR headsets?

super jeux ce serait cool une compatibilité Avec le hotas warthog et j aimerais beaucoups voir un clone du rafale dans ce jeux

super jeux ce serait cool une compatibilité Avec le hotas warthog et j aimerais beaucoups voir un clone du rafale dans ce jeux

This is the best free flight simulator I have ever played! I was absolutely blown away, keep up the amazing work :D



(+1)

This game needs mac version

(-1)

Great game, however, I seem to get an average of 8 FPS...

I run windows 10, 4x AMD A6 7310 APU with AMD Radeon R4 Graphics

Not sure what to do about this problem

Really good. Seems rather hard to pitch down. Not sure if it is supposed to be like that.

Never got below 58fps on high settings with a 1070 and i5 6600K.

For how early in development this game is, it is truely amazing!

A great starting point! Played with an Xbox 360 controller and it feels very similar to Ace Combat. Definitely a product of the UE4 with sharp plane models and smoke effects.

Specs:

GPU: Gigabyte GTX 950 Windforce

CPU: i3-4170 at approx. 3.7ghz

8GB RAM

OS: Windows 8.1

High settings at 48-60 fps, ran smoothly.

Suggestions:

1. Pitching down is rather difficult with a gamepad, as if the sensitivity wasn't tweaked enough (maybe this was intentional)

2. Maybe move the button to switch weapons to a more convenient spot (you switch weapons often but rarely need to look at the map)

This game is great for an alpha and I'm sure with normal progression (more planes/weapons/maps etc.) it will develop into a fine homage to Ace Combat.

i love it keep going dont stop. its better then ever. only one thing if mouse controle keep the plane upright do not let it follow the mouse blindly so if you point down dont let the plane flip

thats all o and a little gif for what every equiped rocket or missile still dont know what they all are

(+1)

This is a game that I always wanted. I never could understand why there's no games like this... Very fun to play, looking very further into this! Take my money, take all what it needs, just make it so you won't give up on this masterpiece, and that you will success on it!

The more features and stuff this game would have, the higher it'll cost, and if it won't have any or at least some, the lower it'll cost. This kind of game with a lot of features and stuff, probably should go around the 15 to 25 dollars.

Looking very damn further into this!

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